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sandman2575

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  1. Like
    sandman2575 got a reaction from Bubba883XL in CM Performance   
    I recently bought a G-Sync monitor -- and had in the back of my mind the idea that maybe, just maybe, this might improve things with CM's terribly laggy performance.
    In short, for anyone contemplating a similar purchase for similar reasons -- it does not. In fact, I now disable G-Sync and use the Adaptive V-Sync (half refresh rate) setting when playing CM.
    I have tweaked CM's settings and the settings in my Nvidia Control Panel a million different ways in a vain attempt to find the 'sweet spot' for good performance. I'm convinced it doesn't exist -- EXCEPT for one setting:
    3D Model Quality.  Set this to "Fastest", and your game will suddenly perform as you might expect it should. No more dipping into 12-15 FPS for simply panning your camera. Changes to 3D Texture Quality seem to make no difference -- I keep it at "Best." But for whatever reason, 3D Model Quality dropped to lowest setting, Fastest, makes a very big difference. And I honestly cannot see any difference in visual quality between higher settings and Fastest. Vehicles and troops look the same.
    It seems like 3D Model Quality at lowest setting is disabling some graphics feature that (A) is *intensely* demanding and (B) makes almost no visual difference in the game. I don't know what it's supposed to be doing, but whatever it is, it's not worth the literally 20-30 FPS cost of keeping it on.
    The only other intensive graphics setting is Shadows -- turning shadows off generally yields a 5-15 FPS benefit. But I can't disable shadows -- it makes the game look considerably flatter and worse. So setting 3D Model Quality to Fastest has for me been the best solution.
    For anyone interested -- here are my settings in Nvidia CP. I have a fairly robust PC:  i7 3770k oc'd to 4.6 GHz; Nvidia GTX 780 Ti; 16 GB RAM, Windows 7 x64. With these specs I can easily run other graphics intensive games at high or ultra settings. For example, by contrast, I can run Graviteam Tactics at a constant 100 FPS --
    INGAME SETTINGS:
    Vertical Synchronisation: On
    Antialias/Multisample: On
    High Priority Process: On
    3D Model Quality:  Fastest
    3D Texture Quality: Best
    Nvidia CP:
    Anisotropic filtering: 16x
    Antialiasing - FXAA: Off
    Antialiasing - Gamma Correction: On
    Antialiasing - Mode: Override any application setting
    Antialiasing - Setting: 16xCSAA
    Antialiasing - Transparency: Multisample  8X
    Maximum Pre-rendered Frames: 4
    Power Management: Maximum performance
    Texture Filtering - Anisotropic sample optimization: Off
    Texture Filtering - Negative LOD Bias: Allow
    Texture Filtering - Quality: High quality
    Texture Filtering - Trilinear Optimization: On
    Threaded Optimization: Auto
    Triple Buffering: Off
    Texture Filtering Anisotropic Filter Optimization: Off
    VERTICAL SYNC:  ADAPTIVE (HALF REFRESH RATE)
  2. Like
    sandman2575 got a reaction from zinzan in Squads breaking cover for no reason?   
    Thank you for taking the time to explain the installer issues, Ian. Especially with Battle for Normandy, it's a bit of a nightmare. I think I'm just going to stick with v.4.00 for now and try work-arounds like using the pause command that you suggested. Though I do hope some patch for the infantry behavior will arrive sooner rather than later.
     
    Doubtful anyone's going to revoke our grumbly grognard status around here. If you play CMx2, you are by definition a gumbly old grognard. 
  3. Upvote
    sandman2575 got a reaction from sttp in Squads breaking cover for no reason?   
    The only all-in-one installer I can locate is the "CM Normandy 4.00 Full" (4.3GB). Where can I find the all-in-one for v.3? I appreciate your help but, especially when it comes to CM Normandy, I throw up my hands in despair over the many multiple modules and engine upgrades and packs and wonder how I ever got the game to run on my PC in the first place.
     
    OK thank you for this -- this is a clever work around that I will try out.
     
    I completely agree with you that the pixeltruppen should not be supermen and should not make perfect decisions. The problem is the 'autonomy' as exercised by the truppen, esp. in v.400, just stretches beyond credibility. It's one thing to run into an ambush out of recklessness. It's quite another to choose to run headlong into enemy fire, which is what I saw in Abbaye d'Authie and caused me to put things aside -- a squad in a good position, putting good fire on the enemy, which then decides of its own accord to run *out* of cover and into a wall of bullets from *known* enemy positions. Willing suspension of disbelief terminated.
    I was under the impression from reading other posts that the problematic 4.00 infantry behavior mostly pertained to troops under HE bombardment. What I saw was my troops 'exercising autonomy' simply during an exchange of fire. And they weren't pinned or panicked. They were in the advantageous position, and decided to give it up in favor of a completely disadvantageous position, leading to heavy casualties.
     
    Anyway, I appreciate the responses from everyone who has weighed in here -- and that the comments have been admirably civil all around.
     
  4. Like
    sandman2575 got a reaction from A Canadian Cat - was IanL in Squads breaking cover for no reason?   
    The only all-in-one installer I can locate is the "CM Normandy 4.00 Full" (4.3GB). Where can I find the all-in-one for v.3? I appreciate your help but, especially when it comes to CM Normandy, I throw up my hands in despair over the many multiple modules and engine upgrades and packs and wonder how I ever got the game to run on my PC in the first place.
     
    OK thank you for this -- this is a clever work around that I will try out.
     
    I completely agree with you that the pixeltruppen should not be supermen and should not make perfect decisions. The problem is the 'autonomy' as exercised by the truppen, esp. in v.400, just stretches beyond credibility. It's one thing to run into an ambush out of recklessness. It's quite another to choose to run headlong into enemy fire, which is what I saw in Abbaye d'Authie and caused me to put things aside -- a squad in a good position, putting good fire on the enemy, which then decides of its own accord to run *out* of cover and into a wall of bullets from *known* enemy positions. Willing suspension of disbelief terminated.
    I was under the impression from reading other posts that the problematic 4.00 infantry behavior mostly pertained to troops under HE bombardment. What I saw was my troops 'exercising autonomy' simply during an exchange of fire. And they weren't pinned or panicked. They were in the advantageous position, and decided to give it up in favor of a completely disadvantageous position, leading to heavy casualties.
     
    Anyway, I appreciate the responses from everyone who has weighed in here -- and that the comments have been admirably civil all around.
     
  5. Like
    sandman2575 got a reaction from sttp in Squads breaking cover for no reason?   
    I appreciate the response, Erwin, both yours and Warts'n'all's -- but correct me if I'm wrong, wasn't the 4.00 patch released in Jan. 2017? That's over a year ago. I'm not sure how to take "BF is working on fixing it" then ... "with a grain of salt" seems appropriate and, indeed, generous.
    It's dismaying that one can come back to CMx2 after a hiatus and discover, within less than an hour of play, a major problem that still hasn't been addressed, 13 months on.
    It's equally dismaying that it's by no means clear that the standard work around -- 'roll back to version 3.00' - is possible. Given the headaches associated with BF's 'activation' process and confusion over version numbers and order in which modules need to be installed... I wouldn't even know where to begin.
    This truly is not meant as 'Battlefront bashing' -- I fully recognize I haven't been part of this community nearly as long as many of you, but I own all the CMx2 games and have poured a lot of hours into each of them, and don't regret that in the slightest.
    Still (and I know the phrase gets thrown around a lot) this really does seem game-breaking to me.  I can't see the point of spending hours carefully plotting out tactics if your squads can just move about of their own accord, making the stupidest of decisions and getting annihilated in the process. If there really is no work around for this, then I guess it's back to the shelf for CMx2, and will check back in 6 months to see if BF has bothered to sort any of this out.
  6. Like
    sandman2575 got a reaction from Bulletpoint in Squads breaking cover for no reason?   
    I appreciate the response, Erwin, both yours and Warts'n'all's -- but correct me if I'm wrong, wasn't the 4.00 patch released in Jan. 2017? That's over a year ago. I'm not sure how to take "BF is working on fixing it" then ... "with a grain of salt" seems appropriate and, indeed, generous.
    It's dismaying that one can come back to CMx2 after a hiatus and discover, within less than an hour of play, a major problem that still hasn't been addressed, 13 months on.
    It's equally dismaying that it's by no means clear that the standard work around -- 'roll back to version 3.00' - is possible. Given the headaches associated with BF's 'activation' process and confusion over version numbers and order in which modules need to be installed... I wouldn't even know where to begin.
    This truly is not meant as 'Battlefront bashing' -- I fully recognize I haven't been part of this community nearly as long as many of you, but I own all the CMx2 games and have poured a lot of hours into each of them, and don't regret that in the slightest.
    Still (and I know the phrase gets thrown around a lot) this really does seem game-breaking to me.  I can't see the point of spending hours carefully plotting out tactics if your squads can just move about of their own accord, making the stupidest of decisions and getting annihilated in the process. If there really is no work around for this, then I guess it's back to the shelf for CMx2, and will check back in 6 months to see if BF has bothered to sort any of this out.
  7. Upvote
    sandman2575 got a reaction from Bulletpoint in Graviteam Tactics: Operation Star   
    While I do understand why some folks hate GTOS and don't play it because they feel it's inferior to CMx2 -- just wanted to say that it's perfectly possible to love both games, GTOS and CMx2. At this sale price, I would certainly recommend to anyone even remotely interested to pick it up and see for yourself. The Steam version will at least alleviate some of the headache of installing the add-on content (Shilovo, etc.).

    The one really big difference, for me, is in the modeling of infantry combat. CMx2 is unarguably the better, deeper game in this respect. Infantry really feel like a bit of an afterthought in GTOS. That said, GTOS does have a lot going for it, and I don't find the somewhat anemic representation of infantry combat a game-breaker.

    I would kill for CMx2 to incorporate something like the dynamic campaigns that GTOS offers. CMx2's 'beads on a thread' campaigns, giving the player no real operational control, pale in comparison to what GTOS offers.

    Anyway, my advice -- have both games on your harddrive. They never leave mine.
  8. Upvote
    sandman2575 reacted to Wrath of Dagon in Feature request/suggestions to BF   
    It would be nice if we finally got topographic overlay option. It's quite hard to distinguish gradual elevations right now.

    Also, why do the crews of knocked out guns still have the gun icon? That's very confusing, they should have the regular crew icon just like knocked out vehicle crews.
  9. Upvote
    sandman2575 reacted to Kinophile in Kieme's Mods - All In One Place -- PIN PLEASE   
    ## Kieme's Mods are superb, but the links are buried way too deep in a constantly growing thread.   ## So, for ease of access here is the most current list, ripped from @ Page 34, Post #672, July 17 2015.   Terrain and environmental mods:



     
    Buildings and structures:



     
    Troops and soldiers:



     
    Ukrainian Army vehicles:



     
    US Army vehicles:



     
    Russian Army vehicles:



     
    Interface:



     
    Others:



     
    Total: 1.8 GB
     
    Still missing: bridges, a couple of them have been done already. More interface: weapon and vehicle silhouettes (less than 50% done), plus a few tweaks here and there.
  10. Upvote
    sandman2575 got a reaction from Blazing 88's in CMRT Mini-Campaign: The Hill   
    Love your work, dragonwynn -- thanks for keeping the campaigns and scenarios coming !
  11. Upvote
    sandman2575 got a reaction from George MC in New Scenario - Der Ring der 5. Panzer-Division   
    Looks fantastic -- will definitely give it a go when completed.  Many thanks, George MC!
  12. Upvote
    sandman2575 got a reaction from waclaw in HQS 2.0 CMBN.CMRT.CMFI   
    ^this. Awesome work!
  13. Upvote
    sandman2575 got a reaction from Vergeltungswaffe in Vin's mods - Animated Text, Geometric Icons, Easy vis UI, Bases   
    One of the first things I did when I installed CMBS was to port over your Arrow Bases from CMRT.  Can't play without 'em! 
  14. Upvote
    sandman2575 got a reaction from Vergeltungswaffe in Kieme's modding corner   
    When I see the work of Kieme, Vein, and CM's collection of other talented modders, all I can say is "Wow!" and "Thank you!".  You guys enhance the CM experience immeasurably.
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