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Von_Altair

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Everything posted by Von_Altair

  1. Yeah its true that editor allows such things to happen. However there are a lot of players who thinks if he/she should buy the game. Then after looking at screenshots or demo and see that a map is quite small (yes a large map but small operation area for example in the europe). Not all the people have skills to make bigger map or patience/knowledge to search if someone maded bigger map. Would be wise to offer an official version. There would be more customers and... easier for us to see multiplayer opponents etc. I am the one who had to skip this game becose of a map. I love the game engine and mechanic itself, just a GC map really feels too small (owning SC1&2 + SC Pacifig).
  2. I own SC1&2 and also SC Pacifig war and played a lot of them all. I also downloaded GC demo as soon as it appeared... not trying to troll or anything, but map really looks too small, to make any good tactical maneuvers in important theatres. Yeah yeah I know its now full world map but... I really belive, its better to have good and large map to enjoy the war in one area, than trying to make LARGE map with many small areas. Have to wait, that someone creates larger worldmap with working campaign and that it goes smoothly enough, then it may be time to buy this as well...Playing in Pacifig or European theatres in GC, after SC2 and Pacifig war feels like trying to drive Honda Civic after Mercedes Benz
  3. Thanks for answering! Can it really be that? No music at all in the game? Those are nice musics at start. At least they should be in.
  4. Greetings. I have a strange problem here. I am not hearing any music while playing the game. I am hearing battle sounds, but no music. When I start the game there IS music and when the campaign loads, there IS music, but not in the game itself. Yes, I have latest drivers and yes I've triple checked that music option is ON. I've turned it off and on and it doesn't help. What can I do to make it work? I am using latest version of the game too. Thanks.
  5. I would like to know, does Global Conflict include so called "advanced weapons and warfare" stuff in that release or is it going to be "gimme more money and i'll give couple new sprites and guns for ya"
  6. Idea part II Those things could be optional for players. So they could choose them if they want it. Otherwise play with "old" rules. Such ruleset would also contain new tech called: Advanced supply (1-3) tech research - For example with 1 point researched, all faction cities and units would have +1 supply level. (Basically USA had better supply system) - This would be good way to fuel AI:s power too.
  7. Since it is always easy to say that something does not work. I'll throw some ideas in, to backup my arguments. These ideas should be easy to make and I belive that AI could handle with them too. They will make supply system/replacement more realistic and fits better in this game with quite different environment than in European Theatre. Island supply/replacements: - Island will get normal supply/replacements if its harbour is not blocked - BB and CV can block harbour (choosed from unit options) - Blocking unit will always show up to defender, and must be near harbour - If harbour is blocked, then supply value in this island decreases -1 / turn - Supply value never decrease below 1 - Once blocking unit is gone, an island gets supply again and original value returns. This is very important, since supply was everything in Pacifig, if a warcamp in an island don't get much needed supplies, it can't defense itself too long. This will lead more and better naval engagements, which will also lead more realistic situations. Land based supply/replacements: - if a city lost supply route to its home territory, it starts to lose -1 supply level / turn - Supply value never decrease below 1 with siege alone, but bombs could do it. - as soon as supply route is back, value will be back too Someone could ask, how to say which is land and which is an island. That will be out of my business How this affect to units: - Units can't regenerate higher than nearest supply source is (naval has different rules ofc). If a unit is brand fresh unit with 10 supply it will go down with normal style, but won't come back without proper source. - Unit can have max. X amount of replacements / turn, where X is its supply level. So if a unit is without supply, it won't get any. Lets say a unit has supply 2, it means it can have max. 2 replacements / turn not 5 or 8 like it does now. So this basically changes only low supply effects where everything works like it is now with 5 -8 supply levels. Max. replacement caps are just fine like they are, but the speed with low supply levels is not. So a unit with low supply level can still get the same total replacements like they do now, but they just needs more turns for it. Making things realistic and allowing "normal" casualty effects. Old system where units are penalized down to 5 if totally surrounded by enemy, does not work in this game becose of many islands with low amount of landtitles / unit density. The same things makes small islands too hard to conquer and makes it unrealistic and will also drain fun part of the war. This is quite easy way to make things more realistic and fun too. 2 Other things that are needed: - Garrison units, about half cost of infantry and equal skills to partisans (mentioned above already) - Engineers should have ability to build lvl 10 harbour with proper cost. Both sides needs better harbour, where to repair/replace casualties in distance provinces too. This does not need to be cheap tho. Sorry about my bad english, it is not my main language, but I am working on it
  8. Thats true, but saying "they failed to take it" is totally wrong statement. Truth was that Germans didin't want to capture Leningrad at all, becose they didin't want to feed all that massive population. They just bombed the city and formed defensive lines around it. So this is a bit bad example for this. Leningrad defense didin't get a large amount of supplies or men until the siege ended. Other SC titles used the same replacement system and it was ok. IMHO in this game, it doesn't work, becose there are so many small areas, where it is not possible to work with them like it was in European Theatre. Unit density is also lower here. Since there is partisan activity, popping them behind the lines, a cheap garrison unit is needed atleast in Japan's side.
  9. I just bought the game and I am really enjoying about it! A Very good work. There is one thing I can't stand though. When I am trying siege some city with an enemy in it and it does not have any supply route back to its own front, it still gets 5-8 replacements... No matter if my units are all around there, it still gets replacements and causes situation where there must be "overkill" on it. For example, I was attacking at Philippines with 3 infantry + HQ, 2 CA assisted with bombardements and 3 airplanes were also lightening a single infantry. I got it down to 1 str.. Next turn it was back to 5-8. Then rain begins and planes were out... AARGHH It really doesn't make sense how this supply system works. Imagine Stalingrad in -42, Germans are surrounded and losing a lot of troops all around, then Hitler pushes the button and PAM, 10 new divisions with full supply jumped in! The game should find out if a unit is surrounded by enemy and in that case, only 1-2 MAX. reinforcements should be allowed. Even those replacements should be more expensive than in normal situation. It would always be a lot harder and more expensivr to supply surrounded units. Or there could be a new unit called "Transport Aircraft" which could bring those supplies and enemy could have a chance to prevent them with air superiority at area. More realistic replacement system is really needed in this game.
  10. I've own SC1 and SC2, and liked them a lot. Have been in somekind of break after SC2 and didin't check out all those addons. SC1 and SC2 were good at PvP games but AI didin't survive too well. Now this game jumped on seawar and I would like to hear comments about current AI. Is it better than it was in SC2? I checked demo and I must say that I saw many cool features and and new fresh things!
  11. Thank you for answers Hubert and Moonslayer. Already sended you an email. I prefer nato counters more than regular figures, so those altered military symbols would be good. Very good mod anyway, had a lot of fun with it while playing with my friend - pvp.
  12. I was exited about this great patch. I started a new game. When I look at Japan HQ as nato symbol mode on, I can see France flag in it. Is it bugging or should I do something by myself? It really doesnt give me the right feeling to play as Japans if they have France colour and flag in HQ:s I have no other mods in sc2 dir. [ November 20, 2007, 07:53 AM: Message edited by: Von_Altair ]
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