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QuiGon

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Everything posted by QuiGon

  1. I'm really disappointed, that the CMBS module was scrapped as I find modern warfare just so much more interesting than the same old WW2 stuff. Now I don't know the exact reasons behind this decision, but I never really understood why it is fine to make games featuring Nazi Germany and SS units, bot it's not ok to make games about (certain?) current conflicts, especially as CMBS has its own setting that is distinct from the real world war. But maybe this distinct setting is actually the reason for the cancellation as its TO&E is pretty outdated by now and thus it might be weird to expand on that. That would actually be an argument I could understand somewhat. Anyways, I really hope there will be a new modern warfare CM to replace CMBS for us players that find WW2 with its simple weapon systems and tactics rather boring. For now I'm really stoked for CMCW BAOR
  2. They used both during the late Cold War: PzF44 was the light AT ("Leichte Panzerfaust") and the Carl Gustav was the heavy AT ("Schwere Panzerfaust"). After the Cold War and the introduction of the current Panzerfaust 3 the Carl Gustav actually remained in service with the Bundeswehr as a provider for battlefield illumination ("Leuchtbüchse"). It was used in this role in Afghanistan to launch illumination flares at night to illuminate the area.
  3. Haha, fair enough True, although not as much as I would like to see the Iron Cross!
  4. I'm one of those dying to know, so I'm really looking forward to those details!
  5. This! So thanks a lot for the update Steve! I really appreciate it!
  6. I'm waiting for CMCW module (German forces ) more than anything. A new CMBS module would also be nice.
  7. I just ran into this issue again. I haven't played SP in a while, so I forgot that overwriting save games is an issue, as I always use unique savegame names in MP for better coordination with my battle buddy. Now I played CMCW for several hours in SP yesterday and then saved the game using a savegame name that already existed in order to overwrite the old one. It seemed to save successfully (game froze for several seconds as it usually does while busy saving), but when I wanted to load the file today, it was still the old savegame and several hours of gameplay are lost
  8. I hope this is still on the list, because I find it pretty odd that the radio just magically gets rescued if the radio operator gets WIA/KIA on retreat, while all other equipment has to be picked up manually through buddy aid.
  9. Fun fact about the Luchs recon AFV: It basically had two roles during the Cold War: 1) Frontline recon: In this role it would have done classic frontline recon for the armored units of the Bundeswehr. Nothing special about it. 2) Deep recon: This is a somewhat uniqute role for an armored vehicle. In this role Luchs AFVs would have been tasked with slipping through the frontline and conducting recon up to 150km behind enemy lines. Moving at night, observing from a hideout during the day. It's been designed with this role in mind: - It's silhouette is broadly similar to that of a soviet BTR - It was equipped with a HF long range radio to be able to stay in contact with the HQ over long distances. - It's incredibly silent, so much that you often hear the sound of the tires, before you hear the engine. On excersies with these vehicles, specific resting areas had to be designated for the infantry as there had been a deadly accident where a soldier got rolled over by a Luchs during an exercise while he was sleeping. - It has a dedicated reverse driver, who would steer the vehicle while in reverse. It could drive just as fast in reverse than it could drive forward (100 km/h). - It was ambhibious to cross rivers on its own. I still find it mind boggling to this day, if I imagine I had to drive around behind enemy lines in such a big vehicle.
  10. I just found this video on youtube and thought it might fit well here, although it probably has not much new information for most of you:
  11. Patch is still missing @Battlefront.com @BFCElvis!
  12. Thanks, that's quite an improvement, although a maximum of 18,020 points for a meeting engagement is still not enough IMHO. I'm currently playing a ~30,000 point PBEM meeting engagement on a 4 x 4.5 km map, using the Scenario Editor to put the troops together, which is rather cumbersome as it doesn't show a budget. A flexible solution, where we can define our own budget would be really helpful
  13. ~13,000 points for huge quick battles is nowhere enough for the big maps (especially if air and arty support is involved). I would love to see if the budget points for quick battles could be increased, as even a single US mech bataillon without additional support costs more than 20,000 points.
  14. Indeed, I've noticed that as well when I did a QB after the game got released and mentioned it here:
  15. That's actually what I ended up doing. The search function lead me to it. It's much more cumbersome though than just setting a bigger QB budget. And the problem doesn't end there. I'm playing a MP match of CM:CW this way, so I put together my force in the quick battle purchase screen with a budget of 30,000 points that we agreed on. Then I went to the scenario editor to put the same force together there, that I created in the QB setup, but... I couldn't! The formations available in the scenario editor are quite a lot different than the ones available in a QB (even if same month and year is set)!!! For example: In a QB the US has infantry, mech and armored categories, while in the scenario editor there are only infantry and mech categories available to the US. Armor is missing there, instead armored formations are mixed in with the mech infantry. That leads to the next problem: I chose a mech infantry bataillon (task force) in the QB setup, where each company consisted of 3 mech rifle platoons and a 4th weapons platoon. Now in the scenario editor unit setup, the mech infantry bataillon (task force) is a totally differnt formation, where the 3rd platoon in each company is a tank platoon... This inconsistency makes it really difficult to play it as you proposed
  16. The small size of QBs is one of my major gripes with the CM series. I would love to fight battailon(+) quick battles, but even if the battle size is set to "huge" it often doesn't provide enough budget points to do so. In CM:CW for example, a huge meeting engagement gives you ~13,000pts, but even a single M113 equipped US Mech Infantry battailon costs ~20,000 pts. I really wish there would be a bigger option than "huge" or even better: an option to set custom budgets. @Battlefront.com please add this. I would really really appreciate it! It's been requested over and over:
  17. In the quick battle unit editor the M60A1 Patton (RISE) is more expansive than the upgraded M60A1 Patton (RISE +) and M60A1 Patton (RISE Passive). Observed with veteran experience, high motivation, fit fitness, 0 leadership.
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