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Combatintman

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  1. Like
    Combatintman got a reaction from LuckyDog in Mission Briefings   
    I was hoping for this one myself ...

    Some might say it is appropriately metaphorical for this thread ... 😉
  2. Upvote
    Combatintman reacted to MOS:96B2P in How to use the SPW 251/16 Ausf, D (Flammpanzerwargen)   
    IMO they are most useful for finishing off a suppressed OpFor and/or through a building wall (the flame will penetrate a solid wall).  You could use a tank for the same purpose but a flamethrower is very effective and will not harm friendly troops nearby.  So if you have stubborn OpFor in a position that won't break and run who are taking a long time to die suppress and burn will often work. I usually use the target briefly command. 


    And just because....

    Even better ................. a flamethrowing tank....

     

     
  3. Upvote
    Combatintman got a reaction from George MC in is backing up a good un-bogging practice?   
    Apparently coincidence according to a thread of many many many years ago which I cannot find.  However, what you do in your description above is exactly what I do when my vehicles bog.  Sometimes I get lucky, sometimes I don't.
  4. Thanks
    Combatintman got a reaction from kohlenklau in Help With Map Overlay   
    It's okay mate I have saved your a55 - so you can concentrate on a true British military icon of the early war period for your 1940 efforts ... Jones's van (Dad's Army) - Wikipedia
     
  5. Thanks
    Combatintman got a reaction from kohlenklau in Help With Map Overlay   
    Yes mate - very good indeed, you captured the essence of the place in your map brilliantly.
  6. Upvote
    Combatintman reacted to kohlenklau in CMRT FRANCE 1940 MOD   
    The DAR is being held over at the other thread. Join us if you like. 
     
    CMRT BEF1940 MOD
    GREEN JACKET'S BRIDGE
    The following series of PBEM screenshots and commentary is respectfully dedicated to the actual man who led the British forces at the battle portrayed...2/Lieut Robert John Barr, MC.

    Barr, Robert John - MC
  7. Upvote
    Combatintman reacted to kohlenklau in HOW TO MAKE A BIG MOD (TEST DUMMY LOG)   
    CMRT BEF1940 MOD
    GREEN JACKET'S BRIDGE
    The following series of PBEM screenshots and commentary is respectfully dedicated to the actual man who led the British forces at the battle portrayed...2/Lieut Robert John Barr, MC.

    Barr, Robert John - MC
    Rank : Captain Army Number : 92683
    Unit : 44th AA Bn, 579th LAA Regt
    Biography :
    Educated at Stamford School, Bobby Barr played rugby for Leicester Football Club 241 times between 1928 and 1938, and was Captain 1936-38. He also played once for the Barbarians F C in 1935, and three also times for England. He also played cricket occasionally as a wicketkeeper/batsman for Leicestershire CCC's 2nd XI. Commissioned 2Lt in The Royal Engineers on 19.7.1939, he served in 44th (The Leicestershire Regiment) Anti-Aircraft Battalion RE (TA), which converted to a Searchlight Regiment RA in 1940. Serving in a different unit he was captured in May 1940 during a rear-guard action at Boulogne, and was awarded the M.C. for ‘gallant and distinguished service in the defence of Calais in May 1940’ (L.G. 20.9.1945). He was a prisoner of war in Oflag VII B as at 28.2.1943, where at Eichstaet in Bavaria he was a member of the escape committee and escaped himself, being captured four miles from the Swiss border. He was repatriated in 1945. In 1949 he was serving as a Captain in 579th (The Royal Leicestershire Regiment) Light Anti-Aircraft Regiment RA (TA) in Leicester. After the war he founded the hosiery brand-label manufacturing firm of 'Barr, Ratcliffe and Co' at Sileby and Oadby, and became a member of the Worshipful Company of Framework Knitters. For Leicester FC he was Team Secretary 1946-57, Honorary Secretary 1957-62 and President 1962-65.
    He died in 1975, aged 68 years.
    The above information is from the below link.
    https://royalleicestershireregiment.org.uk/entity/71117-barr-robert-john-mc?q
    On the 23rd of May 1940, the invasion of France was just shy of two weeks in progress. The First Panzer Division had fought through the Ardennes and then through Sedan towards the channel coast. The Division's Kampfgruppe Kruger was now headed east, south of Calais, towards Dunkirk - where the BEF was assembled for possible evacuation under Operation Dynamo. The War Office sent reinforcements to Calais by ship from Dover (a battalion of tanks {3RTR} and roughly 3 battalions of infantry). The confusing story is very well told in Airey Neave's "The Flames of Calais"...
    "Kruger's assault group of the First Panzer Division continued their advance eastwards. After he had beaten off an attack by the Third Royal Tank Regiment between Hames-Bouceres and Guines, his light tanks  advanced to the St Omer Canal at Les Attaques, eight miles due south of Calais. These light tanks were reported to 2/Lieut. R.J. Barr, commander of C troop, 1st Searchlight Battery, at Ferme Vendroux, south of Coulogne, at noon. They were making for the canal bridge at Les Attaques. With about fifty men, Barr doubled back through Coulogne to hold the canal bridge and crossroads, where he formed a road-block with a three-ton lorry and a bus. After sending for reinforcements from the 2nd Searchlight Battery at at Pont de Coulogne he waited for the German tanks..."
     
  8. Upvote
    Combatintman got a reaction from George MC in How battalions re-organize after casualties ? (Ukraine ?)   
    Correct a Rhodesian stick was four guys - stick leader, two riflemen, and a MAG gunner.  Why - That's how many people fitted into an Alouette III G-Car.  However, that stick would be at least one of three and or possibly four dumped onto the ground.  Later in the conflict, para sticks were deployed from a Dakota adding another five or six sticks to the mix.  The key factors were however:
    An Alouette-III K-Car with a commander on board who could see the battlefield and a 20mm cannon.  That would orbit the contact zone and target the enemy accordingly with the 20mm while the commander could see for himself where his own troops and the enemy troops were located and issue orders appropriately. A Lynx light strike aircraft would also be orbiting the contact zone and would either initiate the contact or strike as directed by the commander in the K-Car. Superior training. High motivation. Close cooperation generated by familiarity with working with each other. Numbers are not the be-all and end-all by any stretch of the imagination - well-trained troops, used to working together, commanded by someone who knows what they're doing with good situational awareness having support assets on call will always deliver out of proportion to their physical numbers.
  9. Like
    Combatintman got a reaction from chuckdyke in How battalions re-organize after casualties ? (Ukraine ?)   
    Correct a Rhodesian stick was four guys - stick leader, two riflemen, and a MAG gunner.  Why - That's how many people fitted into an Alouette III G-Car.  However, that stick would be at least one of three and or possibly four dumped onto the ground.  Later in the conflict, para sticks were deployed from a Dakota adding another five or six sticks to the mix.  The key factors were however:
    An Alouette-III K-Car with a commander on board who could see the battlefield and a 20mm cannon.  That would orbit the contact zone and target the enemy accordingly with the 20mm while the commander could see for himself where his own troops and the enemy troops were located and issue orders appropriately. A Lynx light strike aircraft would also be orbiting the contact zone and would either initiate the contact or strike as directed by the commander in the K-Car. Superior training. High motivation. Close cooperation generated by familiarity with working with each other. Numbers are not the be-all and end-all by any stretch of the imagination - well-trained troops, used to working together, commanded by someone who knows what they're doing with good situational awareness having support assets on call will always deliver out of proportion to their physical numbers.
  10. Upvote
    Combatintman got a reaction from Sgt Joch in How battalions re-organize after casualties ? (Ukraine ?)   
    Correct a Rhodesian stick was four guys - stick leader, two riflemen, and a MAG gunner.  Why - That's how many people fitted into an Alouette III G-Car.  However, that stick would be at least one of three and or possibly four dumped onto the ground.  Later in the conflict, para sticks were deployed from a Dakota adding another five or six sticks to the mix.  The key factors were however:
    An Alouette-III K-Car with a commander on board who could see the battlefield and a 20mm cannon.  That would orbit the contact zone and target the enemy accordingly with the 20mm while the commander could see for himself where his own troops and the enemy troops were located and issue orders appropriately. A Lynx light strike aircraft would also be orbiting the contact zone and would either initiate the contact or strike as directed by the commander in the K-Car. Superior training. High motivation. Close cooperation generated by familiarity with working with each other. Numbers are not the be-all and end-all by any stretch of the imagination - well-trained troops, used to working together, commanded by someone who knows what they're doing with good situational awareness having support assets on call will always deliver out of proportion to their physical numbers.
  11. Like
    Combatintman got a reaction from chuckdyke in How do auto surrenders work?   
    Nope - it is as @IanL has explained.  If I don't want one side to surrender in a scenario I am making then I bung in reinforcements that do not arrive.  It has nothing to do with point values it is about the number of troops and auto surrender is triggered when the side in question loses about 65% of its starting head count.
  12. Upvote
  13. Thanks
    Combatintman got a reaction from Flibby in Key Terrain and Avenues of Attack   
    I'm a rubbish player to be honest - mainly because I spend more time in the editor than actually playing scenarios.  I am very much like you - I totally get the theory, planning and tactics piece but never seem to be able to convert that into anything other than scraping victories with huge losses if I'm lucky.  What I will say though is that many players from what I see on the forum chats just struggle with the concept that people get killed in combat and get fixed by trying to avoid them altogether.  This leads to a paralysis in both planning and execution.  I think there's an element of that on show here and personally I wouldn't worry too much about it - as you say, sometimes "you just have to get on with it."  There are ways in which you can reduce the risk of course - suppression via direct and indirect fires, covered approaches, feints/deception (which only work when playing a human), obscuration, attacking from an unexpected direction, attacking a weak point or all of them combined.  Which ones you use all depend on the detailed ground and the resources you have available or the resources you are prepared to commit to that particular part of the operation/plan/scheme of manoeuvre. 
    In the tutorial, I used suppressive fire on Objective FRITZ to allow my force to cross the gap that I assessed would be covered by fire from that position and the whole scheme of manoeuvre from there on in was to use manoeuvre along a mostly concealed approach in order to attack the position from an unexpected direction.  The close assault piece in the woods was assisted by the concealment provided by the woods and me employing fire and manoeuvre using direct fire from the dismounts leapfrogging forward and their parent half-tracks.  It was one of my few CM triumphs.
  14. Upvote
    Combatintman got a reaction from A Canadian Cat - was IanL in Key Terrain and Avenues of Attack   
    Like this ...
     
  15. Like
    Combatintman got a reaction from chuckdyke in Key Terrain and Avenues of Attack   
    Like this ...
     
  16. Upvote
    Combatintman got a reaction from A Canadian Cat - was IanL in How do auto surrenders work?   
    Nope - it is as @IanL has explained.  If I don't want one side to surrender in a scenario I am making then I bung in reinforcements that do not arrive.  It has nothing to do with point values it is about the number of troops and auto surrender is triggered when the side in question loses about 65% of its starting head count.
  17. Like
    Combatintman got a reaction from PEB14 in How do auto surrenders work?   
    Nope - it is as @IanL has explained.  If I don't want one side to surrender in a scenario I am making then I bung in reinforcements that do not arrive.  It has nothing to do with point values it is about the number of troops and auto surrender is triggered when the side in question loses about 65% of its starting head count.
  18. Upvote
    Combatintman got a reaction from MOS:96B2P in How do auto surrenders work?   
    Nope - it is as @IanL has explained.  If I don't want one side to surrender in a scenario I am making then I bung in reinforcements that do not arrive.  It has nothing to do with point values it is about the number of troops and auto surrender is triggered when the side in question loses about 65% of its starting head count.
  19. Thanks
    Combatintman got a reaction from kohlenklau in CMFI BEF 1940 MOD NOW IN PROGRESS   
    Yes - lots of quirks like that across the British Army and the Household Division in particular.
  20. Upvote
  21. Like
    Combatintman got a reaction from 37mm in Shock Force 2 Unofficial Screenshot And Video Thread   
    I'm going to have to make some more scenarios at this rate mate ... 😉
  22. Upvote
    Combatintman got a reaction from AlexUK in Shock Force 2 Unofficial Screenshot And Video Thread   
    I'm going to have to make some more scenarios at this rate mate ... 😉
  23. Upvote
    Combatintman got a reaction from dan/california in Dead spotters calling in fire missions - Engine bug or mission design?   
    Well put it this way - this mission has an AI bombardment plan set up and the air assets are available at mission start.  However the AI bombardment plan has no action squares painted dead centre of the map area where the centre of the blue circle is plotted from the observing unit during execute.  As there is no other way for for a scenario designer to hard code strikes by off map indirect fire and air assets, my educated guess is that this is just what the Tac AI does when it has a combination of a unit eligible to call air in and air assets available.  I will add that no units on the opposing side to the air controller and aircraft presented themselves anywhere near the targeted action spot that is the centre of the blue circle.  
  24. Upvote
    Combatintman reacted to 37mm in Shock Force 2 Unofficial Screenshot And Video Thread   
    Playing @Combatintman's Iraq War scenario "Mullah Fayyad" with the recently released SF2 'All in One' & its "Road to Baghdad" inspired MENA option...
     
  25. Like
    Combatintman got a reaction from wyskass in Does anyone enjoy MOUT   
    Some clearly love it but I'm not a fan to be honest so don't feel alone - give me armour and a lot of room to play around with and I'm as happy as a happy thing.
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