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Posts posted by banned

  1. 9 minutes ago, sburke said:

    Actually have no problem with that statement snowflake, but you seem unable to understand the point and not be so subjective. 

    But hey good idea, Burke’s diplomacy award. Today’s award goes to bulletpoint!

    It was never intended to hurt your feelings however you have a point. And the diplomacy award, it was meant as a compliment as I hold your mannerism in high esteem as I am probably are not made for diplomacy 😁.

    However Burke I think with this:

    47 minutes ago, IanL said:

    I recommend everyone just add him to your ignore list. Then you don't have to see this silliness.

    we got everything sorted out.

  2. 6 minutes ago, Mord said:

    LOL. Well you said "can somebody confirm that he was able to register?" How can they confirm if they don't know his name? There could be twenty new people that signed up for the forum.

     

    Anyway, hope it gets worked out quickly. Always nice to have new people on the boards, especially when they are friends of established members.

     

    Mord.

    I meant can somebody confirm that he himself (not my friend) was able to register lately.

    However Mord I am now on IanL´s blacklist so better stay away from me...

     

  3. 12 minutes ago, SgtHatred said:

    Well, I'm not sure how you came to that conclusion, but I certainly don't agree with you. No performance gain in 9 years of hardware advances would be ok of CMx2 was lightning fast already, but it absolutely is not, and this indicates a design issue with the engine. I'm not sure how you could come to any other conclusion... 

    Since when is "same here", I agree with you on every topic? I said that upgrading didn´t give me a performance upgrade either but explained that is was running already fine for me. Stopped reading your tech mumble after "likely" nor is your performance problem since 9 years my issue as CM2 runs perfectly fine for us. I´m not sure how you could come to any other conclusion.

  4. 1 hour ago, sburke said:

    Really, that is your response? Okay so I expect you will be able respond with the same diplomacy as bulletpoint did when someone responds to you with things like 

     what a bs, get a clue.

    Also wonders me that a guy with 3k posts still has troubles like this.

    Using the term snowflake when requested for a little more use of civility isn’t exactly a grown up response.

     

    I already gave you an explanation.

    1 hour ago, SgtHatred said:

    I've been building a new gaming PC every 2 years from the old i7-860 up to my current 8086k@5.2 ghz, and I have not noticed a significant performance change in Combat Mission. Unless your current PC is a dinosaur you won't notice any difference.

    Same here, upgrading to a sophisticated gaming rig didn´t give me that much benefit for CM which already was running fine on my low end systems. Same applies for dozen guys here running CM2 without a problem on mainly notebooks considered "crappy" by modern gaming standards.

    Same goes for dozen other games out there. Graviteam Tactics (which surprise surprise runs on modern directx iteration without mac support) also won´t run that much better on a new high end beast and also goes crap when maxed out even on NORAD hardware without looking that much better. So no it isn´t a Combat Mission, OpenGL or whatever exclusive problem or issue and I again call this disputed claim happily B S.

    Sure CM2´s engine is far from perfect . However I´ve seen no big performance issues observing it on countless (crappy) systems but people come here and leave melodramatic posts about how cursed the performance allegedly is. Sure there are people with real issues and there is a lot of room for improvement but I am pretty sure many here exaggerate. What I´ve definitely observed are plenty of guys trying to cruise on completely messed CM or system settings in CM2 who then love pointing fingers.

    Stating the following won´t earn me Burke´s diplomacy award but in 8/10 cases the main problem is not in the CM2 engine but exists between chair and keyboard.

  5. 1 hour ago, sburke said:

    I suspect what he is referring to is the much better optics and responses in CMBS. It reflects a decade of technology improvement. CMSF2 ATGM weapons working “better” has nothing to do with anything in the engine, it has to do with the tech available in 2008 versus 2017. So no there is no planned patch to make CMBS “dumber”. You want dumber, play an older environment. Welcome to CMSF!

    True, but he mentioned it alongside with "overpowered M1s" Pretty sure gaz will enlighten us if this is serious.

    9 minutes ago, AtheistDane said:

    I guess the release date got pushed back with the new website and all?

    Lets hope not that far

  6. 1 hour ago, sburke said:

    Thanks @Bulletpoint

    @MANoWAR.U51no need to get hyper aggressive. Even if you disagree with him you don’t need to make it personal. Relax 

    I am relaxed, don´t be such a sensitive snowflake. I am pretty sure Bulletpoint didn´t get seriously hurt in the process of reading my post and this has nothing to do with agressiveness, agreeing, or disagreeing but with simply pointing out untrue facts. His posts suggest that Combat Mission runs like garbage on every computer and then proceeds with false explanations about engine technicalities which I then happily call bs, simple as that.

     

     

  7. 50 minutes ago, Bulletpoint said:

    It's not.

    The engine first roamed the land back in the days of the dinosaurs when openGL was the normal thing to use for a game. Driver support for OpenGL is waning, but CM is stuck using it. From what I read on this board, it's because the developers don't have the resources to switch engines

    In my experience, no. It runs, but not well. Lots of glitches with shading and shadows flickering on and off. Textures regularly seem to get reloaded (?), leading to temporary freezes. Performance is usually "playable" but varies from smoth to very sluggish.

    In short, don't expect miracles in CM from newer hardware.

    Well then you read the wrong stuff it seems.

    OpenGL was naturally the first choice as it provides the only true multi-plattform backbone running on PC and MAC without making complicate ports a neccessity and allowing Mac users to enjoy CM. Just because Apple tries now to force their own engine doesn´t mean OpenGL is from the days of the dinosaurs, what a bs, get a clue.

    Also wonders me that a guy with 3k posts still has troubles like this. I spent years playing completely modded CM2 games with additional Reshade on low budget mediocre 7/840m notebooks without any performance issue. Every wise man here knows not to set the two detail settings to high as they will cause bad performance on all PCs, no matter what NASA stuff you got in. When you keep them on "balanced" (and also test the HPP setting) you can pretty much enjoy most scenarios with great fps even on low-end systems without loss in visual fidelity except the unimportant vegetation drawing distance perhaps (which however kills fps).

    Battlefront really should modify or even remove some of these graphic detail settings as it is issue no. one when people report bad performance because everyone usually goes for the max out. Would probably lower post count on performance issues on this forum by 70-80%.

  8. 37 minutes ago, GAZ NZ said:

    If CMSF2 has weapons working better as stated why has CMBS not been patched?

    ATGM systems are quite broken in CMBS with overpowered M1s etc

    Having paid for the game I'd expect a patch

    What's your patch plans etc for existing products?

    Thanks

    Never noticed broken ATGMs in Combat Mission Black Sea, can you specify what exactly you think is not working correctly?

  9. I´ve spent already about two hours with this scenario and can safely say that this is one of the most advanced Combat Mission scenarios I´ve played in over 10 years when not the most advanced.

    The amount of detail put into this project and the briefings is superb. So is the "under the hood" technical stuff that runs this campaign. Unbelieveable that you figured that stuff out. 

    This is not an usual scenario but indeed a sandbox campaign built into a CM scenario worth dozen hours of playtime. 

    Issue wise not much to say atm:

    1)when I try to incorporate the pinned UKR forces into the relief engagement, they´re triggered by 4.0´s retreat mechanic and consantly need to be stopped from running towards the enemy and suiciding (probably because the wall around the building),

    2) due to the map size and mobility required, babysitting the extensive convoy operations takes a lot of energy and nerves but this is basically a fault of the game itself and not of your scenario.

    thats it.

    The intel reports fron the intelligence branches and detainees, are they randomized/influenced by your actions? Are there any tips on how to get a bit better FPS performance out of it?

    Even with everyone being somewhat focused on SF2 you should definitely put this piece of Combat Mission art on your list.

    Personal recommendation: Listen to the Zero Dark Thirty Soundtrack when you hunt for "the Butcher".

     

  10. I am always interested in good user campaigns as campaigns provide this additional connection, meaningfulness, and immersion single scenarios lack for me.

    I can´t tell you much other than that I downloaded scenario 1, it loaded correctly, and that the map looks good. When you perchance find time to create immersive briefings and background I definitely will give it a try.

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