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Combatintman

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Everything posted by Combatintman

  1. Nearly a year since this ... http://community.battlefront.com/topic/126413-loads-of-cmsf-mods-in-one-download-here/ Or two months since the proposed solution in November last year, being rehashed here, was discussed so I doubt that you are trying as you assert. If size is an issue then why not, whenever somebody asks the whereabouts of a mod/scenario/campaign that you have, test it to see if it works and if so, upload it to TFGM giving credit to the author? I'm struggling to understand why offering a solution other than one that has not borne fruit, in the two months since it was discussed at the link above, indicates an unhelpful attitude.
  2. How is my suggestion of one upload a day unhelpful? I'm actually saving you the cost of buying a DVD or BU drive and paying the postage. No need to thank me.
  3. Seriously, this and many other of these 'where can I get such and such mod' threads would be killed off if those that had them just posted them to the Scenario Depot and it would save these discussions about dropboxes or 'can I PM you' or 'what's your e-mail' or can you burn it to a DVD because I've got 200 million terabytes of mods' or whatever … and all of that nonsense. Please … if you've got mods from way back when - just do this …. If you've got lots of them lurking on your hard drive and that seems daunting, I agree so why not upload one a day, or whatever suits your lifestyle/routine, and ensure that you give credit to the original mod maker. Now I appreciate that part of the issue is that the repository closed down and that similar could happen if the Scenario Depot closes down in the future but both the Repository and Scenario Depot seem to be more enduring than Dropbox links and I haven't had a computer for 8 years with a DVD drive. If they do close down, something else will pop up and when it does, then why not upload the stuff again? I'm obviously missing something here and no doubt somebody will tell me what I'm missing but if the solution is more 'anybody got a new link for this scenario, mod, skin' then forgive me if I am sceptical that this is the way ahead because it quite clearly isn't working.
  4. I stumbled across it the day before yesterday while looking for something else so no as far as I am aware. The publication lives somewhere on the US Defense Technical Information Center's webpage, you may find more there but of course you may not. Hope that helps.
  5. I think the British military started sending people to Cyprus around about 2006-2007 - I know there was talk of us going there before going home when I finished my first Afghanistan trip in 2007 but in the event it never happened. All three of my trips (Afghanistan x 2 and Iraq x 1) with the Australian Army from 2011 onwards involved about two or three days hanging around in a benign environment in the Middle East before going home. A Psych screen in Theatre was mandatory and a second Psych screen in the benign Middle East location was mandatory. On RTA (Return to Australia) going to work for three days minimum before going on leave was mandatory as was a further Psych screen between 3 and 6 months after RTA.
  6. Well how about some light reading here: https://apps.dtic.mil/dtic/tr/fulltext/u2/a446651.pdf Some really good stories, in which no one gets hurt, of the frictions of warfare from real life commanders.
  7. It depends how the scenario designer has set up the VPs, in simple terms there is a relationship between 'Destroy' objectives and 'Exit' objectives. As an example the designer could not allocate any VPs at all to dismounts carried in the BMP but set the BMP as a 'Destroy' objective. In this instance, the dismounts could stay or exit the map and there would be no impact on the VPs; however the BMP and its crew must exit the map to gain the VPs. If, as in this case, the BMP is immobilised, you will get a percentage of the allocated BMP-related VPs for any crew that exit the map. Page 21 of the engine manual has this to say about it: If the enemy has a Map Exit Objective, then you will gain points for all designated Destroy/Destroy All units that do not leave the map before the battle is over.
  8. Not quite step by step but I always think it is helpful for people to know how things are put together to give them a better understanding of how the editor works and to encourage more potential scenario designers to make that first leap. Once you get started, like most things in life, the mechanics get easier. The problem is though that the more you do it, the better you want to be at it. Anyway, thanks for the observation.
  9. As my replacement said to me (predictably in the mess) about two years after the event - 'I had a great tour and a great handover because if noting else, at least I knew where all the bars were before you left'.
  10. You could always try MILSKETCH http://www.historicalsoftware.com/downloads/
  11. The essence of warfare is friction. You're the commander so you want to reduce friction so go and look at the map, work out where you want to look to support your scheme of manoeuvre and assign assets accordingly. Read my planning tutorial or Bil Hardenberger's blog or any of his AARs.
  12. @Chops CMSF 2's original release isn't a patch so I doubt there's going to be anything that says what has been fixed. Information on the CMSF2 v2.01 patch was posted by Steve on the CMSF 2 patch thread ...
  13. @MOS:96B2P thanks for the feedback - your experience by the sounds of it pretty much replicates the bloodbath turn I had in the test I was talking about. The Falklands - now you mention it, there is a slight Port Stanley feel to it but there is not a wind strength setting in the editor strong enough to do the place justice. I think most of the time I was there the wind strength was 20-25 kts minimum. I remember walking back from work to what we called the Death Star which was where all of the accommodation, messes and bars were. A distance of about 400m and by the time I entered the Death Star my face felt as if I'd suffered a stroke in that one side of it (the side facing the wind) was completely numb. I take my hat off to anybody who fought there, it is a fight just to exist, let alone actually engage in combat.
  14. Thanks mate - interested to know which was the trickiest of the assaults from your perspective. Apologies for the AI surrender by the way but in this instance I just didn't see it as credible having a unit fight to the death on an isolated island using the 'reinforcements that never arrive' trick. It looks like you paid a fairly high price casualty-wise which certainly happened to me in one of my tests - I went from having lost only a couple of guys in one turn to being on the wrong end of a bloodbath the next! Glad you enjoyed it anyway.
  15. Set your desired building that is not to be attacked as Preserve objective but you are right, you can never legislate for what players will do in a scenario. People of course do rebuild but if some comedian flattens a Preserve objective compound, it is probably unrealistic to expect that it would be rebuilt in the timeframe of your campaign.
  16. This ignores the fact that the crew doesn't stop everything to rerun the strike footage. There are small matters of making sure the airframe is in the right airspace, that the sensor is covering the tasked NAIs and TAIs, comms are maintained with the supported callsign and the airspace controller, that they have situational awareness of the common operational picture as well as steering the airframe. Sure they will probably see the footage again in the mission debrief once the mission is over but to imply that they are routinely going to rerun 'kill TV' is disingenuous.
  17. Back to the persistent damage and infantry only points … I disagree mainly because infantry only fights in Afghanistan for the most part operate in an environment where offensive support of some form or another (air, aviation, mortars, rockets and conventional artillery) is on tap. Generally the CONOP won't get signed off unless this kind of support is in place so it would be unrealistic in the majority of cases for any unit to step outside the wire without the capability to whistle that kind of support up when required. Inevitably, and I made a mission depicting such a circumstance, there were some well-known occasions when the offensive support either wasn't properly teed up, arrived late or the coordinating HQ misread the reporting that was coming from the ground leading to non-arrival or confusion. However, for this to happen to the unit in the proposed campaign every time it steps outside the wire is stretching credulity to the limit and therefore killing immersion. There are of course techniques that can be applied relating to realistic concerns about collateral damage and the policy of courageous restraint implemented towards the back end of the NATO involvement but ultimately that firepower is still going to be on call and will be used where ROE permits which means that buildings and compounds are going to get dropped. All of this ignores dynamic compound entry using breaching charges which is another thing that is going to create persistent map damage. A perfectly viable way to nail this campaign is to have the unit newly arrived in its newly established FOB and then have a series of missions where it extends its security bubble. In the schematic below, there are nine separate maps which would be say anything between 1km x 1km and 2km x 2km. Mission 1 sees the unit securing its FOB properly and then the remainder are extending that bubble by patrolling or knocking over the insurgents in the villages (or outside them if you prefer) in each box. Each mission doesn't have to be of this type and could involve things like a hard knock on an identified insurgent commander's compound or maybe doing route clearance and security for a resupply convoy coming up a route leading to the FOB or whatever else takes your fancy. The bottom line though is that you get realism without bumping up against the persistent map damage issue, which certainly for me is an absolute immersion killer.
  18. The Scenario Depot lists uploads there by game title which allows you to download by game title. Your dream is within reach.
  19. Agreed all, too right mate. Barbarossa not released yet then I assume?
  20. You also don't need them to knock up briefing maps and images. I do all of my stuff in Powerpoint and Paint.
  21. Looks like we've got ourselves the basis of a plan, especially if we get an updated Africa Mod from MikeyD. The biggest block I'm facing is that 90% of my books are in storage right now. Alex Binda's Rhodesian Light Infantry and Rhodesian African Rifles books (especially the latter) have some good stuff to use as the basis for scenario creation. I got his book on the Grey's Scouts (The Equus Men) for Xmas but I doubt we'll see horses in CM anytime soon!
  22. Nice work mate, doing the Rhodies first then? Might have to switch fire from Cassinga to the Mudzi Raid http://rhodesianafricanrifles.co.uk/counter-punching-on-the-mudzi/ It can be found on Google Earth (image below as it appears today) here: 17° 0'25.08"S 33° 3'32.83"E
  23. Just reading the solution to 'Tactical Passage at Wilcox' mate …
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