Hello everyone!
First of all, I´d like to congratulate Battlefront for making such a kickass wargame, and making if even better since the release.
Now, I don´t know if this has been brought up before, but are there any plans to make the missions more dynamic from a designers standpoint, maybe in CMSF2?
I mean stuff like triggered events (e.g. for AI-Plans: if player does this, enemy does this), ability to call in reeinforcements (and maybe lose victory points if you have to do so), goals that appear during a mission and exit or withdrawal zones where any unit entering the zone is removed from play and points are awarded to the player (e.g. for delay missions where red has to attrite blue and then withdraw).
Especially if the mission designer could script enemy behaviour according to the players actions and how the battle is going, then the opponent could be made to act in a more realistic way than the static AI-Plans we have now.