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angrysquirrel

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  1. Thanks Phil! Hey, you know if this game would run faster on a quad core vs. an intel dual core? If I run it at normal speed the game is totally fine, its' only when I go into double time does it start to turn into a slide show....
  2. Hello folks, I've been having some problems trying to get my german tanks to behave. I got the line going through the free move icon so that they are supposed to stay in place but they are moving. The other problem is that I cannot seem to get the tank to rotate its' hull in the direction the anti tank guns is firing at them. I've lost quite a few tanks this way. Do you guys or gals have any tips on getting the tanks to stay put and to get their hulls to rotate in the direction in which they are being fired upon? My rant: I'm on this mission where I'm assaulting a town and the freakin russians have an absolutely evil setup with their AT guns and spgs. If I don't micro manage the tanks they are lawn mulch. The russians have a bunch of AT guns on a hill to my right. They have more AT guns set up on a road to directly in front of me (to either side of the road). On the left they have a few more AT guns and they have the SPGS far in the back of the map entrenched. I think its' like the 3rd german mission. God, what a truly evil setup. The person who placed those pieces was a tactical genius. Love the german tanks though. They take quite a pummeling before they go down (unlike the russian tanks). I remember playing the russian campaign and it felt like I could not penetrate the panther's armor with the russian 76mm guns. I had to disable them. knock out their tracks. The AI however in the german campaign is able to knock out my panthers completely. Anyone have some tips to share in keeping up the survivability of your units? Bug alert: Found out on this mission that the german quad mobile AA gun doesn't seem to fire at ground attack russian planes. However, the single mobile german aa gun does. The sfk (sorry for my war illiteracy) scout cars (1 or 2 persons inside - not the troop transports - the open top ones with four wheels - yeah I know real specific will fire their guns at the planes when they attack.) Kind of weird that they don't fire. Anyone experience that with the quad AA? I love all the units in this game. I need to find some time to research them to find out what they excel in. Right now I look for the most armor and biggest gun on the tank and choose that one. But it "seems" like the heavier the armor, the more likely they end up getting stuck in swamp or sand terrain. Just my impression. thanks!
  3. running two 4850s with windows xp sp3. 4 gigs ram. e8400. when I disable crossfire flickering goes away. No flicker until I get near my units. Doesn't seem to do it on empty landscape. running direct x 9.0c.
  4. Hello, I'm on American Kasserine Pass mission and it's ridiculously hard. It's the mission where you hold out for the british tanks. Then you are trying to stop tons of armor from getting through the pass. I'm wondering if there's any strategy to this. I'm using my pak 35's that I captured from previous missions, one artillery gun, 3 tanks (with the two guns) and one stuart light tank. Also brought 2 bazooka teams with some infantry. I don't move foward too much from my initial position. I've tried placing my guns on top of a hill for long range shots. Useless. The enemy tanks will take out the AT guns with MG fire or their cannons. I try the ambush approach. Put my guns to the right of where the tanks will be coming down the pass to shoot their sides. For some reason the armored cars will be able to shoot my AT guns before the AT guns will be able to target cars. I tried going head to head with my tanks vs. the enemy tanks. Nope. Panzers will smoke the american tanks you get by default unless you set them up in an ambush and shoot the sides of the tanks. I tried putting my bazooka teams in the tall grass to shoo the panzers at close range. Nope. Bazooka teams will run from the tanks when they get close. Typically with AT guns from what I've seen, you're supposed to camoflauge them and engage as close as possible with enemy tanks. No way to do this in this game. The other problem is that you can't put your units at a higher elevation in the pass which would be ideal for an ambush (and also realistic). The map will not allow you put your units on top of a hill to shoot down on the enemy. Even worse, in this map there is a spot which could be used by your tanks which would put them in not only a perfect hull down position, but would also put them above the enemy tanks. The map will not allow you to go to that position even though there is a path that leads to it. The game has a lot of promise with the weapons modeling but it seems to be lacking when it comes to putting tactics into action.
  5. Hi Folks! Thanks for the responses. I ran into a new problem today. Got past the kasserine pass mission and onto one where I needed to defend a village. During setup phase I put one of my Daimler scout vehicle in the front yard of one of the buildings. There was a wooden fence at one point of the yard and a small clay like fence (not sure what it was made of) surrounding other parts. I tried to move the Daimler out of that area when the fighting area started and it wouldn't run either the fence or the small wall over to get out. I tried shooting at the ground and for some reason the wooden fence or wall wouldn't break. Is there any way to get vehicles out of closed areas like that? Kind of defeats the purpose of using your environment for camouflage and cover if you can't move your vehicle once the element of surprise is over. Thanks!
  6. Sir, you are a tactical master. I like reading your responses. Very visceral. Sounds like you are quite the history buff and/or also have some military training. Problem with your idea though was that frikkin pass. It's narrow and I coudn't get other people on top of the big hills to either side of the pass to flank that guy prone with the mg42. Then I tried an end run on that trail that goes over the hill and brings you into that wide open area. Then you take a left after you leave the trail and that would put you behind the enemy in that narrow pass. So I took another squad of guys around to shoot from behind. Guess what? They had another solider with a 2nd mg 42 prone in the grass. (not to mention a pak...errr... 38 anti tank gun). He killed 6 of my guys. Two of my team members had brens also. Then I tried to use a smoke screen to advance on the enemy. Didn't work. All guys cut down. Then I tried to suppress the guy at his last known position (he was in the grass so he always had first shot on my squad...even if they were prone also). No luck. They were lawn mulch. So frustrating.
  7. Hi Broadsword, Thank you for that insightful response. Hopefully, part of the programming code reflects what is happening with the american troops. You know with kasserine pass where you start out and bring your troops to the first group on the left hand side (where the tanks go into rush that group). Well, you got that narrow pass with rocks and stuff that brings you out into an open area. Well on that narrow pass I had one german with an mg 42 holding back like 6 of my guys. I had then behind cover to fire back but they just stayed down. Maybe they were shaken but nobody ran away. Oh wait. One did and then he was shredded with mg 42 fire. I just wish the guys would peak their heads over cover and fight back. I had 2 guys with bren lmg's on opposide sides of the trench and both were cowering. G - german ---- ------ b1 - bren guy 1 bren guy 2 soldier with m1? solder 2 with m1 carbine x - dead guy who tried to run for it. It was terrible how this one guy was holding of 4-6 of my guys. Granted the german was prone but geesh, you'd think they'd grow a pair and fire back together.
  8. can't d/l. rapidshare account maxed out for # of downloads
  9. Hello, I was curious why at least in my game infantry doesn't use cover properly. I get them behind rocks and instead of shooting over them for cover they lie down behind them and never pop up to shoot. I believe it's also the same when they are behind low walls. Also, I'm wondering if there's any kind of strategy to this game. It seem like you just artillary everyone until you are out of ammo. Then mass all your troops onto one target. There doesn't seem to be anything by way of suppression tactics. I also have a problem with the smoke as a way to use as concealment for an advance. I have my troops deploy concealment with smoke. They go into the smoke and advance on one guy with an mg 42 who is lying on the ground. My guys fire at the m42 guy on the ground and miss. The MG 42 guy kills all four of my guys (one of which is using a bren). Then I try the same tactic but use my bren to fire at the ground where the mg 42 guy is (i can't directly target him). Same result. Grr.
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