Thanks for giving me some ideas Chainsaw. The lack of a 'room-clearing' movement style in the game is one of the few gripes I can find, they come close with the blast option for engineers, so its a shame they cant have a 'storm' option for room-to-room work.
On the matter of friendly fire, well I have only played CMSF British so far so maybe it is an upgrade, but I did suffer freindly fire casualties when a rifle grenade overshot the roof it was aimed at and landed squarely in the pants of some poor squaddie, who was left firmly on the dead side of existence as a result. When attacking buildings, covering fire had the effect of causing the assaulting section to get their heads down and hug the floor once they had entered the building.
Any suggestions on room-to-room clearance within a large building, where suppressing fire from outside is not possible? I'm asking this because on the last level of Brit forces there was a rather large 5-6 floor building which had to be cleared. First time I did it, well I thought I had cleared it and went on to take the other objectives..over an hour later I ended the game and it turned out to be a draw, because there was a single squad of sniggering Syrian infantry hiding away in one of the multitude of rooms. Bugger. So next time I razed three-quarters of the building with arty, and used 3 platoons of infantry to fight through. The same problem arose though, whichever movement method I used for entering a room, be it assault, hunt or simply rush in the whole squad, I would take awful casualties.
In a way, I suppose it shows the game does accurately reflect the nasty nature of FIBUA, but not in a way that it means to. A simple 'storm' option alongside 'blast' and all the others would be wery wery nice