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joeroma

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Everything posted by joeroma

  1. ok thanks, from the first scrennshoots it seemed to me, but evidently I was wrong. I will look forward to new updates on the game!
  2. I have a question: the infantry 3d models, I saw from the images that are the same as before. in the release of the game will be updated? I personally would like to see some 3d infantry models for new ! thank you
  3. I agree I too have had problems. I can not download more than 70 kb / s and are the fifth attempt. patience I hope that tomorrow can do it we hope
  4. I wanted to change the file explosion, to make the game a little more immersive and I removed the tracers, which I think were bad enough, all to make it a little more realistic. my little experience in military artillery, pointed out to me as the original explosions were too "poor", but I do not know if you put it in reposity do not believe that the interests of both.
  5. http://imageshack.us/photo/my-images/145/image5a.png/]
  6. I wanted to create a small mod to play with the Italians September 9, 1943 south of Rome, when the 21 Divisione di Fanteria "Granatieri di Sardegna" opposed to the Germans coming. In addition I have also uploaded images of my mod for the explosions that I think are much more realistic and immersive.
  7. the fact is that very often there were no ways do deal with enemy tanks and as a result it often happened that the campaign batteries were used in action against tank. the 75/27 was not a very effective anti-tank weapon and we relied almost exclusively the useless cannone da 47(inutile contro i carri americani)
  8. I do not understand why it continues to define, the hat, the Bersaglieri "funny"! the bersaglieri were and still are, a specialty of the Italian infantry, as are the Alpini and have a great reputation. the fact that the feathers are represented in the game, just makes the game more realistic.
  9. We agree, but I really have never said they were not worse or equal to line infantry, I just say that I think could not be considered fully Elite, like ParĂ  or Alpini or for example at the XXXI or XXXII Btg.Guastatori in North Africa just one example. Anyway, I was referring only to the period of WW2. The batt. carabinieri at that time not played combat roles worthy of being placed in a context like that of a game. However, it was an interesting discussion regards
  10. When you were conceived, the Bersaglieri were born as elite troops, like the tiragliatori,volteggiatori , Jager ecc. ,but later took on the role of troops "celeri", it is no coincidence that the various bersaglieri regiments were placed in so-called divisions Celeri. the paratroopers they cost 45 times what it cost the training of a line unit. therefore agree that the paratroopers were an elite or Alpine, but not very much agree on bersaglieri. regarding the carabinieri, were and remain, military police, so do not think they get well in the context of the argument. However, you are right about the rest, we can finally see the piumetto in the game. regards
  11. The previous picture was actually taken during the attack on the monastery hill in Greece. The piumetto was applied to the helmet, and was Gallo Cedrone though once there were two differences: the officers had the reflex blue, while the troops were green. Even for the Alpine applied ,and still applies, black pen. in the image below is my cappello when I was officer with black pen. Bersaglieri troops also were not elite, but they arise as light infantry and motorized infantry later. would also be interesting to see in the game also FEZ The fez was used very little in combat but was only supplied to the troops. The fez was a type of cap given by the French Zouaves sharpshooters during the Crimean War in honor of the bravery to bersaglieri.after became a hat used mainly in barracks or services not operating. but it would be nice to see him in the game! also had the Blackshirts but Fez was black http://home.comcast.net/~babela29/fez.html
  12. Waiting to see the new 3D models of the Italian infantry, I would like to bring to the attention the typical equipment of the Italian infantry. http://70.87.163.50/forums/showthread.php?t=448783 important was the "Zainetto tattico" (tactical backpack) m39. I hope that in the 3d models we have entered these details! a greeting
  13. I'm really curious to see 3D models of the Italian soldiers! From the first screen that appears above the ground is very well done and also the Italian veichle, although the 90/53 were very few! I believe that playing with the Italians would be very funny, especially because there were many divisions of infantry with a few really heavy armaments. I am really very happy that I'm Italian, you can play CM in this theater. I wait to see what they look like 3D models of the Italians. a greeting
  14. right. I was referring to all the special effects: I know that there were some nice mod, but I would not only change the skins, but the actual content. Explosions, smoke, dust etc. muzzle flash tracer. When an artillery shell bursts, it generates a huge amount of smoke, I was mountain artillery lieutenant and was shooting with the 105mm ,from what I remember, the 105 did a good show of smoke, therefore, time of dissipation of smoke and improved 3D models is not enough, in my opinion, textures put a "smoke "2d" and make it appear on the ground, is not sufficient. small arms are not those evil flames in front, but smoke .. it would take a bit more realism. Hi all
  15. I know that this topic is not important for most of you, but I was wondering one thing for developers: special effects. I was expecting something more honest, now I understand that this is not the most important point of the game, pointing to the realism, but are the same special effects that were in CMAK. I'm a fan of CM, and I think it's the best game of his class, but is not it time to update this aspect, which undoubtedly is not the most important, but that could extend the game a lot? We should expect something in the future? (Maybe a nice update);) hello all
  16. I wanted to ask you something: I watched the video for CMN for IPAD and I noticed that the effects (smoke, explosions, etc.) are very different from those for the PC version, now I wonder if you can have these effects also on the pc version?
  17. does anyone know if there is a Russian theater in the future? would be great. (maybe play with the Italians)
  18. if I may say my opinion, CMA is perhaps the best of all the titles in the series, for the moment. Although CMN is more complete, I like the historical period, and above the ground, and the lack, in contrast to CMSF, arms too "deadly". I also CMSF and CMN, but I do not like the Bocage, I'm sure the new modules as they happen, (I hope so much campaign russia?), It will be great
  19. I wanted to create new audio files, but I wanted to create them in stereo. I noticed that the file background is in stereo, but audio files are not shoot and must be in mono. You can create new audio files, such as explosions and shoots, in stereo? excuse my ignorance on the subject.
  20. I love France so much. I also have been an Italian army officer, Alpine infantry, and I personally met some French soldiers, exceptional. I've been many times in France, is a beautiful country. greetings from italy
  21. I personally like, in future, be able to play CMSF2, in a theater, for example, in the Middle East. Six Day War, Yom Kippur 1973, Lebanon 1982. I also once tried CMBN, but I do not like the bocage and are returned to Afghanistan and Shockforce. For me the important thing is that the next game is more directed towards a better "immersive", that is perhaps more attention to aspects of graphics and animations, which are not as important, but they contribute a lot to make the game more challenging. As for CMSF seems that will not be released new modules, patience ... I hope, as a Warrior, perhaps in the future will be issued a new patch that contains a list of vehicles, including Afghanistan, maybe. greetings
  22. I think there would be merit in expanding cmbfn: 1-create units that can supply the ammunition, for example trucks, creating, for example, various types,artillery ammo, or light ammo, no need to enter the interior of a truck drives to supply them. 2-can shoot with artillery or mortars in the map, even in places not visible directly, obviously with less precision, this was possible. 3-make it possible for modders can also change other things in addition to sounds, for example, give the possibility to modify the special effects, such as smoke and varied. what do you think? hello all
  23. sin, that there will be no release of other modules. then wait CMSF2 .......? hello all
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