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Everything posted by Rambler

  1. Thanks! As stikkypixie and mjkerner stated, you use the x and z keys to zoom in/out. You can get some great shots using those keys .
  2. Who cares? It's a game, not real life. The whole thing is "gamey." Sure, it's more realistic than other games, but it's still a game. If someone wants to use kubels as scouts and pummel your set-up zones in the first minute, so be it. Perfectly valid options to both you and your opponent.
  3. Thanks guys, and you're welcome. Enjoy 'em! Edit: They're now up on CMMODS too.
  4. Just uploaded these to the repository, so they'll be available for download soon.
  5. Thanks for the tips y'all, it's a big help! I downloaded MikeyD's pdf tutorial and it seemed to answer a lot of the questions I had, but I'm sure I'll have more as a go along.
  6. I have what is most likely a dumb question, but for the life of me can't figure it out. How are you able to add camouflage to the templates MikeyD uploaded without totally painting over the details already on the texture? I saw where he mentioned on the included color swatch jpeg to use the colors on a Color/Hue layer. In Photoshop, I select the layer blend mode as Color and I get the results below. Changing the mode to Hue does about the same thing: As you can see, the red-brown color is now very faint and almost a light purple. I've tried all the other layer blend modes, but none of t
  7. Started the Road to Montebourg campaign today (thought it would be fun to follow along in real time), and I must say, your voice overs added a sense of urgency to the combat. Intense! You're right, they do sound even better when you hear them in context. I had a firefight at Beau Guillot, and it was a pretty immersive experience hearing the caucophony of shots and guys shouting under stress. Well done, and thanks! Here's a little clip for anyone who wants to hear what it's like: http://www.youtube.com/watch?v=CcnX4viAHSI
  8. Just so y'all know, you can listen to the complete NBC broadcast day of June 6, 1944 here: http://www.archive.org/details/NBCCompleteBroadcastDDay And CBS's coverage here: http://www.archive.org/details/Complete_Broadcast_Day_D-Day It's like a time machine.
  9. Oh hell yeah! Been waiting for this. Sampled a few and they sound great so far. I'll try them out in-game tomorrow to get the full effect. Awesome job dude; insane amount of work for sure!
  10. MG42 w/ wood stock and red grips: MG42 w/ bakelite stock and default black grips:
  11. Thanks Mord. Yeah, you can have more than one weapon texture in the game. You just add a 2, 3, etc. at the end of the filename. Pretty cool to see different weapon variations on the battlefield.
  12. Well, looks like I missed the cut-off to edit a post, so I'll just add one more pic. Type II lock bars for the M1's rear sight. Unfortunately it will be on both sides of the sight since the receiver texture is mirrored, but it still looks cool.
  13. Yeah, still working away on them . I actually went back and redid a lot of what I had already accomplished, and I think the results are better. The K98s, M1 carbines, M1918a2s and the Thompson are pretty much finished. Currently redoing the M1. I'm hoping to get everything finished up and out to y'all in the next couple of weeks. Here's some update pics for ya: I added a stamped floorplate to a couple of the K98 variations. Probably a little overkill on the detail since you can't even really see it, but I couldn't help myself. Here's a variant of the BAR with a bakelite stock.
  14. I prefer RT, but I like both tbh. It really depends on what mood I'm in. If I want to play hard and fast I'll play RT. If I just want to be leisurely and watch the replays ad infinitum to catch all the cool scenes, I'll go wego.
  15. Well, I'm hoping for something having to do with China/PLA. Something different for a change. Russia vs. rest-of-world is so cliche.
  16. Thought I'd preview a few of the weapon skins I'm currently working on. I'm giving them some wear and tear, fixing small inaccuracies here and there, making variations and changing the color tones of the wood stocks, especially on the walnut for the US side. M1: Interesting note - if you look closely you'll see BFC have the safety on on the Garands ; ) M1 Carbine: Vanilla skin had a post war two hole upper hand guard. Changed it to a war time one hole upper hand guard. Can't do much about the rear sight and bayonet lug, which are mainly post war. Tried to alpha out the lug but it just
  17. How were you able to get so close to it? They always disappear before I can get that close.
  18. Hmm, interesting. Just checked out the bmp write options in Photoshop. The default settings for saving the bmp with an alpha are as follows: Basic Mode File Format: Windows Depth: 32 bit Advanced Mode 16bit: A1 R5 G5 B5 These settings seem to work for the bases at least.
  19. You are adding an alpha channel and not working on a layer or the bmp itself, correct? You shouldn't be seeing white and black backgrounds if you have an attached alpha. Also, I'm not sure how gimp works, but in Photoshop there's an alpha channel check box that needs to be checked in order to keep the alpha with the bmp.
  20. I love Shermans. If we were able to award medals, this crew would be getting them. Hell on wheels indeed. Knocked out M10 These guys took out the panther crew after they bailed. Dead Pumas
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