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QuiGon

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  1. Like
    QuiGon got a reaction from Bulletpoint in FO with dead radio operator still calls artillery?   
    I hope this is still on the list, because I find it pretty odd that the radio just magically gets rescued if the radio operator gets WIA/KIA on retreat, while all other equipment has to be picked up manually through buddy aid.


  2. Like
    QuiGon reacted to Da_General420 in 2022, the Year In Preview!   
    I would absolutely love some sort of CMBS upgrade now that we have the real thing going on. I have the winter terrain pack mod and everything. Need more to play with. 
    Airborne groups for both Russia and Ukraine are going to be incredible especially since they have seen so much use in the war thus far. 
  3. Upvote
    QuiGon got a reaction from BeondTheGrave in Bundeswehr 8-Rad Stealthy Recon AFV   
    Fun fact about the Luchs recon AFV:
    It basically had two roles during the Cold War:

    1) Frontline recon: In this role it would have done classic frontline recon for the armored units of the Bundeswehr. Nothing special about it.

    2) Deep recon: This is a somewhat uniqute role for an armored vehicle. In this role Luchs AFVs would have been tasked with slipping through the frontline and conducting recon up to 150km behind enemy lines. Moving at night, observing from a hideout during the day.
    It's been designed with this role in mind:
    - It's silhouette is broadly similar to that of a soviet BTR
    - It was equipped with a HF long range radio to be able to stay in contact with the HQ over long distances.
    - It's incredibly silent, so much that you often hear the sound of the tires, before you hear the engine. On excersies with these vehicles, specific resting areas had to be designated for the infantry as there had been a deadly accident where a soldier got rolled over by a Luchs during an exercise while he was sleeping.
    - It has a dedicated reverse driver, who would steer the vehicle while in reverse. It could drive just as fast in reverse than it could drive forward (100 km/h).
    - It was ambhibious to cross rivers on its own.

    I still find it mind boggling to this day, if I imagine I had to drive around behind enemy lines in such a big vehicle.
  4. Upvote
    QuiGon got a reaction from Aragorn2002 in Bundeswehr 8-Rad Stealthy Recon AFV   
    Fun fact about the Luchs recon AFV:
    It basically had two roles during the Cold War:

    1) Frontline recon: In this role it would have done classic frontline recon for the armored units of the Bundeswehr. Nothing special about it.

    2) Deep recon: This is a somewhat uniqute role for an armored vehicle. In this role Luchs AFVs would have been tasked with slipping through the frontline and conducting recon up to 150km behind enemy lines. Moving at night, observing from a hideout during the day.
    It's been designed with this role in mind:
    - It's silhouette is broadly similar to that of a soviet BTR
    - It was equipped with a HF long range radio to be able to stay in contact with the HQ over long distances.
    - It's incredibly silent, so much that you often hear the sound of the tires, before you hear the engine. On excersies with these vehicles, specific resting areas had to be designated for the infantry as there had been a deadly accident where a soldier got rolled over by a Luchs during an exercise while he was sleeping.
    - It has a dedicated reverse driver, who would steer the vehicle while in reverse. It could drive just as fast in reverse than it could drive forward (100 km/h).
    - It was ambhibious to cross rivers on its own.

    I still find it mind boggling to this day, if I imagine I had to drive around behind enemy lines in such a big vehicle.
  5. Like
    QuiGon got a reaction from chuckdyke in Video on US mechanized squads in the 80s   
    I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
     
  6. Like
    QuiGon got a reaction from Phantom Captain in Video on US mechanized squads in the 80s   
    I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
     
  7. Like
    QuiGon got a reaction from z1812 in Video on US mechanized squads in the 80s   
    I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
     
  8. Like
    QuiGon got a reaction from CraftyLJ in Video on US mechanized squads in the 80s   
    I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
     
  9. Like
    QuiGon got a reaction from Centurian52 in Video on US mechanized squads in the 80s   
    I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
     
  10. Upvote
    QuiGon got a reaction from IICptMillerII in Video on US mechanized squads in the 80s   
    I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
     
  11. Like
    QuiGon reacted to arkhangelsk2021 in 1.02 patch notes   
    Excuse me, but what should I expect to see in game? So tanks without rangefinders won't attempt stadiametric or coincidence rangefinding, but shoot a round out to 1200m and walk the rounds until they hit the target? Is this going to result in a net increase or decrease in long range accuracy?
    It sounds like a choice, but I want some clarification on how this is handled. Thank you.
  12. Like
    QuiGon reacted to evilman222 in Please up the budget for quick battles   
    Even if it's not the priority for the game, I think QBs need an overhaul for the next patch. The point totals mentioned in this thread for the next patch still feel a bit low (should be about 30k vs 30k default imo), and I'm really surprised that some of the larger maps from the US campaign aren't available as QB maps.
  13. Like
    QuiGon reacted to landser in Please up the budget for quick battles   
    Customizable points and the return of Combined Arms preset would go far to get me to play QBs again.
     
  14. Like
    QuiGon reacted to Redwolf in Please up the budget for quick battles   
    Just have an "unlimited" option in the pulldown menu. The opponents can use a honor system on limits they have chosen.
  15. Like
    QuiGon reacted to Armorgunner in Please up the budget for quick battles   
    A "Balanced Battalion (task force)" Is 34909p In a defencive battle on a huge map in 1982. And that is with M60 tanks, not M1´s. I don´t think 22,500 is enough!
  16. Upvote
    QuiGon got a reaction from Vanir Ausf B in Please up the budget for quick battles   
    Thanks, that's quite an improvement, although a maximum of 18,020 points for a meeting engagement is still not enough IMHO. I'm currently playing a ~30,000 point PBEM meeting engagement on a 4 x 4.5 km map, using the Scenario Editor to put the troops together, which is rather cumbersome as it doesn't show a budget. A flexible solution, where we can define our own budget would be really helpful
  17. Upvote
    QuiGon got a reaction from Bufo in Please up the budget for quick battles   
    Thanks, that's quite an improvement, although a maximum of 18,020 points for a meeting engagement is still not enough IMHO. I'm currently playing a ~30,000 point PBEM meeting engagement on a 4 x 4.5 km map, using the Scenario Editor to put the troops together, which is rather cumbersome as it doesn't show a budget. A flexible solution, where we can define our own budget would be really helpful
  18. Like
    QuiGon got a reaction from Redwolf in Please up the budget for quick battles   
    Thanks, that's quite an improvement, although a maximum of 18,020 points for a meeting engagement is still not enough IMHO. I'm currently playing a ~30,000 point PBEM meeting engagement on a 4 x 4.5 km map, using the Scenario Editor to put the troops together, which is rather cumbersome as it doesn't show a budget. A flexible solution, where we can define our own budget would be really helpful
  19. Upvote
    QuiGon got a reaction from Vanir Ausf B in Please up the budget for quick battles   
    ~13,000 points for huge quick battles is nowhere enough for the big maps (especially if air and arty support is involved). I would love to see if the budget points for quick battles could be increased, as even a single US mech bataillon without additional support costs more than 20,000 points.
  20. Like
    QuiGon got a reaction from Amedeo in Please up the budget for quick battles   
    ~13,000 points for huge quick battles is nowhere enough for the big maps (especially if air and arty support is involved). I would love to see if the budget points for quick battles could be increased, as even a single US mech bataillon without additional support costs more than 20,000 points.
  21. Like
    QuiGon got a reaction from Redwolf in Please up the budget for quick battles   
    ~13,000 points for huge quick battles is nowhere enough for the big maps (especially if air and arty support is involved). I would love to see if the budget points for quick battles could be increased, as even a single US mech bataillon without additional support costs more than 20,000 points.
  22. Upvote
    QuiGon got a reaction from Vanir Ausf B in QB points   
    That's actually what I ended up doing. The search function lead me to it. It's much more cumbersome though than just setting a bigger QB budget.
    And the problem doesn't end there. I'm playing a MP match of CM:CW this way, so I put together my force in the quick battle purchase screen with a budget of 30,000 points that we agreed on. Then I went to the scenario editor to put the same force together there, that I created in the QB setup, but... I couldn't! The formations available in the scenario editor are quite a lot different than the ones available in a QB (even if same month and year is set)!!!
    For example: In a QB the US has infantry, mech and armored categories, while in the scenario editor there are only infantry and mech categories available to the US. Armor is missing there, instead armored formations are mixed in with the mech infantry. That leads to the next problem: I chose a mech infantry bataillon (task force) in the QB setup, where each company consisted of 3 mech rifle platoons and a 4th weapons platoon. Now in the scenario editor unit setup, the mech infantry bataillon (task force) is a totally differnt formation, where the 3rd platoon in each company is a tank platoon...
    This inconsistency makes it really difficult to play it as you proposed 😔
  23. Like
    QuiGon got a reaction from A Canadian Cat in QB points   
    That's actually what I ended up doing. The search function lead me to it. It's much more cumbersome though than just setting a bigger QB budget.
    And the problem doesn't end there. I'm playing a MP match of CM:CW this way, so I put together my force in the quick battle purchase screen with a budget of 30,000 points that we agreed on. Then I went to the scenario editor to put the same force together there, that I created in the QB setup, but... I couldn't! The formations available in the scenario editor are quite a lot different than the ones available in a QB (even if same month and year is set)!!!
    For example: In a QB the US has infantry, mech and armored categories, while in the scenario editor there are only infantry and mech categories available to the US. Armor is missing there, instead armored formations are mixed in with the mech infantry. That leads to the next problem: I chose a mech infantry bataillon (task force) in the QB setup, where each company consisted of 3 mech rifle platoons and a 4th weapons platoon. Now in the scenario editor unit setup, the mech infantry bataillon (task force) is a totally differnt formation, where the 3rd platoon in each company is a tank platoon...
    This inconsistency makes it really difficult to play it as you proposed 😔
  24. Like
    QuiGon got a reaction from Redwolf in QB points   
    That's actually what I ended up doing. The search function lead me to it. It's much more cumbersome though than just setting a bigger QB budget.
    And the problem doesn't end there. I'm playing a MP match of CM:CW this way, so I put together my force in the quick battle purchase screen with a budget of 30,000 points that we agreed on. Then I went to the scenario editor to put the same force together there, that I created in the QB setup, but... I couldn't! The formations available in the scenario editor are quite a lot different than the ones available in a QB (even if same month and year is set)!!!
    For example: In a QB the US has infantry, mech and armored categories, while in the scenario editor there are only infantry and mech categories available to the US. Armor is missing there, instead armored formations are mixed in with the mech infantry. That leads to the next problem: I chose a mech infantry bataillon (task force) in the QB setup, where each company consisted of 3 mech rifle platoons and a 4th weapons platoon. Now in the scenario editor unit setup, the mech infantry bataillon (task force) is a totally differnt formation, where the 3rd platoon in each company is a tank platoon...
    This inconsistency makes it really difficult to play it as you proposed 😔
  25. Upvote
    QuiGon got a reaction from Vanir Ausf B in QB points   
    The small size of QBs is one of my major gripes with the CM series. I would love to fight battailon(+) quick battles, but even if the battle size is set to "huge" it often doesn't provide enough budget points to do so. In CM:CW for example, a huge meeting engagement gives you ~13,000pts, but even a single M113 equipped US Mech Infantry battailon costs ~20,000 pts. I really wish there would be a bigger option than "huge" or even better: an option to set custom budgets.
     @Battlefront.com please add this. I would really really appreciate it! 🙏
    It's been requested over and over:
     
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