wesselholt
Members-
Posts
24 -
Joined
-
Last visited
About wesselholt
- Birthday 01/26/1976
Converted
-
Location
Copenhagen, Denmark
-
Interests
politics, civil-military relations, music, art and history
-
Occupation
Political Scientist working as a Danish Government Official
wesselholt's Achievements
Member (2/3)
0
Reputation
-
-
Installations of mods
wesselholt replied to wesselholt's topic in Combat Mission Battle for Normandy
Gentlemen, thanks a lot. Will surely start to discover world of mods! -
Hello everybody, fully enjoying the new game like that little kid (me) which in the 80´s played around with small soldiers on his bed and created lots of scenarios and dramas there. The mods are slowly being added to the game, and although I have played all CM games I have not tried a single mod ever. That sillyness must now end, and I have looked around in the forums in search of someting like a guide to how to install mods. I guess the sheer numbers of mods to the earlier games indicates that it is not the most complicated process, but I am totally green to this. Do any of you know a posting or some other reference that could be useful for us novices in modding? Best regards!
-
A few words from your sponsor
wesselholt replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Dear Battlefront-team Reading your words regarding the imminent release of Battle for Normandy, a little thought came across my mind: How Battlefront really would be missed if you guys werent around developing war games on a market that often promotes and rewards much more broad and unrealistic games and genres. The thought of a you not around is...depressing, and would really limit or kill my computer gaming... Therefore, let me just use this occasion - the coming Normandy game - to thank you, Battlefront-team, for still hanging in there and making games that challenges us, improves our understanding of tactical war experiences and are so plain fun to play and empathizes with. From a Dane, who has enjoyed all the titles since the earliest Combat Mission games Ole -
Ressources for making scenarios
wesselholt replied to wesselholt's topic in CMSF Scenario and Mod Design Forum
Guys, thanks a lot! Ive now collected some good reading and info for some cosy evenings ahead of me Thanks! I will surely return when specific questions pop up. -
Ressources for making scenarios
wesselholt replied to wesselholt's topic in CMSF Scenario and Mod Design Forum
Regards, JonS. Good idea to deconstruct a existing scenario in the editor - didnt knew I could that! I will use some time there. Agreed, some plan for the tactical "storyline" is useful before entering the editor. I pretty much has the story, the balancing of forces and the challenges for the player figured out, And oh, as much as I loved to set up small toy soldiers in an concrete enviroment with a background story as a child, I now really love to dwell into the making of a map and the details on it. Perfect activity for relaxing Thanks -
Admitted, Im a newbie in making scenarios, but I want to contribute to this great community by developing some scenarios myself. Hopefully, you will enjoy them in due time However, does there exist some sort of manual or document about how to make scenarios and which explain AI-plans and so on? I realize that this forum could have som info about this, but on the AI-plan and so on I havent found anything. So, is there a good place to start? I want to fulfill my ideas Br, Ole
-
Hi all, yep, im fully engaged in playing British Forces, and I think all the combat mission titles respectively are the best wargames i have ever played. A lot of great suggestions for further improvements have already been posted here. However, I have a small one that I really miss in the game. If its already suggested or under consideration, forgive me I miss the possibility of placing a marker/symbol or text on the map. If i locate an interesting location while i am planning my strategy and want to visualize it, it would be cool to be able to place fx some text there, like many of the scenario designers have done already. Or it could be some enemy units spotted but then disappearing, and then it could be cool to simulate the information between units that "there is a possible enemy location there and there in our area" (just to illustrate what the actual real life analogy could be). And I wont have to scrool endlessly over the map time after time to locate the spot. Dont know if Im making it all clear Best regards, Ole
-
Battlefront release = joy and excitement
-
As July comes to an end, I find myself checking Battlefront on a daily basis...how I love this sweet time before the release of a title that I know I will love...the exact same feeling as in the 80s when I waited for Microposes flight simulations (oh, the old gunship and f-19...how i loved it and the smell of the manual..)
-
"Medic" function seems odd?....
wesselholt replied to wesselholt's topic in Combat Mission Shock Force 1
Thank you for your fast reply. Just stumpled over the same quiestion in the strategy/tectics forum, my fault. But thank you -
Hi all. Im enjoying Marines, and for the first time I started to focus on the possibility that my men actually could deliver som 'buddy aid' and save wounded soldiers and/or retrieve lost weapons. However, in case of a wounded soldier I do se that one of my other men are performing the 'medic' task, but after a while the wounded soldier that was 'buddy aided' suddenly just disappear from the screen, physically, and not because he is back to a unit or so. Hes just gone. Any other experienced that? And, just picking up weapons dont work either.