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Rambler

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Everything posted by Rambler

  1. Wow, so that's what you've been up to lately! Thank you so much for working on these and picking up where TaL left off. These look incredible, and the two independent buildings you just released look great as well! Looking forward to release .
  2. @Waycool - Awesome, glad you're enjoying it! @Luke - lol, better tell everyone to be careful with it . @Erwin - Thanks, and you're welcome. That's right, the game will randomly select which texture to use. All you have to do is drop the mod in the Z folder and fire up the game. @veralum - You're also welcome, and thanks! I don't know if it works with CMFI/GL, since I don't have them in order to see if it does. That being said, it should work as long as they didn't change any of the weapon file names. The only way to find out is to copy/paste the mod into your FI z folder and see what
  3. You're welcome, man. Thanks for the Vickers jacket cover suggestion. I like how it turned out .
  4. Here's an additional screenshot of the back end of the Vickers.
  5. Yes, that's right. It's finally finished! This new version revisits the textures in my previous mod, adds some additional weapons from the base game and adds all of the Commonwealth small arms. The texture modifications range from minor tweaks, such as sharpening up a muddy texture, changing the color hue or correcting inaccuracies, to texture reworks. I have also added three "showcase" scenarios to the download that lets you easily check out some of the changes in-game. You can also visit this thread to take a look at a few other things in the mod: http://www.battlefront.com/community/showthr
  6. Nearly there . Yep, Waycool's got it right. There's a variation with the water jacket cover. I didn't do all that work on the cover just to end up scrapping it .
  7. Thanks guys! Sure am. I revisited everything I did in the past and am adding the CW stuff into the new version. The new mod is currently weighing in at around 100mb, just to give you an idea of how much has changed. Yeah, the previous version is still on the repository, or you can click the link in my sig to get it from CMMODS. Some of that is due to the in-game lighting. It's getting better, but it's still on the harsh side imo. It's most noticable if your scenario time is in mid-afternoon, which is when those screenshots were taken. Nothing we can do about it.
  8. I just have to share this because it's pretty cool to see what you can do with normal maps:
  9. Steppenwulf gave you a good explanation on normal maps. Personally, I just use the free nvidia filter for Photoshop. You don't have to have an nvidia card to use it. Download it here: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop The results have been decent. Nothing to really complain about.
  10. Not that I know of. Also, check out Drakenlorde's HD flames and muzzle flash. Two awesome mods imo: http://cmmods.greenasjade.net/mods?author_id=387&game_type=5
  11. Worked on the normal map for the Vickers this past weekend. As for when I'll upload them, they'll be out next month with certainty. I don't want to work on them over the summer, since I'd rather be outside .
  12. Yeah, I can do an update shot Waycool . The flash hider is now more correct with six cut outs around the circumference and the ability to see the booster assembly through them. Unfortunately, I can't get them all equally spaced due to the texture mapping. It took forever to get it to the point it's at now. There's a larger gap between the cut outs on the top and bottom, but whatever. It is what it is. It looks a lot better than the two cut outs on the stock skin. Lacing the water jacket cover was another mind exercise. I think it turned out alright, though. You're welcome veralum. These
  13. Sure. Still chipping away at the Vickers. I finished up the booster/flash hider (talk about a pain in the butt) and laced the water jacket cover.
  14. The Vickers is about 60% done. Have to finish up the top cover area, flash hider/muzzle, trigger group at the back of the gun, and some slight weathering/scratches. Overall, I'd put the mod at 90% done. I have to put the finishing touches on a couple M1s, finish the Vickers and modify the normal maps for those two weapons. In regards to the belt, it isn't really white in the actual texture. It's more a very light tan. The lighting in the game makes it appear as white as it does. I think the belt and rounds are well done on the original texture, and I like them. They're staying . Saves me
  15. You guys are going to be swimming in buttplates in the near future . I currently have 12 different combinations for the No.4 with both steel and brass butt plates. I have also done butt plates for a Mk1 Bren, Mk2 Bren and the Sten Mk5. Also, just to show I am still working on the CW skins, here's the Vickers in her current state. Worked on the water jacket cover just this past weekend. Waycool, if you're still around watching this thread, this one's for you . As you can see, lots of love for the CW stuff on my end.
  16. Man, some of those sounds bring me back. I haven't played DoD in years, but I played the heck out of it when it was still a mod to the original HL. Started playing with the first beta. Good times. Looking forward to your mod.
  17. Impressive amount of backgrounds, umlaut. Thanks! Look like Beretta MAB 38As
  18. They really can't be used together. You'll have to pick one or the other. Hope that helps .
  19. You're welcome. Glad to hear you got it worked out.
  20. Hmm, weird. I just tested it out, and it works fine for me. It has to be conflicting with something somewhere. Have you tried removing your Z folder, loading up a game, exiting the game, replacing your Z folder and then firing up the game again? I was having some sound issues because I didn't take out the Z folder out when upgrading, and doing that little dance fixed it. Might work for you too.
  21. The ones I made should work fine, since none of the tree filenames were changed in the upgrade. Just make sure to add some z's in front of the brz if you're using it with other terrain mods. Has to load last to work.
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