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Sniper31

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Sniper31 last won the day on August 17 2020

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  • Birthday 09/02/1970

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  1. I would love some new CMAK....been missing for too long.
  2. Suffice it to say and without getting graphic, from my own personal experience being on the receiving end of mortar, rocket and artillery fire as well being on the spotting end more times than I can count, indirect fire many times does what you want it to, and sometimes does something totally different than expected. I have seen rounds land and not explode, and I have seen the smallest tiny sliver of shrapnel do lethal damage. The results I see in CM are not too bad for a video game/simulation. One must remember that artillery spotters, whether they be FO's, commanders or small unit leaders, are human, an good accurate spotting or indirect fire is an art form that many do not perfect. There is always the human factor that goes into every fire mission.
  3. I am a fan of the combined arms infantry company size battles as well. Small unit action with a taste of some larger unit action as well. And, these battles can be finished in an hour or two, depending on how deep your planning goes during the fight. To answer the original question though, I would submit, as others have, that small unit actions can be found in just about all of the CM games.
  4. I can't speak for combat periods before the 1990's, but I can say that for the U.S. Army Infantry from Desert Shield/Storm on to the present, we carry LOTS of ammo. Hard lessons learned from WWII, Korea and Vietnam. During my period of service, the basic combat load of ammunition for a rifleman was 210 rounds, and most times it would be doubled. I cannot remember exactly the loadout for SAW gunners and M240 gunners, but in combat, in my experience, our gunners always had an abundance of ammo. Now, even so, in Afghanistan re-supply is much harder than other theaters, and it was not uncommon to burn through much of that ammo quickly, if not careful. Fire discipline is another skill we trained on A LOT. There is a time for 'recon by fire' methods, but those are usually very specific situations. Also, I can say that even in modern times, from the many personnel I talked to in other types of support units, ammo wasn't always as plentiful as it was for us in the Infantry. Lastly, the old addage of you can never have too much ammo is very true in combat. Very true.
  5. As a retired Light Infantry Platoon Sergeant and Sniper with 28 years of service to include several combat tours, this has got to be one of the more interesting threads I've read on a gaming site in eons. There have been some great points made by several people, and it has been very interesting to read all the differing views and opinions, as well as the shared ones. I also have enjoyed how it all relates to CM. Great stuff! Some general points of consideration regarding combat and firefights that I would like to make in relation to this topic: 1) Most times in a firefight, there is so much noise that it's very hard to hear near misses. You might know you are being shot at by dirt and debris being chipped at you by near misses, but many times you won't hear it due to the multiple, loud weapons being fired, Soldiers and Leaders shouting out orders, and information on the enemy. It's chaotic and loud. 2) As far as U.S. Infantry training goes, when enemy fire is received, the SOP is to take cover and return fire. Almost always 'take cover' means fall prone, and then seek to improve your 'cover' position. For example, you are prone and returning fire, but there is a nice fat tree five feet to your left that would make better cover. You do what you can to move to it, usually by crawling. 3) Usually, when a firefight starts, there is an initial round of firing, people hit the dirt, and then people start yelling. For the trained U.S. Infantry, that means enemy identification. As an example, it might sound like this "Contact 1100, 3oo meters, squad size". The direction is important obviously, as it alerts the formation to the general direction of contact as well as the distance. The element size is purely an initial estimate to give leaders an idea what they are up against. Of course this whole contact statement gets echoed back down the formation so that teams and squads at the back of the formation know whats going on. Also, it gets refined as the firefight goes on. As you can see, this equals lots and lots of yelling. Add in to that calls for medics, special weapons teams to deploy, new enemy sightings on the flanks or, Heaven forbid, in the rear, and one can quickly see how chaotic it can get. And then there are all the weapons firing and explosions. Like I said, chaos. 4) Now, all that said, the mark of an experienced and/or well trained unit will handle that chaos much better. That is why SOP's are tantamount to success. When bullets start flying, Warfighters have to react without thinking, for best success. LOTS of time is spent training and practicing on initial contact with the enemy. It is the basic building block for all other Infantry training and operations. How your unit reacts to initial contact can make or break your unit. 5) I must absolutely agree with those above that said you shoot what you can see, and you suppress what you cannot see but suspect might be there. Also, as a trained and experienced sniper, I will always be of the mindset that well placed, accurate single shots are more effective at taking a target out then suppressive fire. But, suppressive fire has it's place. When an Infantry platoon is conducting a standard platoon attack on an objective, and you are in the Assault Element, you definitely want that suppressive fire to be hosing the objective before your assault begins, and then following in front of you as you assault across the obj. When the enemy is keeping their heads down from the barrage of M240 and M249 fire as well as some 40mm grenade fire mixed in, a trained designated marksman or sniper can more easily pick off specific targets on the obj, especially as the assault element is moving across. When all this is executed by an experienced unit, it is a thing of beauty. Anyhow, some general thoughts. I could talk about this topic for hours and days, but hopefully I've made some salient points. Cheers!
  6. Anyone else having a hard time winning the 'The Battle of Sbeitla'? It is proving tough for me, big time! I can hold out until the reserves come, but then they can NEVER make it across all that open area to the town and get killed to the last man every time. Arghhhhhh! Back to the TOC to plan some more.....
  7. I had not mentioned this before, but I also have turned of UAC in both Vista64 and Windows 7, yet I still can not get the game to run in Vista 64 (but it will run in Windows 7 great). Even if I just right click on the games shortcut and select the "Run as Admin", in Vista 64, the game loads, but CTD when I try to load a battle/campaign. Again though, this problem does not exist for me in Windows 7 beta, so I can play the game. Still, I would like to get my Vista 64 problem fixed.
  8. I've posted my spec's in other theads on this board, but I can tell you that I too have an I7 system and ToW 1 and ToW 2 both run very stable for me. Now, I run ToW 1 in Vista64 and ToW 2 in Windows 7 beta, but again, they both run very well and very stable. Here are my spec's again so you can compare: SYSTEM SPECS Hardware: EVGA X58 TRI-SLI main board I7 940 cpu with Thermaltake SpinQ Cooler 12 GB Corsair XMS PC1066 Triple Channel Ram nVidia GeForce 260 Superclocked Edition PCI-E GPU (2x) Western Digital 150 GB SATA HDD (not currently in RAID config) (1x) Seagate 500 GB SATA II HDD RealTek 5.1 Ch Audio Lite-On DVD Multi Recorder Drive TSST DVD RW Drive Antec Nine Hundred Case Ultra X3 1000w ATX Power Supply BOSE Companion 3 series 2.1 Speakers Acer AL2216w 22" widescreen LCD Monitor Acer X223 Wbd 22" widescreen LCD Monitor Software: Dual Boot setup Microsoft Windows Vista 64-bit w/SP1 Microsoft Windows 7 beta
  9. Well, I would not worry. From other posts I've read, I seem to be in the minority with the Vista64 problem.
  10. Good to know...I am on the fence with this one. On the one hand, I like to know when I have a casualty and who it was, plus it keeps your situational awareness updated. But on the other hand, it can be annoying when you are in the heat of battle and the game keeps pausing because of that, plus information like that NEVER travels that fast in combat to the top leader on the battlefield, even in today's digital world. After saying all that, I STILL don't know if I want to turn it off or not...LOL:D Well, at least I know that I can.
  11. Well, the game runs GREAT on my system, as well as the demo. I can turn on all the high graphics options and settings, and I run it on my Acer 22" wide screen LCD at 1680x1050 resolution. No chop what so-ever, smooth as silk. My system is high end though. Here are my specs: SYSTEM SPECS Hardware: EVGA X58 TRI-SLI main board I7 940 cpu with Thermaltake SpinQ Cooler 12 GB Corsair XMS PC1066 Triple Channel Ram nVidia GeForce 260 Superclocked Edition PCI-E GPU (2x) Western Digital 150 GB SATA HDD (not currently in RAID config) (1x) Seagate 500 GB SATA II HDD RealTek 5.1 Ch Audio Lite-On DVD Multi Recorder Drive TSST DVD RW Drive Antec Nine Hundred Case Ultra X3 1000w ATX Power Supply BOSE Companion 3 series 2.1 Speakers Acer AL2216w 22" widescreen LCD Monitor Acer X223 Wbd 22" widescreen LCD Monitor Software: Dual Boot setup Microsoft Windows Vista 64-bit w/SP1 Microsoft Windows 7 beta The ONLY problem I have is that I can not get it to run under Vista64, but it runs great under Windows 7 beta. Has to be some kind of software problem, but I'm not too worried about as I'm sure I and the Battlefront tech folks will get it figured out soon enough.
  12. I too recieved my pre-order email yesterday afternoon and promptly downloaded the game without issue in about an hour and a half. I have since played the tutorial missions, started an American campaign on 'Normal' difficulty and scored a victory in my first battle. Everything in the game appeared to work flawlessly. I have a high end rig, so I turned up all the graphical bells and whistles, and the game looks as beautiful as it plays. I had a blast playing that first battle, and it was a bit intense trying to hold back a German onslaught whilst defending a small town until reinforcements arrive. Luckily they arrived just in time, as one of my flanks was beginning to collapse and I was able to plug the lines with the fresh troops. The incoming arty was something else...trees were falling around me, buildings caving in, rubble flying from destroyed vehicles...it was chaos! And I loved every second of it! My only complaint so far (and it is a small one) is that when I select an individual soldier, I wish that it would tell me what squad, platoon and company he belongs to in the information box with all the other info. I like to keep unit cohesion, and I had a difficult time doing that. Maybe that info is already there, and I am missing it. Besides that nit pick, Theater of War 2 is a winner! Great Job Battlefront!:cool:
  13. I too am running the demo on an I7 rig, and it runs GREAT!
  14. Okay, I have a dual-boot system with Windows Vista 64 and Windows 7 beta installed. As per my above post, since I could not get the demo to load a scenario in Vista64, I tried running the game under Windows 7, and strangely, it works flawlessly and beautifully there. Interesting... Still, I would like to know why I can't get it to run under Vista64.:cool:
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