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Wrath of Dagon

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    Wrath of Dagon got a reaction from Bulletpoint in Gun damage on SU-100   
    I'm playing Rites of Spring CMFR as Soviets against AI (latest update). Half way through battle 4 of my SU-100's have damaged guns. It's hard to believe the gun mantlet would be designed to deflect the shell into the gun! Something seems to be wrong with the model, perhaps the gun mantlet is convex instead of concave. Also one of the SU-100's was knocked out immediately, perhaps a lucky shot, but another one was abandoned by the crew and the Panzer IV pumped round after round into it but never destroyed it, seems like the armor in incredibly good   (the gun was damaged of course).
  2. Upvote
    Wrath of Dagon got a reaction from sandman2575 in Feature request/suggestions to BF   
    It would be nice if we finally got topographic overlay option. It's quite hard to distinguish gradual elevations right now.

    Also, why do the crews of knocked out guns still have the gun icon? That's very confusing, they should have the regular crew icon just like knocked out vehicle crews.
  3. Upvote
    Wrath of Dagon got a reaction from Bulletpoint in Feature request/suggestions to BF   
    So I'm probably wasting my time since developers don't seem to read this, and also I've already asked for this and was told I'm playing the game wrong, but I have more information now. At issue is area firing on a machine gun or ATG another unit has spotted, lets assume the player is using a tank. Once you click on the tank you don't see the target any more, so area firing on the target is a long and tedious process, you have to target as best you can, click near the target so you see it which shows where approximately it is relative to the target line, go back to the tank and click on it, go back to the target and adjust the target line as best you can, click near the target again and so on. I don't see what else you can do, since a tank often will not see a machine gun at all, and by the time he spots an ATG it'll be destroyed since ATG will almost always spot him first. Supposedly this is realistic since it hinders Borg spotting. But in fact when Soviet tanks supported infantry, once the infantry spotted a target, they would either fire a flare or tracer rounds at it, to indicate the target to the tank. Even if the tank didn't spot it at that point, it would still area fire on the indicated spot. They had to do something like that, or their tank support would be useless, in other words they behaved exactly as a player would.
     
    It's not necessary to show the target to the tank since he shouldn't be able to direct target unless spotted himself, but the base of the target could be shown to help area target. Also the tank should get a spotting bonus once the target has been spotted by another unit.
  4. Upvote
    Wrath of Dagon got a reaction from Bulletpoint in Feature request/suggestions to BF   
    Another thing, why is there no move to contact anymore? Doesn't make sense they keep moving after coming under fire or seeing an enemy. Hunt doesn't work well for this, it's too slow, they get tired too quickly, and they stop if they hear a shot a mile away.
  5. Upvote
    Wrath of Dagon got a reaction from MOS:96B2P in Feature request/suggestions to BF   
    It would be nice if we finally got topographic overlay option. It's quite hard to distinguish gradual elevations right now.

    Also, why do the crews of knocked out guns still have the gun icon? That's very confusing, they should have the regular crew icon just like knocked out vehicle crews.
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