jkobmadrid
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Posts posted by jkobmadrid
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***spolier***
first 2 scenarios are great. but the third one was an "headache mission".
and mining up one of the objectives with dozen AP mines, was end of story for me. quit button.
pity.
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i didn't see any post about this issue, but lately i see less and less scenarios in the forum. CMFI - havn't seen a new scenario for months. CMMG - no scenarios since the launch, etc etc.
it seems that the community is dying, and the game with it.
i'm sure i'm not the only one who feels it.
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i didn't see any post about this issue, but lately i see less and less scenarios in the forum. CMFI - havn't seen a new scenario for months. CMMG - no scenarios since the launch, etc etc.
it seems that the community is dying, and the game with it.
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not complaining or something, but lately all i see is mods, mods and mods.
must say, i don't have a single mod installed, but i do looking for scenario.
tried to make my own a few years ago, but found out i'm not a talented scenario maker.
is anybody else finds this mods thing a bit overrated due to the fact that there are only few scenarios add weekly or monthly?
or is it just me....
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good scenario. enjoyed playing it. thank you.
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about bug #1, if you guys tried tornia campaign, you'll see that even there is no enemy in sight, squads won't kneel or lay down. this has a spotting issue, and higher casualty rate.
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1. for some reason, squads won't kneel while stopping when positioned on ramp terrain (like a steep hill)
2. had a case that AT gun (U.S) doesn't fire because crew was crawling back and forth, never getting to aiming position.
has anyone else experience these bugs?
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Great scenario. enjoyed it a lot.
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mmm...the more the less?
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Great scenario. i prefer infantry based scenarios much better.
great terrain and a very tactical battle.
Great work and thanks.
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sorry, didn't like it.
yes, there is a squad behind that bockage. and the other one, and the other one. take a spoon and start digging.
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sorry for being a party killer, but...this camp isn't winnable at first strike.
usually when i approach Paper tiger's scneario, i know
i'll get into a mine in a middle of the only crossable terrain,
meet 2 companies behind every door , ATGM's under every tree and etc',
oh and "prevent damage" stuff.
i played the camp' til mission 4, and gave it up.
first, i've never liked CMSF door to door simulation.
but that's for a different post.
maps are great, but the camp' is frustrating.
3 of the 4 missions i played are "let's clean this city" type in
a mailman method. that's nice, but you don't really spot much
until you take fire, and there's a company behind every wall.
now since you gotta clear every ****ing house to get those point,
you end up like a magic vacuum cleaner salesman, get slapped
by every mad house owner with an MG.
oh...the third mission is fun though
and paper, don't get me wrong, i appreciate you work,
i just think that one is too much.
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damian, don't be so hard on yourself.
by saying new, i mean operational. NAMER is still not in full service yet.
for the cameras, i don't mean just TV, but thermal an IR and etc
for the tavor rifle, that's was the reason to develop the
tavor in the first place. the IDF tested it, and decided that it's better.
and spend his money to by it.
and most important, please don't tell me how to spell GIVATY,
as i am the one who speaks hebrew here.
it's like me telling you how to spell warsaw.
about the merkava 4 in lebanon 2006, friends who were tank co, told
me that they took 5-6 kernets. and they are alive to tell it.
anyway, everything i wrote is official publication.
cheers.
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the NAMER (TIGER).
new ifv based on the merkava mk1 body. able to carry 11 soldiers.
has a M2 0.5 cal mag, or a 40 mm grande launcher.
like the merkava, it has 4 camera's, day and night sight, AC, and a toilet.
the need for a heave AFV is vased on the merkava ability to
take sometimes 5-6 kornets before giving up, as learned from last 2006 operation in lebanon against hizbulla, or as called here: hizballons.
the assualt rifle:
and accuracy wasn't an issue....
http://img407.imageshack.us/img407/6493/3673.th.jpg' alt='3673.th.jpg'>
the tavor is currently used by GIVATY (purple beret) infantry regiment.
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you are the winner in my point of view.
thank you for a wonderful story.
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you were right lomir.
the AI group default was 1, so the mines just jumped to the
the group 1 setup zone. those who stayed at the right place just didn't have
a room anymore in the setup zone, so the default is stay were you at.
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Hi,
More, I have made a check to my scenario Assault Sidi Brahim (which is a stand alone battle, found in the El Derjine campaign, as well). The Red mines are placed where I choose to put them and they remained there. I don't have any set up area for the Red side implemented.
Cheers
that didn't work for me. i had so mark a setup zone for them.
though not all of them moved. just some. and without a pattern
i can predict.
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Setup-area!
gotcha, thx.
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i'm working on my own scenario right now and ran into
some kind of a bug. i've placed some mines in the center of the map,
but eventually they appear on the same spot at the far left side of the map.
i've tried several spots, different types, but nothing works.
any ideas?
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hi phantom. i played that twice.
some comments.
overall it's a nice scenario. a bit on the hard\very hard one.
coalition force are a bit out of firepower to handle the well dug in
syrians. i took casualties when trying to deploy a fire base in front
of the hill, and was missing firepower and ground control.
but when the syrians reinforcement arrived, with tanks and additional apc's
it thought i'm really out of measures to assault and clean the hill.
i think that you should consider some heavy armor for the USMC force. if i had tanks i would have take over the building in the left side, creating
a fire base that can be useful to handle the syrian reinforcement.
on the right side, the SLA group is too weak to take control of their side of the hill, especially when it's reinforced with additional infantry, apc's and tanks.
maybe some people will find that scenario challenging, but my opinion is
that if you need to play a game several time to achieve the goal then the
"live action" feeling of the game suffers.
i hope i was helpful.
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played that for a while. it was fun and challenging finding
an hide-out, but a while after the rescue force arrived i had the impression
it's gonna be a RPG-behing-every-tree style scenario.
and i just gave it up; a guerilla devision, that's what it was.
a great map though and playable for more than once, if you like this
kind of scenarios.
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A) BFC aren't big fans of photographs of dead bodies.
Camouflage uniforms wouldn't have been the typical garment of camp guards. SS=/= Holocaust
C) Why single out the SS as evil when the Wehrmacht hardly got out of the war smelling like roses.
Look, I find the fascination people have with the SS a bit... iffy. But let's not get hysterical, shall we?
i was thinking it stinks too, that's the reason for the reminder.
and no one smelled like roses in germany those days.
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Is this "I'm more sensitive than you" type of posting? Or just tasteless trolling? In any case, you are in the wrong thread dude.
this is what i think about cool SS uniform.
the picture is "tasteless", i agree.
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yeah guys, SS uniform are very cool.
get your memorbilia now!
New file at the Repository: GL Welcome to Sicily.zip (2013-11-21)
in CM Fortress Italy Maps and Mods
Posted
hey, come on. i take my hat off for everyone creating a scenario. really.
i know how hard it is. so, way to go Mr.X.
and yes it's 2nd rate spagetti soldiers, but...
i just that i hate close quarter combat. and CM doesn't simulate them very well, but this is another discussion.
anyway, the second one is great. but Mr.X, ***spoiler*** did you have to mine everything up?
i know you're were gigeling when you placed them.