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Everything posted by blinky123abc

  1. Loved it, Playing with an Intel Celeron E1200 1.6Ghz Dual Core (sisters computer) I was amazed how fast it runs (Graphics set to better) Though i did have my old 9600gt in there. I'm surprised how easy this game is on CPU's.
  2. Sorry for double post, but make sure you get the weapon platoons HQ into the 2 story building looking over the battlefield at the US starting point, from there you can get the general location of all enemies and can call in accurate mortar fire.
  3. First time playing the Tutorial i had 20-30 dead, 10-20 wounded and lost 4 tanks but ran out of time (on basic training) Second time round i had 10 dead, 17 wounded and lost 2 tanks and came through with a total victory (on veteran) Almost all my casualties were from artillery fire, the trick is to move your men out of there positions as soon as the arti spotting rounds start landing near them, also don't rush your units forward (i had 17 casualties and 3-4 tanks lost from the AT gun in my first game), find the AT gun, suppress with mortars then get a tank to target fire in its vicinity, this will eventually knock the at gun out. Don't worry about Panzershrecks because they are useless in this game. After the AT gun is gone its a clean sweep, the Georgian infantry are pathetic and easily slaughtered, hell i had a bailed Tank crew, all with .45's charge a mortar HQ, then an infantry HQ then all the rear echelon on there own, at the end they had 2 dead, 2 wounded but had killed/wounded 9 and captured 2... with pistols against SMGs and MG42s.
  4. just set a recon unit to elite and vuola! you have your make shift spec ops unit.
  5. Just yesterday i experienced my Syrian Special Forces getting pinned down in a building and then proceding to run out of the building towards the enemy, go over the nearest cover then lay down on the opposite side of the cover (a low wall) and cower. They were all cut down in case your wondering. Thanks to the glorious CMSF TacAI.
  6. I heard of a Russian studio that was using this engine to make a game on the Soviet invasion of Afghanistan, one of the most notable changes was the variety in weaponry available to the mujahideen groups, so one squad would have the members choose from a list of weaponry with anything from an enfield rifle to an rpg to an ak47 to a pkm, you get the idea. I was wondering if i could give that effect to cmsf. but really all i want to do is change load out, which should be possible as it will be somewhere in the data, i just wanted to know where.
  7. Just wondering how i could edit the weapon load outs of squads. ive seen in videos of combat in iraq that most groups of insurgents are packing 2 rpgs,2 pkms, an rpk, an rpd and maybe 4 ak47s. Also, is it possible to put a pkm in a squad were it isnt deployable? please help so i can make some more realistic scenarios.
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