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ratdeath

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  1. Like
    ratdeath got a reaction from laurent 22 in Pre-orders for the CMFB module Download are now open   
    Release next week
     
  2. Like
    ratdeath got a reaction from laurent 22 in Combat Mission Cold War - British Army On the Rhine   
    Cold Bones?!

  3. Like
    ratdeath got a reaction from Centurian52 in Pre-orders for the CMFB module Download are now open   
    Release next week
     
  4. Upvote
    ratdeath got a reaction from Malaspina in The year to come - 2024 (Part 1)   
    CM is unique and awesome.
    That said, I think we all want better performance, cleaner UI, more fronts, era's and more.
    I am happy that Battlefront has managed to stay in business selling Combat Mission games, and I choose to see the glass half full and enjoy what we have.
  5. Upvote
    ratdeath got a reaction from A Canadian Cat in Dazed. Confused.   
    Excellent guide for the Soviet Army.
    https://youtu.be/Yey6jil-sUM?feature=shared
  6. Like
    ratdeath reacted to The_Capt in Is CMBS dead?   
    You also are accepting zero actual risk in all this.  This entire issue comes down to risk/opportunity for BFC.  While for you it is entertainment and convenience.  Those are entirely different frameworks.
    The opportunity for BFC is modest - DLCs do not make as much money as main title releases so ROI is limited.  They also have multiple lines of product, so they can offset any losses by shifting focus to offset lost investment in development.  The risk for BFC, in this environment, is significant.  Beyond the fact that releasing a wargame set in an active war zone (there are actual game maps that overlap RL) while people are dying, is going to be considered “bad taste” by most and “a social crime” by some - companies have been cancelled for less.  The risk of significant loss due to perceived exploitation of human suffering is high.
    This is existential for BFC.  It is their livelihood.  Are you willing to personally pay for the financial damage this move could do to the company?  Are you willing to put your job on the line for a CMBS DLC?  Because that is what you would be asking BFC to do.  BFCs job is not to make you happy.  Their job is to sustain the business that makes you happy.  Right now risking everything on a single DLC does not make business sense. 
  7. Like
    ratdeath got a reaction from Raskol in The year to come - 2024 (Part 1)   
    CM is unique and awesome.
    That said, I think we all want better performance, cleaner UI, more fronts, era's and more.
    I am happy that Battlefront has managed to stay in business selling Combat Mission games, and I choose to see the glass half full and enjoy what we have.
  8. Like
    ratdeath got a reaction from Hister in The year to come - 2024 (Part 1)   
    CM is unique and awesome.
    That said, I think we all want better performance, cleaner UI, more fronts, era's and more.
    I am happy that Battlefront has managed to stay in business selling Combat Mission games, and I choose to see the glass half full and enjoy what we have.
  9. Like
    ratdeath got a reaction from laurent 22 in The year to come - 2024 (Part 1)   
    CM is unique and awesome.
    That said, I think we all want better performance, cleaner UI, more fronts, era's and more.
    I am happy that Battlefront has managed to stay in business selling Combat Mission games, and I choose to see the glass half full and enjoy what we have.
  10. Like
    ratdeath reacted to MeatEtr in The first Red Thunder Tournament has been announced   
    Well I grabbed 1st place in this one and just wanted to say thanks for the fun battles to all my opponents. Well fought to the bitter end, good times!
    That last battle was excellent! I took the field with the Soviets but took heavy losses. I did manage to hold the line as the Axis but still took heavy losses. Fun stuff, love it! 👍
  11. Like
    ratdeath reacted to Commanderski in The year to come - 2024 (Part 1)   
    No game is perfect and no game company has ever had a game where none of their customers ever had a complaint or didn't want any more improvements. Some people like CM, some like Graviteam, some any of the others of the myriad of WWII games. to each his own.
    Until a perfect game comes up we should be happy that the companies we support continue to make improvements and additions to our games.
     
  12. Like
    ratdeath got a reaction from FredLW in The year to come - 2024 (Part 1)   
    CM is unique and awesome.
    That said, I think we all want better performance, cleaner UI, more fronts, era's and more.
    I am happy that Battlefront has managed to stay in business selling Combat Mission games, and I choose to see the glass half full and enjoy what we have.
  13. Upvote
    ratdeath got a reaction from Gumboots in The year to come - 2024 (Part 1)   
    CM is unique and awesome.
    That said, I think we all want better performance, cleaner UI, more fronts, era's and more.
    I am happy that Battlefront has managed to stay in business selling Combat Mission games, and I choose to see the glass half full and enjoy what we have.
  14. Like
    ratdeath got a reaction from billbindc in Dazed. Confused.   
    Excellent guide for the Soviet Army.
    https://youtu.be/Yey6jil-sUM?feature=shared
  15. Upvote
    ratdeath reacted to Centurian52 in Annual look at the year to come - 2023   
    For how to play the game, I believe @Hapless has a playlist on youtube that should have you covered:
    For WW2 doctrine you should be able to find anything you need at the Nafziger collection:
    https://nafzigercollection.com/product-category/tactical-studies-for-all-ages/
    For Cold War and modern US tactics I think FM71-1 and FM71-2 are a good place to start:
    https://www.bits.de/NRANEU/others/amd-us-archive/FM71-1(98).pdf
    https://www.bits.de/NRANEU/others/amd-us-archive/FM71-2(77).pdf
    For Cold War Soviet tactics I'd recommend FM100-2-1 (and this has served me well for any faction operating Cold War Soviet equipment, including modern Ukraine and Russia):
    https://irp.fas.org/doddir/army/fm100-2-1.pdf
  16. Upvote
    ratdeath reacted to Aragorn2002 in Annual look at the year to come - 2023   
    Calm down, guys. BF is the best and already gave us so much. I believe they will continue to do so and we should be grateful and supportive. 
  17. Like
    ratdeath got a reaction from laurent 22 in Combat Mission Cold War - British Army On the Rhine   
    Please! 🐭

  18. Like
    ratdeath got a reaction from Chibot Mk IX in Cold War Grand Tournament signups are open   
    Smoke + TTS = happy hour! Would that be a valid real life tactic to hide yourself behind smoke and snipe advancing tanks? Works for attack so... feels a bit wrong/gamey! 
  19. Like
    ratdeath got a reaction from ALBY in Combat Mission Grand Tournament   
    Round 2 status: My CMRT opponent is a no show. The CMBN battle had like 2 turns and then my opponent stopped playing. The CMCW battle is heating up and I just lost my M1 *sobs*
    I hope I get an active player for the third CMCW battle. Should be a new and interesting red vs red scenario.
  20. Upvote
    ratdeath reacted to George MC in Combat photography: Photos from the front..   
    I like it when a plan comes together! 
    I was rather chuffed that this close assault by my SPW mounted panzer grenadiers worked.
    Took some previous suppression fire and ensuring I'd KO'd any enemy AT guns, then drive at full speed onto the position, all guns on board blazing.
    It does not often go quite to plan like this...
     
  21. Upvote
    ratdeath got a reaction from ALBY in Combat Mission Grand Tournament   
    No, both of us did quite well as the Americans and failed miserably as the soviets. Pugstorm did throw in the towel earlier than me as the Soviet side, I tried to get a tank (suicide mission) into the town but they got massacred on their way there and eventually had no forces left to do anything with and surrendered.
  22. Like
    ratdeath reacted to Ithikial_AU in Annual look at the year to come - 2023   
    Yes.  
    Please be aware that the Battle Packs are led and being made by volunteers who have day jobs/mortgages/bills/significant others etc. I can't speak for the others, so maybe they have less demanding jobs, are retired or have secretly won the lottery and are living an Armchair General's paradise I'm just not sure.  Just please be aware we aren't employed by Battlefront working full time on content creation.
    The first half of this year virtually nothing progressed because of my real life work skyrocketed, dominating my waking hours. If you can pull a 10-12 hr work day five days a week and then back that up with an additional few hours a night in the editor let me know.   Progress jumped ahead as I took much needed extra time off work in August. Two of three planned campaigns are now in the testing phase. My own testing for my vision of the Carentan campaign also didn't play out as expected. It just wasn't fun. I had to rejig that. It all just takes time.
    Maybe I'll be able to post a bone or two soon.
    I keep @BFCElvis in the loop on developments as they occur.
    My personal secretary trying to keep my life balanced and on schedule, seen here looking up at my monitor trying to work out the differences between a StuG III (mid) and StuG III (late).

  23. Like
    ratdeath reacted to The_Capt in How do you beat soviet mission 3?   
    Just going to pull on this one here.  So we knew from the start what audience this game was going to appeal to - I personally think that is probably the most important rule of design.  We knew exactly who we were designing for from the start - the obsessively detail orientated grognard.  If anyone else wanted to play the game, great, but the core audience was not the casual gamer.
    So this meant that our audience within this community already likely knew more about Soviet doctrine than we did.  We decided very early on to focus less on hand-holding and more on realism over form, and let the customer pull the "fun" out of that.  This is very niche market focus.  So our core demographic is not looking at this scenario wondering what is going on, they already know that three battles in on this axis of Soviet advance is going to get pretty hard.  They also are not looking for luck, they are looking for a realistic starting position and then the ability to see how they would fair within it - that is the "fun".
    Now of course we knew we could not make them all brutal so trade-offs were made and we scaled them to ensure we did not totally alienate.  The Soviet Campaign was specifically designed to cater to the truly crazy type who would find this fun...you were warned.  We put a LOT of content into this game - this on top of what CM delivers wrt editors and multiplayer options.  So we did not feel bad about making the really hard campaign.
    *Spoilers below - read with caution*
    Now as to your experience, well you are making some pretty wide assumptions here.  The first being that no skill can win this fight.  That is not true.  We beta-test every campaign and scenario and they do not pass until someone can beat them through skill.  Our beta testers are one skilled bunch an they found this one challenging, we scaled it back quite a bit to balance it better.  But they could beat it through skill.  They came up with some pretty creative ways to do it but it can be done.  My way, when I went through is what I typed up awhile back.. I went left.  The only real cover exists far left or right.  Left axis through the trees is a hard push but you avoid the Bradleys, while pounding them and has a lone US infantry platoon dug in which can be overrun.  Once you do that you are behind the urban area and can advance outside of the killzone.  The fact we dropped you right into a killzone at outset should be obvious, the challenge is to get out of it and still advance.
    So you did not find this one fun?  Well there is a big ole editor and a bunch of master maps, go make one you do find fun.  There is also a really large community that does this for you so I encourage you to explore it out.  Just know we knew exactly what we were doing when we built the scenario.  This is not a failure in QA/QC, it is the direct result of those processes. This was not neglect or laziness, it was deliberate.  Scenario 4 in the campaign is also pretty hard, you are on defence on that one.  5 is more fun, we decided people needed a break.  And Alsfeld is one massive game of smash face in a culminating battle - I found that one to be a blast but not too many actually get to it. 
    So difficulty does not preclude "fun"...for some.  And it was those "some" we were doing this game, and the Soviet Campaign in particular, for.  If that ain't you, well no worries, lots of other content to go and play.  A lot of really well balanced scenarios you can enjoy - (although I would really stay away from Valley of Ashes played from the Soviet side if you found this scenario "not fun", that one is brutal). 
  24. Like
    ratdeath got a reaction from Vinnart in The first Red Thunder Tournament has been announced   
    Had a similar error recently in a  normal oldschool PBEM battle. Hopefully it works out in the end with the scoring. 
    GG
    Lose or win I will always play the games till the bitter end or time runs out. 
  25. Like
    ratdeath got a reaction from MeatEtr in The first Red Thunder Tournament has been announced   
    Successful surrender

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