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Everything posted by Rambler

  1. All you wanted to know about normal mapping: http://en.wikipedia.org/wiki/Normal_mapping http://wiki.polycount.com/NormalMap There's already a normal map in the game. It's what gives the water it's 3D appearance.
  2. Be sarcastic all you want. Is it too much to expect a feature that has been in since day one and has already been through one engine upgrade to work correctly? No.
  3. Say what you will, at least it can do proper shadows. Kinda of like, oh I don't know, 99.7% of other games out there. Something CMx2 can't even do after five years. Just sayin'...
  4. CM looking and functioning like that is probably about 15-20 years into the future. I'd put the current state of CMs graphics, as a whole, at about a 2002 level.
  5. Have you tried watching youtube tutorial vids? Looks like this person has a bunch of tuts:
  6. Thanks Dan! I'll take a look at it for you, but can't guarantee I'll find an acceptable solution.
  7. Thanks. Yeah, there are definitely some mapping issues I've run into. I know you know all about that, Fuser . Can't believe you're still sane after all those vehicle textures you've done!
  8. I've had this happen to me as well, even with map preview disabled. Very annoying. BFC knows about it, but who knows when/if it will get fixed. http://www.battlefront.com/community/showthread.php?t=100264&highlight=switch+side
  9. Brens are done: a mk I: ...and a ghetto mk II:
  10. bootie's updating the forum software. it was up for me as of a few minutes ago when i checked.
  11. Are you talking about the patch that makes the base compatible with the cw module? If so, it's already been released: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=281&Itemid=478
  12. Hey Peter, tbh it hasn't progressed since the last screen I posted. Work has been killer lately, and I've been travelling as well. Things should lighten up in the next couple of weeks, and I'll be able to get back to it. As it stands, I'm 80% done with the CW stuff, and I will probably revisit some textures from my previous release. Don't know when I'll release it, but I can guarantee it will get done .
  13. Thanks man! Yeah, I'll definitely get with you for some shots when I reach that point. @Erwin - Fuser did that PIAT, so you'll have to ask him if he'll release it .
  14. Well, since I can't edit my post above anymore, I'll just make a new one for a weekly update. A new Vickers (this one's for you Waycool ) from the ground up. Long way to go, but it's starting to take shape:
  15. Yeah, I didn't do the 17 or the 19 in the last go around. I didn't really notice anything I wanted to mod on the textures back then. I might take a look at them again for this version since I'm seriously considering tweaking some of the US/German weapons I already did.
  16. Thanks Luke. There's a better shot of the buttplate on that site I can use for reference if I end up having to do it from scratch. Still hoping I can take the lazy way out and have someone who has access to a Bren take a pic of the plate .
  17. Does anyone here have a Bren, or a Bren parts kit? If so, can you take a pic of the buttplate? Looking for a straight on shot of this style buttplate.
  18. No4 Mk1s are done (Six variations - Three main variants and a sub-variant of each):
  19. Awesome job with the Jagdpanther, Fuser. Love that the weathering is a little more subtle. In regards to your query about the Priest weathering, I probably fall into the minority here. That's way too much for my taste. Personally, I would remove a couple dirt layers, but that's just my opinion. Keep up the great work. How you can churn these out so fast and not get burned out is beyond me .
  20. Sick stuff man. Love it! Serious business coming out of the muzzle now...
  21. Thanks everyone! Things are moving a little slower on these, but I'll get them done. @phil - Juju didn't use any of my skins in his UI mod. IIRC he used Marco's silhouettes. However, he did include a Vickers with the canvas jacket cover in his latest UI mod since I'll be doing a version with the canvas in this mod. But as Hister said, no worries with using this and his UI since they're totally different files .
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