Yes I couldn't agree more, the bar CM has set on simulation is it's own worst enemy, because it creates a never ending turntable of criticism comparing what can be done in a software programing world with a business budget vs real life mechanics , and I'm guilty of it, for instance I want spreading fire in the game, but if there was fire someone would point out "why isn"t it causing ordanance to explode?why isn't it spreading at a proper rate? there isn't enough smoke relative to the size of the fire?it will never end , and if CM3 comes along it won't end there either.