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tankgeezer

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  1. Like
    tankgeezer got a reaction from Col Deadmarsh in Hedgerows, How Many Can A Rhino Take?   
    Annnd the answer is NINE! Hedgerow number Ten is the killer. Your Shermie or M10 will snap a track right in the middle of punching through number ten. This blocks the gap of course but at least your tank is level so you can use its firepower (but the term 'Sitting Duck' comes to mind). My map was 512M wide by 704m tall with fifteen hedgerows across it, half tall and half short on each row. Some of the ground tiles were rocky and hard to test for their effect. The only noticeable effect was that a hedgerow placed on a rocky tile did slow the vehicle down more than usual but did not contribute to the cumulative damage. Now, how many tall hedgerows can a M5 Stewie take? The Stewie died in row seven. As a further test of the fragility of a Shermie Rhino with tracks in critical condition I did a U-turn and sent it back through the gaps it created. It made it through all nine rows (slowly, very slowly) with no further damage. My next test coming up is a Shermie & a M10 on low hedgerows, BRB.
  2. Like
    tankgeezer got a reaction from Panzer_Freak in Supply Trucks Loadout   
    Howza'bout being able to adjust the loadout  of your supply truck platoon.  It seems to be available in limited form for the Axis side in both the Quick Battle and Scenario Editor purchase screens, but nothing for the Allies  Of course; total volume per vehicle would be fixed but the type & balance of items would be adjustable, increasing an item would result in a list of the remaining items to be adjusted downward.  Everything would be date sensitive of course (Proximity Fuses, anyone?).  Whose on board with this concept?
  3. Like
    tankgeezer got a reaction from RockinHarry in Supply Trucks Loadout   
    Howza'bout being able to adjust the loadout  of your supply truck platoon.  It seems to be available in limited form for the Axis side in both the Quick Battle and Scenario Editor purchase screens, but nothing for the Allies  Of course; total volume per vehicle would be fixed but the type & balance of items would be adjustable, increasing an item would result in a list of the remaining items to be adjusted downward.  Everything would be date sensitive of course (Proximity Fuses, anyone?).  Whose on board with this concept?
  4. Upvote
    tankgeezer got a reaction from gunnersman in Short-range tank duel: a good reason to use "target arc" (video)   
    Wombie;
    Anybody out there besides me that misses the hotkey to automatically constrain a 180 degree  target arc?  (I do like the 'shift-360°)
     
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