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Lets_All_Fight

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  1. Like
    Lets_All_Fight reacted to SgtHatred in CMv5 --- AI image upscaling --- imagine this?   
    That's a lot of buzzwords without any understanding behind them at all. You must be a manager somewhere.
  2. Like
    Lets_All_Fight reacted to Halmbarte in The year to come - 2024 (Part 2)   
    If you're going there, make it Lovecraft south pole shenanigans: giant albino penguins, shoggoths, and Elder Things vs intrepid antarctic explorers.
    H
  3. Like
    Lets_All_Fight reacted to Blazing 88's in Is CMBS dead?   
    It's because russia is losing and the war may not be over before the end of 2024. It won't look good to release a game about the war in Ukraine as the war will still be going on.... 
    I  am pro-Ukrainian just calling it like I see it.
     
    I hope I am wrong and this is all over soon and in a positive way for the Ukrainian people
  4. Like
    Lets_All_Fight reacted to danfrodo in According to CMSF2 lore vs Civilian-Military casualties & Political factor?   
    Golly, I just wanna play w cool-looking pretend army-men and tanks
  5. Like
    Lets_All_Fight reacted to Glubokii Boy in Rebels on Odessa   
    Hello...
    I've been wanting to make a very detailed rubbled city map for CM for quite some time and now and finally the project is moving forward. 😎
    One features i wanted to try out was to make sort of city blocks that would allow for some more variaty in the gameplay compared to just using regular buildings. The map will have a number of these 'blocks' that consist of...for the most part...one tile modular buildings of various hights and  damage combined together will full acess to each 'room' via more or less  a complete set of functioning internal doors and rubbled walls. These blocks will provide a large variaty of fighting- and fallback possitions for the defending forces as well as many choises for the attacker as well as he moves into them.
    Besides these blocks the 'factory district' will have a pair of rather large factories that simularely uses a mix of smaller buildings combined with high and low walls...to build a combat location to fight for. (get your flamethrowers fueled up 😊)...
    Blocks, factories and....A lot of rubbled buildings...It is one ruined town ! 🤕...
    The map will also make liberal use of flavoured objects to include 'some flavour'.
    A scenario is in the making but i will released the map first as it becomes finished...probably next week.
    The scenario will be called - Rebels in Odessa - and will be a fictional scenario in with the player will be comanding the russians trying to clear the city of Odessa from Ukranian seperatists (partisan) supported by german rearguard units that failed to escape the russian encirclement.
     The scenario will take somewhat longer to complete...
    Some WIP pictures...
    Moving in to town



     
    Wiewing the factory district in the far.

    Factory district up closer




    more pics..

     

    looking down town

    More suburbs

    Rebels

    and russians

     
  6. Like
    Lets_All_Fight reacted to sburke in CMSF2 Release Update   
    Open a ticket with the helpdesk
  7. Like
    Lets_All_Fight reacted to breiz84 in CMSF2 Release Update   
    What happens when you have CMSF1 box version of paradox bought in 2006, which was sold without a license, that later I was able to buy the modules at battlefront, install them, update them and play games. game without problem.
    I just bought the BIG BUDLE, I installed and activated the licenses of the modules except that of the basic game (I do not have any) and there, it does not work, I will not be anyway obliged to buy again the basic version 2 complete. I tried to edit a ticket, a simple question of addition kind, how much 2 + 3 prevents me to finalize the ticket if I answer 5.
  8. Like
    Lets_All_Fight reacted to Harry Speakup in CMSF2 Release Update   
    Same. You didn't need any other key before other than the CMSF1 Big Bundle Key. The old procedure was install Paradox CD, add Paradox version patches, install Big Bundle with all modules, patch to latest version then activate single Big Bundle key and it all worked. I've never had a CMSF 1.21 key and never needed one.
  9. Like
    Lets_All_Fight reacted to Ithikial_AU in Then we will fight in the shade!   
    From the "Combat Mission Meme's" thread over on the FGM forums. Oldie but a goodie.

  10. Upvote
    Lets_All_Fight reacted to sburke in How are we doing with Fuego??   
    Yeah fire is one of those items that is a long time coming. You can simulate a blasted forest in the editor, broadsword has done an excellent job of that in our campaign, but you can't create that look from a bombardment. Would be cool if blasted trees could leave stumps instead of just disappearing. I'd really like to see fire with dynamic lighting effects. Oh man I think I just drooled on my keyboard. Damn you fry!

    Btw, what is your favorite show to listen to these days? I was hooked on the fox theatre 77 for a while, but I think I played it a bit too much. Trying to find a good copy of a show I went to a long way back at the Scope in Norfolk VA. Slight derailment, but you picked your icon.
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