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WillyPete2171

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Everything posted by WillyPete2171

  1. What a joke. I'd like to see that man act like that in New Jersey. Those policemen should be ashamed of how they handled themselves. They need more training... Now, to get back to something relevant, how close to release are we now?
  2. To keep himself amused, the Sherman engages an FO team that’d been sent up to the top edge of The Orchard to retrieve a ‘schreck from a ‘schreck team that’d already been eliminated there. (larger image) In retrospect, trying to retrieve that one may not have been a very smart move, but I’m starting to get desperate for AT weapons. Strangely, there was no explosion when this round arrived – I wonder if he fired an AP round. By this stage of the battle, the PaK only has a total of 7 rounds remaining, including those carried by the ammo team – 4 x HE and 3 x AP. That’s not a lot of death and mayhem to deal out, and I suspect it’s most useful role is as a threat in being. I consider moving the gun to another position to confound Elvis. Earlier I saw Elvis pushing one of his own guns about, and the crews get them moving reasonably quickly. But what dissuades me in the end is a combination of the belief that I can pierce the Sherman’s armour at 60m, and the disincentive of a packup time of over three minutes – the smoke is likely to be long-gone by before they can get out of there, leaving them desperately vulnerable. Anyway, after waiting and waiting and waiting, the smoke finally clears. I have the gun lines up on the exact known position of the Sherman, and so just seconds after sighting it the round is on it’s way (larger image) (The PaK is unskinned in this beta build) But the round fails to penetrate. Given the hit location right on the rounded edge of the turret roof that probably isn’t surprising, but it’s still a bitter setback. Two AP rounds left. The next round flies high over the top of the Sherman as it backs away in a panic, popping yet more smoke. One AP round left. There’s some consolation in that at least the Sherman is scared of the PaK. (larger image) Uh oh. Hold the consolation. The crew all survive, but that last AP round is worthless. PROTIP: not noticing the second tank in overwatch while engaging the first tank is bad for your health. I just realized that the Germans don't have backpacks. Not a nit-pick, I'm simply curious. Now that I think of it, rarely do you see pictures of German infantry wearing backpacks. You always see prominently the y-strap of course, the gas mask, zeltbahn, canteen, bread bag, ect., but no backpack... Does anyone have any information on their use/practice during WW2? Thanks!
  3. Thanks, Elvis! I appreciate your hospitality! I'm definitely interested and wouldn't mind the drive. Although, I hope you don't kick things off too late in the day. I also wouldn't mind helping out with a little donation if the crowd gets too big. Keep me in the loop.
  4. I really hope it's an April release! However, I'm still quite happy that it's relatively close by. I thought it was going to be a late 2011 release. I'm very much looking forward to this game!
  5. With all this talk of previews, it sounds to me that Normandy's release date is just around the corner... Is release imminent?
  6. I'm from Cinnaminson, NJ which is minutes outside of Philly. I'm interested in this. What exactly are the details? Are you going to reserve a meeting room at a hotel?
  7. the thread is slightly getting off my main topic. Forget about the sounds for now and answer me this; will the game allow us to use bazooka/panzerfaust type weapons against infantry and buildings?
  8. This is what I'm talking about! Besides the various cool sounds they provide, I hope we will be able to use these weapons vs infantry and buildings and not just vehicles - it's just as simple as it looks!
  9. sheesh - ok gents, give me a break:eek: I served 5 years in the US Marine Corps as a 2171 Electro Optics tech. I worked on the TOWII missle system, Dragon, and the trigger assemply for the SMAW as well. I'm quite familiar with the various sounds of modern day weapons and thought CMSF was close enough. My concern for Normandy though is how infantry will use its rocket type of weapons, that they will only be able to be used in an anti-tank role. Does anyone know for sure how it will be modeled in the game? Don't you hope you can blow a whole in a wall with a panzerfaust, ect?
  10. I was going to post this in the "specific gun sounds" thread but didn't want to take away attention from that post. I also love the sounds of all the different rifles and machine guns, especially of rocket type weapons. I really like how CMSF models rockets/RPGS and how they make a difference in a firefight. They are great at suppressing and taking out the enemy in buildings when small caliber rounds just ping off the walls harmlessly. Since this is a WW2 game I wonder how Panzerfausts, Shrecks, bazookas, and rifle grenades are modeled in the game. Will infantry be able to use these weapons against soft targets/buildings? I hope they are not limited to use only against vehicles. In addition to the sounds of rifles and machine guns, I hope to hear the "whoosh" of pazerfausts being shot at a building, ect...
  11. amazing! Now that we got to have a good look at the Normandy countryside, I'd really like to see what a battle in a town/city looks like.
  12. Also, he means 75mm AP round, or shell, right? When I think of a grenade I think of a little high explosive weapon that is thrown from your hand or shot from the end of a rifle...
  13. I'm wondering about what your wrote. I was under the impression that Normandy is a WW2 version of CMSF & it's game engine, right?
  14. Promising? Lol - promising for our next world war? I imagine that if Russian were to get a little pushy it might want to take back the Baltic states. Keep in mind that the Baltic states have experienced an amazing amount of economic growth over the past twenty years. I think thats quite realistic for Russian wanting to get them back under its control. Going after Poland though is going a bit too far.
  15. No, the Soviets are the ones that really de-nazified the world;) Afterall, 75% of Nazi Germany's casualties were caused at the Eastern Front! By the way, why doesn't Normandy rate it's own forum yet?
  16. Thats him! Thats really him! How did you find out about him? Very interesting...
  17. ' Don't buy the Steam version unless your copy of Theatre of War 2: Kursk 1943 is also from Steam! However, Steam currently has all Theatre of War games on sale, so you would actually be saving money re-buying everything on Steam. Kursk 1943 is just $5 and the Caen add-on is $9! That's a total of $14, and I noticed Battlefront is selling the Download Only version for $25... If you don't mind Steam, then thats an $11 savings... As a matter of fact, you can now buy all the Theatre of War games as one package deal for only $11.25!!!
  18. Hey MJ, I'd like to see WW2 US Marine battles as well. At the very least we can hope for modders to take care fo that once Normandy is out. The pacific campaign provides a different kind of war and combat and should not be left out. By the way, I'm a former Marine myself. I was stationed at Camp Hansen, Okinawa for 3 year, and had been to both Saipan and Kwajalein "the rock" a few times. Although when I was there back in the early 90's the only action I got was a few bar fights and the company of pretty Oki girls! One thing that I'll never forget of Kwajelein though is its not really an island, just a small strip of coral reef with one tiny aristrip. I could never imagine to horror the Marines of the "Old Breed" had to go through during the island hopping campaign. God bless your Father. Semper Fi!
  19. I dont know why, but Combat Mission Nato/ SHockforce never caught my attention. Ive been coming to these forums because Im into Theatre of War. However, I noticed the Nato Demo and downloaded it earlier today and WOW, it is a very nice game! I think I like it more than Theatre of War now... However, like you my real interest is WW2. I would rather see a WW2version of CM Nato! MG42s, Panzerfausts, Panthers, Shermans, BARS, ect ect!!!
  20. I second that! I feel that the way infantry is modeled is Theatre of War's main issue. One BIG way to change this is to move control from single soldiers to squads. A system similar to Close Combat would be a change for the better. Also, I'd like to see more fluid movement by the troops.
  21. A little off-topic, but I thought I would reply with my thoughts. I find that artcile to be very interesting. Back in 1992 when I was a PFC in the Marine Corps I was stationed at Aberdeen for optics training. My barracks was near the outside museum and remember seeing that very same Elephant in the picture(they only had one there). I took a few pictures and pics of other big German tanks. I was always facinated with German armor and now I was face to face with these beasts! One thing I noticed different was at that time they were all painted a dull grey-white color and were rusting away outside. I thought it was such a waste... Good news though. I recently seen a show on the military channel where they took that very same Elephant and restored it to perfect condition and now keep it under a roof! That Elephant is a real survivor!
  22. I recommend that you do a clean delete of the game and all of it's files, then reinstall. Even though you have a new computer, make sure that you are all up to date will with eveything such as drivers, ect. I am having no issues whatsoever. The game is running very smoothly for me, I have no complaints.
  23. Yes, its working like a charm! This is turning out to be one hell of a great game! I guess what I really need is the manual to read up on the different functions. Anyone know what the status is on a downloadable manual?
  24. I feel that the infantry has improved greatly since the demo came out. The are quite repsonsive, seem to work together well and even have little hand to hand combat when they fight in close quarters. They did a fine job fixing it. Infantry also have good survivability while moving over long ranges now. Overall, Infantry has been fixed! Now, I noticed something els thats bothering me. I cant seem to be able to get tanks to fire at and destroy buildings. Has anyone been able to?
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