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Marwek77 aka Red Reporter

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Posts posted by Marwek77 aka Red Reporter

  1. 2 hours ago, Bil Hardenberger said:

    Short answer:  I haven't made a gridded mod for CMCW yet... not sure when I'll get the chance to do that.  Sorry.. but I'm sure some other enterprising modder with more free time than I have will oblige in time.

    Bil

    Thank you for your short answer :) Looks like CMCW is not in love with modders yet...

  2. On 12/10/2021 at 8:21 PM, The Steppenwulf said:

    Fair question! I put it in as a placeholder, since I'm planning to upload to moddb alongside SF2 UI there, just been busy with work matters over recent weeks so just not quite got round to final content check.

    There are some significant changes from the version posted on CMMods4, I think I changed the scale of the small arms to match icons on my SF2 UI for consistency. Added a few missing icons and a menu screen also. It will get posted before Christmas day since a break from work commences on the 17th giving me 2-3 weeks leisure.

    Thanks for your interest!    

    Thank you, CMBS is my favourite CM tittle.

  3. On 11/29/2021 at 10:02 PM, George MC said:

    Trick to overcoming this shortcoming. Is have the arty modules set for whatever ammo limit you want e.g. scare, limite etc. Then let the AI balst away on the AI arty plan. You can then have more arty modules come on later 9think arty had to reposition after firing its planned fire to avoid CB fire). Then AI player will use its arty as it sees fit. Its a passable workaround. 

    What I do is following: I set 3 mortars and let them fire on target and then simple move them away several steps after attack force enters trigger zone. During movement and redeploying they are unable to shoot, thats fine.

    I tried also repositioning of fire based in triggering and it works nice in RT under very simple condition - mortar cannot have radio contact. This way my mortars fire is moving in front of my attack force. Cannot do this in CW or BS, because they have radios and somebody always call them and change my plan 😡

    But this scenario is something like entering zone and the mortars should be off map. Problem is that off map mortars always leave some rounds even when calling Destroy and then AI Commander can call it after bombardment...

  4. Hello,

    I am creating a scenario where Soviet company has access to off map platoon of 3x120mm mortars. I issued support target - destroy and gave to mortars only limited ammo. But after this bombardment I simply want to restrict the AI to use rest of the ammo, because they just drop it on own troops - they are advancing too fast. But how to do it?

    Or how to force AI to use all of the ammo in initial bombardment?

    In Red Thunder I simply disconnect on map mortars from C2 and they follow my plan of bombardment. But in CMCW mortars have radios and there is always some clever AI commander out there who calls nice fire mission only later to walk into drop zone himself...

  5. Its Czechoslovak tank brigade. Tank commander clearly says at 21:20 "Direction Czechoslovakia! At 22:00 they enter borders to Slovakia, symbol on the table is the coat of arms of the Slovak Republic which consists of a red (gules) shield, in early Gothic style, charged with a silver (argent) double cross standing on the middle peak of a dark blue mountain consisting of three peaks. Once we were two nations united in one state - Czechoslovakia." Name on the burning tank hit by panzerfaust is Jánošík - national hero, similar to Robin Hood. At 23:00 there is Czechoslovak flag on the wooden church. After break of Czechoslovakia this is now known as Czech flag. My favorite movie from childhood. 

  6. 1 hour ago, domfluff said:

    Interesting. Last time I looked into this at all was the Forgotten Weapons video (timestamped with anecdote) 
     


    Happy to be corrected, mind you.

    Exactly as told here, we also trained with tracer ammo first. I don't remember the distance, but I missed my first shot. But after that it was easy.

    I also remember that I was quite close to backblast when instructor fired first live rocket. Dust everywhere.

    When I fired for a first time this rocket from BMP-1 at the distance of 1000 m I hit a tree next to big target. Poor tree lost lot of leaves :) Slow and sensitive to wind. But main reason was that we did rectification before firing and that was done wrong...

     

  7. Is it possible to do carpet bombing? Is it possible to let the plane simply drop all bombs in once and fly home?

    So for it drops one bomb and then is coming around andradio chatting and I am waiting and waiting.

    Cluster ammo is fine, but throw the all in once! Do you know how?

  8. 18 hours ago, CHEqTRO said:

    There is no way that NATO allows russians troops west of the Dnieper. If the russians launch an invasion for real, and not a small land grab for the rest of the Donbass and the Dnieper-Crimea canal, there will be a war between NATO and Russia.

    Since when is Ukraine NATO member? Do you really wish this?

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