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noxnoctum

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Everything posted by noxnoctum

  1. I'll have to test this. Sounds like it will work though, good thinking!
  2. I am having the same issue, really a pain, I'm used to using the spacebar menu a lot for some commands.
  3. Anyone else blasting Red Army choir while playing Russian campaign ? A lot of music from the period sounds really dated (to me), but not this.
  4. <Minor Russian campaign spoiler> So the first mission I'm being told to clear the minefields with the engineers. A quick search shows several different opinions on whether "Mark mines" does anything. Does it? Not going to waste engineers if all it does it change the color of a minefield sign without any real effect.
  5. Wait what? Some people have it already?For what it's worth I preordered and have nothing yet.
  6. My biggest issue with the UI is not being able to move waypoints by clicking on the lines (forcing you to go back and find the unit itself before issuing new orders) . With that added functionality it would be a lot easier to control stuff in bigger scenarios.
  7. So in the past, how quickly after the manual being put up has the game come out?
  8. I haven't tested this, but I've been noticing a lot lately that soldiers seem to cower from friendly fire even when not having been shot at in the recent past. And by friendly fire I don't mean another squad shooting over their heads' but from fire within the unit itself (so a fireteam member causing the others to cower). Like I said, I haven't tested this extensively or anything, but if it is indeed the case that within a team soldiers will cower purely from the fire coming from other team members that seems a bit off...? Again, To be clear---I am not talking about friendly fire from other units---it makes sense that that would have the same effect as enemy fire: ducking!
  9. We should really start a list of known tcp-ipers. Hopefully at least a few of you work the weekend like me (Tuesday and Wednesday are my days off...)
  10. This might be a dumb question, but can we expect to see triggers used in the scenarios/campaigns that come with the original release? (was just wondering if they were implemented too late for that)
  11. +1 to this his stuff is awesome. Thanks for the heads up on the re-print.
  12. That soon? Nice! I was thinking we were still 3-4 months out at a minimum. But I haven't really kept track of release/pre-ordering schedules at all.
  13. Having enjoyed a lot of the stuff he put out through blowtorch scenarios (playing through two of his CMBB ops right now atm with some people at webob), I hope George gets his hands on at least some of the scenarios, campaign would be ideal .
  14. First pre-order for me since CMSF (the original). Looking forward to this big time.
  15. My second favorite feature after tcp-ip wego easily.
  16. The difference is that it gives you the ability to play the game for longer stretches of time (rather than small chunks ala pbem), without having to deal with the headache of playing in realtime (imo it's a headache with anything over a couple platoons) The dropbox thing is an option, but it's not ideal, because of the fatal flaw that people cannot be plotting their moves simultaneously. In that respect, the dropbox option isn't really any better than hotseat (which is terrible if you've ever tried it with a friend --- unless it's coop). So again, big thank you to BFC for giving us this.
  17. I was REALLY happy to see this on the list of additions/improvements. My first pre-order since CMSF, 'nuff said. I can't wait to start challenging people to several hours of Ostfront fun on weekends/my days off . Sometimes you just want to spend more than 20 minutes on the same battle at a time and AI just isn't the same. I also tend to have several large chunks of free time rather than many smaller short chunks so tcp-ip wego just works for me much better in many ways. Big thanks to BFC for adding this, I know quite a few people on the forums did not think it was worth the bother, so I am thankful that BFC took the time/effort to do it for those of us who really wanted it. No replay is regrettable, but that was not the main reason I wanted tcp-ip wego, and, like Steve said, they have indeed said for a long time that it is just not doable.
  18. A lot of really good points brought up by WynnterGreen and others, I hope BFC address this issue in a similar manner to how they implemented the MG changes.
  19. Tankriders look great. Full ppsh toting squads will be a lot of fun to watch in 1-to-1. Haven't had time to read through this whole thing yet so maybe this has been covered---any chance we'll see clickeable waypoints in Bagration? Clickeable as in you can select them by clicking on the lines themselves--without having to select the unit first. Hopefully this would also come with the option to always show all waypoint lines regardless of whether a unit is selected, since having to select a unit to show the other waypoint lines would kinda defeat the purpose. Steve had previously said it was a possibility--so maybe for this Ostfront release ? I think this feature would have a great deal of positive impact on the playability of CMx2, even if it doesn't seem like something earth shattering.
  20. So when will that building's LOS footprint for lack of a better term be fixed?
  21. Already fixed as in fixed in the next patch to be released? When might that be ?
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