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eniced73

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Posts posted by eniced73

  1. On 7/9/2023 at 2:57 PM, BFCElvis said:

    There is a laundry list of missing units. All have been submitted to HQ. Here's the complete list:

    Vehicles Missing from Single Vehicle menu

    Sturmpanzer IV Brummbär (mid)
    Sturmpanzer IV Brummbär (late)
    Elefant
    Hummel
    Pz IIIM (Flame)
    Soviet Units missing from Specialist Teams menu

    DP LMG (Army and Guards)
    DPM LMG (Army and Guards)
    DShK HMG (Army and Guards)
    German Units missing from Specialist Teams menu

    Flamethrower (except Luftwaffe)
    LMG34 (Heer and SS)
    HMG34 (SS and Volkssturm)
    LMG42 (SS and Volkssturm)
    HMG42 (Volkssturm)
    PaK36(r) 76mm (Heer, SS and Luftwaffe except airborne)
    IeG18 75mm (Heer, SS and Luftwaffe armored infantry. Also Heer infantry prior to October and SS infantry prior to February)

     

    @BFCElvis  Has this been fixed?

  2. On 10/24/2023 at 12:35 PM, IanL said:

    Hopefully someone will chime in with more but on thing that leapt to mind is take a screen shot of the CMBO map and use that as an overlay for the CMBN map work. Still all manual but lets you trace the CMBO map

    Appreciate the help.  Has anyone attempted to do this?  I just did not want to reinvent the wheel if needed.  I can screenshot the map but was also wondering about the height map.  Anyone have any experience translating it from CMBO to CMBN as I know the action squares are different sizes as is the elevatiion levels.

  3. I am trying to fully understand the scoring system being used here.  I know an explanation is being worked on but figured someone smarter than me might have already figured it out.  I am seeing 10 or 11 scores that are all the same.  Were all these games surrenders, no shows, or something else?  I am guessing they are all the same scenario being all scores are exactly the same.  

     

    image.thumb.png.f65bc81ec82f590499d159e41f0af401.png

  4. 8 hours ago, Holien said:

    No a T means the game didn't complete and of the two players the one who had the turns in his inbox the longest is deemed to have been the slowest player and penalised. 

    Think of it like a chess clock, the time is running down against you as soon as the turn lands in your mailbox. 

    It's not great but it's the only metric that can easily be applied to assess who should get points if a game doesn't complete. 

    So yes the turn could be awaiting your opponents response, but overall the amount of time has been greater in your inbox than your opponents.

    Elvis is no doubt wrestling with a decent explanation of this, I will see if I can lift some text from the FOG2 forums to help explain.

    So, they were able to implement this into round one?  Would be curious to see the penalty to each score explained.  Makes sense if one is returning every 3 days while the other player every day.  Otherwise a bad time zone matchup could skew times for one and not the other, no?

  5. 10 hours ago, Jackal2100 said:

    I'm very confused. On the Red Thunder set of matches, it shows that one of my games timed out when I had finished both games with my opponent several days before the round was over, and the scoring was changed because of it.

    My CMBN games were both in my opponents hands.  Nothing in my box yet scores for CMBN and CMRT show I timed out??  Got screwed because I sent both my opponents multiple PM's here and on Matrix and neither CF to finish the game.  So, am I reading this right that three of the four turns were waiting on me??  🐴💩

     

    I thought an email stating everyone must CF was going to be sent out?  I never seen one unless I missed it.  

    Divadov
    13 T
    377
    390
    eniced73
    366
    24 T
    390
    hel45
    435
    464
    899
    eniced73
    11 T
    8 T
    19
  6. 8 minutes ago, Holien said:

    If I had a £1 for every time I heard that, from those I have managed IT projects for, I would be very rich.

    I will leave it to Elvis to decide if he wants to adopt your suggestion.

    Maybe it's really easy....

    😉

    it is!  They are doing it now with the "no shows".  Awarding 1000pts.  I would say 500pts is more realistic in my opinion but that is a moot point.  I do not see this happening very often.  I got no problem with what Elvis choose on this.

     

    18 minutes ago, BFCElvis said:

    Again, 100% all in game surrender points will be awarded to the winning player.

     This is why "surrenders" should be discouraged and "cease-fires" encouraged. 

    There is no way someone should be ending up with zero points.  I think it would be pretty much impossible if you play through or do a CF.  If you get your *** handed to you and with 10 turns to play realize it is "game over", let your opponent take the victory location and retreat.  If you surrender, then am I wrong to say the last 20+ turns you played are for nothing as you will receive a zero score no matter how many other kill objectives you satisfied?

    I know the coding part is not easy.  I was not alluding to that.  I just see a chance the scoring system could be tightened up and make this more competitive and fun.  I just wanted to get the conversation started and hopefully a few people coming up with their own suggestions.  

    I thank BF, Slitherine, and all involved in putting this together.  Appreciated.  

     

     

     

     

  7. I did some searches and could not find anything.  Does anyone know of an easy or semi-easy way to transfer CMBO maps to CMBN?  I am not looking at an auto transfer as I know the two games are totally different along with the action squares.  I am just wondering if anyone has attempted it and found some easy tricks.  I would like to maybe make a scenario or two and then play someone in both games.  I think it would be neat to see how each game plays out.  

  8. 5 hours ago, ALBY said:

    Let’s all remember why we do these tournaments. We enjoy playing combat mission. So don’t let the scores get you down.  :)  

     

    I just want to play some CM!!

    I am not and have never been the type of guy to just "play games for fun".  Sorry, but the fun for me comes when I am winning or tipping my hat to getting my *** kicked.  I can play scenarios and campaigns solo for fun if needed.  This is for blood.  😉

     

    5 hours ago, Holien said:

    Hmmm how would you code that?

    Would you ask Charles to code that in the game ahead of any other work?

    Are you asking for some one to manually review each tourney game at the end?

    BTW - I do get your point but the CM games and the scoring system just might not suit tourney play.

     

    No need to code anything.  I am not asking that.  The scoring system in CM scenarios depend on how much thought the designer puts into it.  Most do pretty well in that regard.  I am just saying in order to make this more fun and more competitive just do a simple review of the games that were surrendered or never played and manually give them an adjusted score that makes sense.  Not that difficult.  

     

     

  9. 5 hours ago, BFCElvis said:

    Surrenders will always count. They are battles that have been played out and the system has no way of knowing if the end of game score pushed out by CM is a surrender, ceasefire or regularly ended game. It doesn’t know how the game was completed...only that it was.

    The other stuff is being looked at. Field of Glory II has some provisions for those kinds of things. We're looking at how they can be applied to CM. If somefink can be done it won't have anything to do with a CM score. It would only be affected by participation. 

    Not what I was getting at.  I know how the game works.  What I was trying to point out is that the people running the show should know enough to adjust scores if surrenders or no shows happen.  Do not give full points for these.  You cannot reward someone who gets a no show opponent or someone who decides they are beat 10 turns in and decides to surrender.  Adjust their score to put it more in line with the average.  Not that hard to look at the score board to see that.

  10. 1 hour ago, BFCElvis said:

    If a battle if completed then the in game Combat Mission score is what is awarded. Nothing about that scoring has been changed by the tournament feature. It is the exact same scoring system that has been around since CMSF1. So, it is as legit as solo play scoring and regular H2H scoring. 

    You missed my point. 

    I understand the scoring system as I have been playing since CM1.  I am stating the scoring system dealing with missing players / games and surrenders / quitters is flawed.  Surrenders should not be processed.  Only Ceasefires.  If your opponent is a no-show, not your fault nor anyone else's.  You get half total points or a certain fraction that does not hurt you but does not put you 2000 points above the middle of the pack either.

  11. 1 hour ago, ratdeath said:

    No, both of us did quite well as the Americans and failed miserably as the soviets. Pugstorm did throw in the towel earlier than me as the Soviet side, I tried to get a tank (suicide mission) into the town but they got massacred on their way there and eventually had no forces left to do anything with and surrendered.

    So, both of you played the entire game and then instead of hitting CF you both hit Surrender?  If so, you are not the only ones.  Quite a few games have people scoring 2000+ points with their opponents in the low hundreds or zero.  No knock on you or anyone else but they should of come up with a better scoring system / ruleset for this.  

     

     

    Looks like this dude did not have an opponent and got a BYE.  1000 points each game which I guess is better than him taking 2000 points a game for a surrender.

     
    GameGame 
    Total
    cristianwj
    1000
    1000
    2000
    BYE
    -
    -
    -
     
    Game 1
     
    Game 2
     
     
  12. 19 hours ago, ALBY said:

    Score wise, it’s easy to get a ZERO for Soviets as their objectives are terrain based.

    The leaders after this round will be those that have the no-show bonus. 
     

    I fought hard for my measly 829 points. But we had to quit at minute 30 due to time constraints. 


    Excuse my ignorance but I have been out of the CM game for awhile.  I know this is not their first rodeo on CM tournaments but how is this scoring system legit?  My opponent, @pulemet_maxim, played a hell of a game.  Looking at this, I should have surrendered both my games to give him a better score.  I understand punishing players because of "other" players sucks but rewarding them like this is worse.  You guys need to adjust this before next round starts.  I would say 1/4th of the points rewarded.  500 per game.  That would keep this close and not discourage guys that played good games.

    How does that 2050-2050 score work??  Both guys decided they could not play the round so they each forfeit a game to get max points?  🤦‍♂️

     

    image.thumb.png.70cb8cf325155c01adae0c75ae235acf.png

     

    image.thumb.png.6d9aa35305ce4a7cc2456dbafa07e41f.png

     
  13. Am I correct to get a 2000 or 2050 in the CMCW games  one has to have a forefit?  So, the top guy here is numero uno because his opponent quit both games?  

     

    Slitherine Heckkler 4050 * 4050 *
    Slitherine cargol 2660 * 2660 *
    Slitherine syleril 2150 * 2150 *
    4 der_butschi 2099 * 2099 *
    5 DeiniolSpangle 2062 * 2062 *
    6 pbem_ratdeath 2050 * 2050 *
    6 pugstorm 2050 * 2050 *
    8 longbow501 1752 * 1752 *
    9 pulemetmaxim 975 * 975 *
    10 DALBY 829 * 829 *
    11 astrokitty 695 * 695 *
    12 eniced73 571 * 571 *
  14. What about small bushes!  Do not forget about them.  They are just as good at blocking incoming rounds.  Here is a screen shot from Barkman's Corner when I was just re-playing today.  Looks like the round hit the tank but it actually was deflected by the bush right below it (I looked at it from several different angles).  I know it is a AT rocket and I get it would explode when hitting a tree but NOT a bush.  This has been around since forever too.  I am guessing BF deems this a non worthy problem to put time into.  

    image.png.af1db276a73a63ba2d080dc8e2e4cfd9.png

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