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weapon2010

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Everything posted by weapon2010

  1. Why are my men standing in foxholes? makes no sense!
  2. I started an h2h game , my opponent send me the 1st turn , i can preview the map, is there a way to see what qb map # it is?
  3. tso i read people are complaining about you hit the start button and the turn never ends, i have cmbo and it does it on my system as well, not that i care because im only using it for map conversion, also I cant tell, is cmbb a digital dl from that site?
  4. are you allowed to elaborate about what that is? is it something we can purchase in the future ?
  5. of course I would like all of that in CM, CM also has many things that those competitors do not have
  6. yes graphically, but CM is still far superior in the way it is constructed and plays , what current modern wargame are you referring to?
  7. Yes I couldn't agree more, the bar CM has set on simulation is it's own worst enemy, because it creates a never ending turntable of criticism comparing what can be done in a software programing world with a business budget vs real life mechanics , and I'm guilty of it, for instance I want spreading fire in the game, but if there was fire someone would point out "why isn"t it causing ordanance to explode?why isn't it spreading at a proper rate? there isn't enough smoke relative to the size of the fire?it will never end , and if CM3 comes along it won't end there either.
  8. Does anyone remember or have a copy of the Fionn rules for qb's? They we're strict rules from around 1999-2000 for what you could and could not pick to keep qbs fair and interesting.I believe some were called Panther 76 rule, and short 75 rule if memory serves me,
  9. only way i know is to do an assault , huge battle, +150% on force adjustment gives you 22,980 purchasing points
  10. ok i was looking in quick battle purchase, its only in the scenario editor
  11. i still cant find it , what game?and is it year and month specific?
  12. where do you find a mortar supply truck? i see supply platoons
  13. nice job on that scenario, i downloaded and it looks very interesting, if you can? tone down the jagged sharp hills, doesn't look to realistic
  14. The scenario was Right Hook at Sopockinie.I like the idea of keeping a few Stugs back out of action. In a normal 1-2 hr scenario ammo is not an issue , im just pointing out that a 3hr plus game will present challenges in ammo use.
  15. I know of no such bug? actually could have used it in a few h2h games
  16. I think an ammo truck or dump for tanks with their appropriate calibre needs be on the "must have list".I just wrapped a 2hr30min scenario. I've played very conservative with the ammo with very short arcs, but all Stugs are out of HE. This does not translate well to a 3hr plus game.
  17. Will there be any issues with all of my CM games after i do this?
  18. I put some fireflys into some qbs and they show up with 4 crew members, is that normal?
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