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QuiGon

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Posts posted by QuiGon

  1. On 4/12/2021 at 10:10 PM, Erwin said:

    can casualties be caused by any caliber?

    YES!

    I've seen this happening just a few days ago in CMFI as I described above. I saw 3-4 FF incidents in that battle, all of them small arms (rifles and even pistols) and all of them without area fire. Only one of those FF incidents resultet in a casuality though and this one was caused by a Carcano bolt action rifle (8mm).

  2. 1 hour ago, Pelican Pal said:

    My test was done in Black Sea (I used IRON difficulty mode to ensure they were out of contact + High EW) and I could not get small-arms to cause casualties. I'm on Steam version.

    What verson of FI are you on?

    v2.11 non-steam

    It wasn't the first time I've seen friendly fire with small arms (and without area fire), but never before did I see it happen that often in a single battle.

  3. I've witnessed several small arms friendly fire incidents in a night battle playing the Italian forces in CMFI just yesterday. It was the first mission of the "Fleeting Moment" campaign and there it happened several times that some troops opened fire with their rifles on their comrades. I guess this can happen if they are out of comms, which can happen quite easily with the Italians and their lack of radios. Just to be clear: No area fire commands where used when the friendly fire incidents happened. One of the incidents was at pretty close range even, when my company commander opened fire on one of his subordinates using his pistol!

    After one of my troops got killed by one of his comrades I tried to reduce friendly fire by assigning fire arcs to all my troops, to prevent them to shoot in the direction of friendly forces.

    It certainly makes night battles "more interesting".

  4. On 4/10/2021 at 5:00 PM, Artkin said:

    Ah yes this seems just slightly automated. You still need dropbox... IMO - unacceptable.

    This would never work, or make sense to push as a proper "MP". People in the "mainstream" gaming hemisphere would never accept this.

    I was hoping for genuine multiplayer Real Time support, as most RTS are. BFC will never make it big if they dont push real time multiplayer IMO. The audience that wants to play Xcom and similar games is just too small.

     

    Uhm, real time multiplayer over the internet is already available in all the current CM games?!

  5. I just heard the news and I'm absolutely stunned that this is actually happening now!!

    Thank you @Battlefront.com for making this dream of me a reality! I preordered right away :)

     

    On 2/3/2015 at 8:59 PM, QuiGon said:

    If there will be a CMFG a dream would become true for me. I really like that setting (big fan of OFP, WiC, Wargame and RSR), so besides new modules for CMBS I would really like to see BF developing CMFG.

     

    On 5/9/2017 at 3:07 PM, QuiGon said:

    Combat Mission: Fulda Gap 85' would indeed be a dream comming true. I hope it will happen at some point.

     

  6. On 5/31/2020 at 9:10 AM, SgtHatred said:

    2-player turn based already exists. The timer can't be adjusted and you can't rewind the action because it's just real-time mode with a 1 minute auto-pause. You can even give orders during the playback, although I am pretty sure you are not supposed to.

    This is actually my preferred choice for MP battles, but it is really missing the ability to rewind the action, as you can in SP. I would be so glad if that ability would be added!!

  7. The german Gebirgsjäger only use it for operations in very difficult terrain (usally snow). I doubt it would be used in Syria. They would rather use the Fuchs (or the GTK Boxer nowadays) in that environment. Afaik it has not been used in any combat operation by the Bundeswehr, but the British Royal Marines have used it quite a lot in Afghanistan, even in combat.

  8. 2 hours ago, Bil Hardenberger said:

    Nope.. the game's sound icons are also supposed to give you an indication as to vehicle type as well, they are just too damned hard to decipher.. doesn't help that they differ by country too I believe.  The floating icon mods just make it everything easier to read at a glance what the sound icon is supposed to represent, and the normal equipment icons are easier to differentiate too.

    Did I understand that correctly, the stock sound icons do differ between tanks and armored vehicles? If so, then they are indeed damned hard to decipher as I've never noticed such a difference.

  9. 38 minutes ago, Lethaface said:

    It was a specialized version of the Bo105 dedicated for the anti tank role. However, only as a stop gap measure although they were upgraded around 1990. I'm not an expert but not sure they would have been send to Syria as an attack helicopter in 2008. I'd rather have a real combat helicopter capability if the choice was there.
    I had hoped the Eurocopter Tiger to be included in the game. It was still undergoing trials in 2008, but had it's first combat flights in Afghanistan in 2009 (at least with the French). 

    The german Tigers were not ready in 2008 as we were behind the french in achieving combat ready status for our Tigers.

  10. 1 hour ago, MikeyD said:

    Steve seems to be allergic to transport helicopters with weapons conversions attached. Yes, that may be an unfair assessment of the Bo105, but Blackhawk and Mi-17 with weapons pods are not in the game either, regardless of their sophistication. The closest we have to that category is the Kiowa scout helicopter.

    That is an unfair assessement of the Bo105 PAH, which is a dedicated anti tank helicopter that is only beeing used in that specific role!

  11. 23 hours ago, IICptMillerII said:

    he panzerfaust 3 is not an unguided weapon. It is laser guided, and is the most accurate hand-held AT weapon aside from the Javelin. Not sure on the 900m range though. I suspect it is more like 400-500m in practical reality. 

    The PzFst3 is unguided in that sense that its projectile is not guided on its way to its target, unlike ATGMs. Besides that, the laser equipped PzFst3 is a special variant of the PzFst3 and is VERY rare in german service. I've never actually seen one myself. Are the germans in CMSF2 really equipped with that variant?

    The standard PzFst3 (without a laser range finder) is still pretty accurate to ranges of up to 400m. I'm speaking from personal experience here 😉

  12. On 12.10.2017 at 7:25 AM, Battlefront.com said:

    Note to all... I reorganized all the Combat Mission Forums and made a Bone post in the new Combat Mission General Discussion area.  I planned on doing it months ago, but this thread prompted me to get off my duff and do it.  I hate to reward complainers, but sometimes they do have a point :D

    Steve

    Which is all what was needed. Getting some intel about what is going on from time to time about what's going on is all I can ask for, so thank you very much for this thread and the new forum. I really appreciate that, because it helps a lot with waiting, if you have at least some idea of what is actually happening or going to happen. So again, thank you!

  13. 1 hour ago, Aragorn2002 said:

    One simple remedy to prevent this kind of discussion. A bone from time to time. Keeps us busy for months.

    This! If you don't want to expand your business in any way, for the reasons mentioned, then it would be really great if you could give us some small updated on how what's beeing done once a month or so. That would make it much easier for (some of) us to keep the patience and not start threads like this ;)

  14. On 6.9.2017 at 7:17 AM, John Kettler said:

    KL2004,

    In the only game where I came under air attack I was behind a building and in the shade mostly, with the building between my Bradley and the ground attack threat axis. First pass by a brace of Su-25s cost me a Bradley from a bomb. Direct hit. That said, my Bradley was exposed relative to my rear area. Believe What you've been told is sound, but don't mistake it for any kind of guarantee. It's unfortunate the game doesn't model camouflage nets, placing debris on the AFV, etc. . Believe BFC should give some thought to some sort of hiding modifier for vehicles in position which haven't moved. Here's an example of what I mean using a German Panzer IV/H.

    pz-iv-normandy.jpg

    Image Credit: WW II German Photo

    Hornisse/Nashorn in Italy

    nashorn-tank-destroyer.jpg
    Image Credit: Bundesarchiv via Lone Sentry .com

    Though this is from WW II, when facing Eyeball, Mark I, the principles are sound to this day.

    FM 5-20 Camouflage: Basic Principles

    https://archive.org/stream/Fm5-201944#page/n0/mode/2up


    Regards,

    John Kettler

    We here in germany still put much emphasis on camoing our combat vehicles. Recent pics from our Panzergrenadiers deployed to Lithuania:

    779x467.jpg

    3256924_1_article660x420_ein-schuetzenpa

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