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WillyPete2171

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Posts posted by WillyPete2171

  1. A large map wouldn't be so bad if there were multiple objectives, such as several small towns that need to be held/taken, instead of one large objective in the middle of the map. A mix of bocage, hills, streams, and open farmland would be nice as long as the extra map has purpose rather than uneventful time wasting terrain to negotiate before the two sides meet up for one epic battle.

    It would be interesting to have a large map with multiple company sized elements coming in at different locations doing recon, being responsible for thier own objectives, and then only meet up with each other if support & reinforcements are needed.

  2. Considering how many of the people have been on the CM forums for a decade, I wonder if the average age is well above the typical computer gamer? I am 68 and have been playing various forms of war games since the early 70s (even earlier if you count the old board game with numbered counters, mines and a spy)

    How about the rest of you: obviously unless you started playing in diapers most must be at least late 20s or 30s.

    Come to think of it, I may still be playing when diapers become necessary again

    I think that's great that at your age you have pc gaming as a hobby. My parents were just a few years older than you and didnt know how to turn a computer on...

  3. It might be nice, but it wouldn't be authentic. MG42 gunners were specifically trained to fire in short bursts (hence the "burp" nickname), to conserve ammo, because the rate of fire of the MG42 was so fast that it devoured ammo.

    I used the MG 42 as an example. As a former US Marine, I'm fully aware of the reasons why you should fire off short controlled bursts from an automatic weapon. What's not realistic is the same exact burst over and over again from the various weapons in CMBN. All I am asking for is a little variety. Can this be moded?

    By the way, the "burp" nickname is usually associated with the MP40, not the "ripping" sound of the Hitler-saw MG42.

  4. I noticed that all machine guns have the same burst length every time. I wonder if the released game will have varying lengths of bursts. Not really a big deal for me, but it would be nice to hear a longer and meaner rip of a MG 42 for example rather than the quick zip zip zip over and over again.

    I wonder if this has been brought up before for machine guns or for any other automatic weapon.

  5. Building interiors are abstracted, but the average room in a Norman building would be too small to fire a panzerfaust in due to the back blast when fired. Same goes for bazookas/panzershrecks.

    does that go for all buildings? In the vid, Chris keeps referring to Shockforce, but I never played that myself. However, modern weapons also can not be fired from small enclosures. There are significant back blast from the SMAW, RPGS, AT4s, ect. I do know recently though that the Swedes developed an AT4 that has water at the end of the AT4 that cuts down on the backblast, but I'm not sure how common that system is on today's battlefield.

    I'm sure that the smaller panzer fausts can be fired from some larger&open rooms in buildings. Panzershrecks are a different story...

  6. I'm currently reading Forgotten Soldier by Guy Sajer and on two occasions he makes reference to officers stepping out of steiners. Google was no great help. Does anyone know what type of vehicle he was referring to?

    Thanks

    It's like a makeshift mobile HQ. A truck with "box" on the back. Might have a cot and small desk inside with radio equipment, ect.

  7. Due to the very thin metal wall surrounding the Panzerfaust 30 explosive charge and its extreme brisance, we can safely relegate the danger of fragments to a second order effect. This assumption is grounded in reality as many weapons systems which try to enhance fragmentation use explosive charges with very low detonation velocity. (E.g. US Mk2 which switched from flake TNT to black powder)

    Although the US Mk48 75mm HE shell also has about the same quantity of explosives, the shell fragments are non negligible. Something left to a future analysis.

    So what does this all mean...

    Without any argument, prevarication, or dissembling, if you are standing or kneeling within 7 feet of a Panzerfaust when it detonates your mortal being will become a fine red mist or a casualty completely out of combat.

    How does this compare to the CMx2 engine's results?

    As I mentioned above, the lethality of a blast when within a building is even greater. This should be something that the CMx2 engine should handle as well.

    If the unfortunate human is crouched behind a wall or in a foxhole, the diffraction effects of the blast wave are still calculable but I would imagine this would be beyond the CMx2 engine's capabilities. What will be interesting is the "fudge factor" that the CMx2 engine does apply in these cases.

    Finally, since the only threads that seem to get attention are those in the "eye candy" category, I believe that there are completely unacceptable errors: :mad: the Faust conical head is incorrectly modeled :mad:, is the wrong color scheme :mad:, is missing the graphical text :mad:, and the sighting guide is 1cm too long. :D

    Oh where have all the grogs from CMBO gone?

    Cheers

    MRD

  8. I did know about the Soviets using wire mesh on their tanks but I thought they were for anti tank magnetic mines like the Zimmeritt on German tanks.

    All this is well and good but the REAL question is in the photo of German Short Skirts on Parade ..... isn't that a guy's head in the bottom right hand corner,lying on the ground. What on earth is he up to ?

    Or is it only me who looked down that far (after a long pause in the middle) ?

    love those legs! However, the REAL question here is if the game models panzer side skirt protection or are they just eye candy. I don't think I received a direct answer on this yet.

  9. What a lot of excitement for some text.

    Never quite understood this community's love affair with hit text. IMO it is a clunky and old fashioned immersion breaker and I cannot wait for it to be replaced by hit decals.

    what? The game doesn't have hit decals? Considering all the attnetion to detail this game has, I just assumed that it had hit decals...

  10. So the skirts did protect against HE also?

    It will be interesting to hear how Charles has modeled it in-game. I know for a fact that in CMBO skirts did provide a small amount of protection from HEAT (I'm not implying that was correct).

    Interesting, as I didn't know the skirts were designed for HE either.

    I just assumed that the skirts were purely cosmetic.

  11. Following the latest AAR I noticed that some of the Panzer IVs had skirts, and some missing a few here and there, which I find is a nice touch, but I wonder if the skirts are modeled to provide any protection or are they strictly eye-candy?

    Also, I noticed that all the panzer commanders I've seen so far had their headphones over both ears. I understand that it was common practice to keep one ear open to listen to the engine, combat in the distance and to generally stay better alert. The attention to detail in the models is amazing and thought that might be something nice to add to change things up...

  12. gunnersman, don't forget this is still a BETA and not evrything you see is finalalized yet.

    Thanks for an awsome AAR! By the way, I picked up on a few things reading through this thread. I love how the side skirts of the PZIV are randomly hanging off or have none at all. I wonder does that has any effect of diminished protection compared to a panzer with all its skirts on and in the right place, or is it strictly cosmetic?

    The other very small thing I picked up on is that it seems that all the panzer commanders have their earphones over both ears. It's not a big deal, but was under the impression that it was common practice for Panzer commanders to keep one ear open so they could be more aware of their surroundings. They listnend to the sound of the engine, for other tanks, rounds firing, ect. Just something to think about to add more variety and attention to detail... thanks!

  13. I saw a documentary last night that claimed only 90 tigers fought in Normandy, and Im guessing a good percentage of those Tigers were SS vs Brits which is not in.So how rare were Tigers against Americans in the first 3 months?

    That's a good question/observation. Extremely rare is the answer. A lot happened during those three months that leads right up to Market Garden though, so they definitely met up. At the beaches I say the Americans didn't see any, but as they started to move across France, they must have met a few.

    Since just a little over 1,300 were produced and the fact that at least half(most?) were in Russia, very few Americans fought against one. No doubt they were deployed to all the "hot" sectors where they were needed the most. As a side note, 21 Tiger II's saw action against the Brits in Normandy.

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