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MikeGER

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Posts posted by MikeGER

  1. First I have to say I loved the playthrough YT vids of the upcoming Black Sea  B)  and watched them all in the meantime  :)

     

    Now, when I start browsing back and watch Red Thunder vid, or fire up my RT copy (with latest patch) I have the 'impression' the landscape/maps in Black Sea  vids looked somehow richer/nicer.  But I can't pinpoint it.

    Are there any significant changes made from RT to BS in this section?  ...or does it all boils down to the map-design and all the effort spended making them look so 'natural'?  

  2. I don't think so.

     

    Modern systems can find out from what direction they are being lased. That means that they will probably spot you if you lase them. So, unless you can kill it fast, lasing something is a complicated way of committing suicide.

     

    I think giving specialist squads a M203-swap simple laser 'illumination'-module (mounted under a rifle witch has also a sufficient optics to aim the laser) to fool tanks in the far out to exhaust their smoke and to disrupt them would be a good tactic.

    Of course you do it out of a "Wechselstellung" ! or an observation spot that will be vacated then

  3. Para, i am locking forward to your project :)

    ..and thought about the landingcraft dilemma

    here's a test of carefully 'submerged M3s' facing with the backside to the beach and the front a little deeper in the water

    doesnt look to bad from the distance...

    http://img641.imageshack.us/img641/8730/beachtest1.jpg

    or even zoomed in

    http://img217.imageshack.us/img217/6260/beachtest2.jpg

    what you think?

    Regards

    Mike

    (PS: when i try to caputre a screen the smoke (first pict, right M3 burning) doest get captured?.... strange)

    on a side-note

    playing with fording tiles ... its possible to submerge a infantry unit compleatly ...and they came walking out of the water ... so 'frog man'/ 'commando' / 'beach recon' / UDT -scenarios, with an according uniform-mod could be possible...

  4. When the dust of the Normandy release will have settled (and the first patch addressing some minor issues that may show up - or not, has been done also) is there a chance that some of the improvements will reach CMSF with a final patch too?

    Whats possible, whats not?

    I know the usual Battlefront response is: "Investing time in that would delay the 'Brits vs FJ+SS module' for Normandy, so ... unlikely" ;-)

    but from a marketing point of view, a lot of old CMx1 users are coming back and may decide after some time in Normandy, they want to go 'modern' too and it would be a good selling argument that SF+Modules (and CMA) would have been brought to the same standard.

    Well, its all about money these days, so i would even pay - lets say $9:90 - for a 'Full Normandy Features & Graphics update' Module for CMSF

  5. "

    mapping something like zoom or pans to a variable input like a joystick hat or throttle could give a much more user friendly experience

    crowbar,

    your post inspiered me to finally upload my CMBN+ TrackIR video (see forum)

    even so i had planed to make a better much honed one befor going public ... but not enuf time yet

  6. mmmh ...more realistic?

    how about a house rule (or an extended setting in the menu in the future ) above 'Iron Mode' ...lets call it 'Tungsten ;-) '

    after the setup-phase (where the camera is free as usual) when the clock starts ticking down,

    the camera always stays fixed to the selected unit in follow mode and over the shoulder height ( "Tab" and "1" and "2") no zooming, gliding, only camera turn and tilt (Left, Right, Up, Down key)

    i have to test that...

  7. ...and another 'technical-orientated' ;-) immersion question

    How about TrackIR support for CM:BN?

    did anybody tried to further enhance the immersion of CM2 'simulations' with a TrackIR?

    I did some first workaround experiments using Trackmapper (a free utility) to slave the Left, Right, and Tilt-Down panning keys to the head movement and it works ...'ok' ... but a mutual in-game support would be much better

    IMHO Combat Mission is more a simulation then 'just a game' so i think its a valid suggestion...

    regards

    Mike

  8. Hi

    will CM:BN (and does CMSF and CMA already) support 3D stereoscopic view with the kit from Nvidia?

    since Thursday i am sporting a brand new 27' TFT + shutter glasses, and the 3D-driver reports 'Combat Mission' with the CMA icon in the 'supported installed games window' ...

    so i am only using the CMA Demo for testing 3D on a Vista partition,

    with no success yet :-/

    (my full games + modules are still installed on an older XP partiton. and i dont want to fiddle with the eLicence thingy just for fancy display test purposes, ...never change a running system! ;-) well, i will migrate with the installed CM2 engine games to Vista or W7 when 3D is supported)

    Does anybody gained already some 'stereoscopic experience' with demos or full CM2 engine titles yet?

    What the plans with CM:BN?

    regards

    Mike

  9. Battlefront/Steve, 200 posts 6820 views in this thread !

    (2nd most viewed non sticky in the forum)

    Now with the ceasefire in place... Isn't it time for ordering us all a nice little IDF module from your 3rd-party-contractor to buy? (no delay for Normandy so) ;-)

    I just quick-browsed the back story in the manual again. I think there is still some wiggling room for IDF-action at the Lebanese and Golan boarders, even a preemptive-trip into Gaza to keep that place quiet, while the USA and Allies deals with Syria, could have been possible...

    btw, did Battlefront ever got some heat from Syrian officials, Syrian citizens or even threats from radical Muslims (more then we fellow Westerners already get on a daily basis for - living our lives - reprinting nice caricatures - having troops deployed in Afghanistan - or more or less supporting Israel...) for releasing an 'entertainment product' which is just as much a piece of fiction like an Hollywood movie or an A.McNab or R.Marcinco novel?

    No need to shy away.

    Israel with its high number of English speaking vets, reservists and active duty personal would be also a prosperous market for the whole series. It doesn't has to be in Hebrew either ;-)

  10. @Ali-Baba

    Immersion, its an ongoing conflict

    btw: cant wait to play 'Brits vs Taliban' on maps based on 1:1 modeled existing 'historic' places too

    I wish there were an auto-map-generator tool were anybody could mark a 4x4 km place on google earth and after some heavy calculation (and maybe a small fee to get high-res data) it spit out a raw-CMSF map

    @Sergei

    nobody is forced at gunpoint to download a certain map, mod, or a scenario from the repository ;-)

    how would you like these:

    - rescue missions where 'IDF' special forces have to free long time (or fresh) captured soldiers. They have to go in, and they cant flat the whole area either

    Could be Red on Red also if they disguise as Pallies too (Hague Convention doesn't apply, Hamas is not a legit fighting force, and Hamas gave a damn about it anyway)

    - or based on your political scenario:

    while a 'media-war enforced' cease fire between IDF and Hamas is just about to be kicked in, Mossad secretly rearms a 'Fatah militia battalion' that they had let infiltrate into Gaza before unarmed in chunks as 'aid workers' and those start to get even with the remaining Hamas and fight to throw them out (may include a Mossad agent to call in some limited support as FO)

    Hamas goal: the remaining high figures have to reach a string of exit-points on several connecting 1:1-Gaza maps (last exit point is where they might be evacuated to Syria or Iran finally = end of campaign)

  11. IMHO: Its a very interesting asymmetric conflict for a simulation: a user made scenario(mod), with population density high, and victory condition with minimal Blue (Israeli) casualties, and buildings to be preserved, lots of artillery/air support,... playing as Hamas could be also a challenge and an unusual tactical perspective for a 'i used to play mostly blue-side' wargamer. I have to admit I like tactical simulation of ongoing conflicts -> more immersion

    Merkava Mk 4

    hmm.. anything with a 120 smoothbore canon, no reactive armor, and a good optic will do.

    there are no tank battles, its used in an infantry support role only, so its more important to get the fitting protection-level against the Hamas AT arsenal right, so maybe M1A2. Does a IDF Namer can take more beating then a Bradley?

    Maybe one dedicated map wizards around here is even able to produce 1:1 representation of the north eastern Gaza strip with one or two very large map from google-maps-images.

    Now that would be a real treat!

    ...even if we have to send in the Marines or US Army (and soon the Brits:)) for tactical simulation purpose

    The area will remain hot for years to come, so it would not be a waste to have some 1:1 Gaza-maps

  12. I was playtesting the new 1.11 behavior with Webwings nice infantry heavy Red Pepper Scenario (i really liked that map already from the Crossroads-Campaign, so i used that very familiar map to notice the differences best)

    I found it difficulty to handle all the 'resupply' micromanagement of my units and a distraction from the real task fighting the battle ...its very demanding (at least for me) with 1.11 ...so i came up with this proposal.

    Auto Resupply Button

    If the 'Auto Resupply Button' of a unit in the organization menu is highlighted and the unit runs out of standard ammunition and is not heavy suppressed, the unit dispatch 1-3 guys, depending on the size of the unit, to trace a path using quick movement to the nearest unsuppressed vehicle which 'may have' appropriate ammunition stored. The vehicle should not be more then 250m ? (t.b.d, lets hear what the vets have to say) away.

    The ammo-carriers enter the vehicle. If they find the vehicle already looted, they trace a path to the nearest vehicle from the position of the empty one, but only over a distance that make sense. (lets assume 3 trucks parked with a spacing of 50m in a yard , they went from one to another to fullfill their duty but don't run over half the map from empty truck to empty truck) Then they trace a path back to reunite with their unit.

    What do you guys think about it?

  13. na, 1.12 will support Battlefronts newest secret item: the CM-BSS-module (Combat Mission Battlefield Smell Simulator)

    The first hardware module for CM!

    The USB connected devise comes with a small silicon hose you strap to the mike-beam of your headset, and a pump generates a tiny stream of air which gets enriched, fitting to the action on the screen, with different fumes from a multi-chamber cartridge module (similar to what already known from your generic color printer)

    the synthetic flavors released will be a mixture of: blood, sweat, tears, diesel, cordite, JP6, burning rubber, burning plastic, human feces, puke, landfill, rotten water, burned wood, oriental market, cheep tobacco smoke, goat stable, ...to name a few to enrich your 'being there' grog experience...

    sorry, red wine, spilled champaign and french perfume will be spared for the Normandy set... ;-)

  14. Technically of course, the plural of "agenda" is "agendae." It's a Latin thing...

    on a side note

    technically of course "agenda" is already the plural of "agendum" which means 'thing to do' derived as a gerundive from the verb

    "agere" = to do ;)

    Gents, every time i read the CMSF-Forum i am delighted with the quality of discussions going on and i learn something new, with topics spreading from international affairs down to the latest equipment-upgrade recommended for personal use when getting deployed.

    salus ubi consilium !

    PS: bets being taken, how long will it take until the first 'The Cross Border Raid - Scenario' surface at CMMoDs? :)

  15. Prince Harry

    This guy has guts! and the Brits can be verry proud of him.

    (well, he will be in the game but for security reasons you never know when and where ;) )

    now seriously i would like to see:

    The Regiment with their older customized Landrovers 110 and the newer HMT 400 DPV

    cant wait for the new module!

    I guess i would even buy a CMSF "Pontificia Cohors Helvetica" -Module on release day if the halberds are modeled well :D

  16. Damn !

    How about a nato module ( ie German / French ) ???? ..... But that would be ridiculous as the two countries in question do not enter fights ...ie Afghanistan.

    :rolleyes:

    pal, your knowledge of ongoing conflicts is ridiculous :rolleyes:

    (you better off with SIMS, like you claimed :-P)

    Do you think an IED triggered in the northern sector is less deadly then one in other parts of that war-torn country?

    Germany has the 3rd biggest contingent in ISAF and just added up to 4500 soldiers including SF and QRF-tasks

    You also dishonor our 28 fallen soldiers (and 3 police officers) so far and the 24(?) French fallen in the line of duty!

    PS: i would buy an Israeli module on release-day, just like i did with the Marine Modul, which is GREAT! :)

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