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aka_Hawk

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Everything posted by aka_Hawk

  1. Also, the game won't remeber account logon-status.
  2. Strange new error; one AI player offers me a peace treaty, but it says "expire on turn 0". Savegame file available if you want to have a look. Hawk
  3. Perhaps it's just me, but I actually prefer to do this myself instead of trusting this to the AI.
  4. Multiplayer is great. I just prefer to play with my friends, and not whoever is online. A nice feature to have would be the posibility to easier add your own pictures to create new units. Perhaps with an option to use counter-style graphics instead of 3D animated pictures (just simply because it's easier to create ).
  5. I agree. How about a checkbox in the game creation screen where you can select the option to view the other players tech or not?
  6. If you have sneaked attacked a player once, the next attack is automatically set as sneak attack without any warning. Could that be the issue here?
  7. From my experience the AI very seldom declare war on me, even when neutral (50%). I guess it might be my playing style. Which other factors is important for the AI (if you want to tell us )?
  8. Ok. I am pretty confident that I didn't, but I will test this further.
  9. Great! That is just what I meant.
  10. National statistics would suffice. An added column in the summary showing units killed (like the Lost column) would be nice.
  11. Would it be possible to get more statistics during & after a game? I'd like to see how manu units my guys have killed (re killing) during the game, and a full total for all players after the completion of a game. Would that be possible?
  12. I played 180 turns yesterday on a max sized map with 10 players. No crashes, but when I load the game now, it's rougly 32 more in food cost pr turn. I guess that is the correct sum, and that the error creeps in over time when you play many turns in one session.
  13. Wow, nice patch! Looking forward to test it this weekend.
  14. Two or three was originally mine. The rest was AI launched.
  15. I sure do! Sent you a pm with file location and instructions.
  16. In a current game, I have attack satelites suddenly appearing. I am unable to find any of my own missing from stock, so it seems the AI launch his and I for some reasone take over some of them.
  17. Ah, ok. Yeah, that's a nice option too. Been using the "random" settings some.
  18. Heck, I'm unable to find that. Where do you set how much resources a player start with in a normal game?
  19. Would it be possible to get an option to set up teams at startup in normal games?
  20. Actually, it would be nice if it could be done whenever you start a new game, independent of ruleset/scenario.
  21. It seems a building is needed as an object in order to let the game know which city is capable of repairs. I didn't find any way to change the startup resources either, and that would be cool idea! E.g. setting from 0 to 9999 (or whatever) when starting a new game.
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