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Knaust1

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Everything posted by Knaust1

  1. yes..I did that before this advice and it works fine
  2. Cherkasskoe 2nd mission First and second Russian counterattack wiped out Village all occupied and searched Mortar and antitank Russian position all occupied and searched well...it doesn't want to end What have I to do more? Waiting for the finger of God to point out my mission It is very stupid to have to search for the last Japanese in the jungle The Americans would never won the Pacific War
  3. Well still in patch 1.3.1 there is that annoying bug of tanks firing at planes
  4. well...I patched to v1.2.4 autoupdater panel now appears first it looks like patch 1.1.1 is ont all-inclusive
  5. I launched the all-inclusive patch 1.3.1 But I get a panel saying that I need to patch the game to version 1.2.4
  6. The game launches but it doesn't display the autoupdater panel first
  7. strange I launch the game, but the autoupdater panel doesn't appear I reloaded the game, I updated the autoupdater..version 1.0.0.6 still it doesn't appear
  8. I cannot see any fog of war control button
  9. about 10 minutes but I can't see any point where the Mission_Win trigger is called, neither in the init trigger moreover I edited the init trigger as such as the first instruction MissionWinButton ( ACTIVATE ) Delay ( 30000 ) MissionWin ( ) Halt and the scenario doesn't terminate Well no problem!
  10. uhmmm...the mission doesn't want to end, either winning or losing...and it looks like there are no enemy left so have I to wait for one day or more in order to achieve a result? moreover if no enemy left then @check=0 @check10=0 too then @check10<@check cannot be satisfied (0<0)
  11. oopppss....sorry...I missed it the test must be read as SetWorkArmy (Army,2) set @check=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC ,NOT_EMPTY,OK_WEAPON,CREW) SetWorkArmy (Army,2) set @check10=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC ,NOT_EMPTY,OK_WEAPON,CREW) MUL(@check10,100) DIV(@check10,@check) if (@check10<@check) then ... MissionWin()
  12. I cannot win that scenario even if Allied troops occupied every site of the village and there are no more enemy troops and tanks Now I examined the MissionWin trigger The condition for victory to be checked is this one SetWorkArmy (Army,2) set @check=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC,NOT_EMPTY,OK_WEAPON,CREW) SetWorkArmy (Army,2) set @check=GetNUnitsInArea(ARMY,2,All,"Gorod",NO_PANIC,NOT_EMPTY,OK_WEAPON,CREW) MUL(@check10,100) DIV(@check10,@check) if (@check10<@check) then ... MissionWin() Now as @check10 is equal to @check, the if condition cannot be satisfied. Please tell me where I am wrong
  13. The main issue is the memory leak. Anyway at half speed the game is playable. If the memory bug could be fixed, it would be a great game.
  14. Well...I finished 3rd battle German side at 0,5 speed...enjoyed it very well
  15. Sneaksie: Low framerates reported in first few missions are caused by big amount of units acting simultaneously, some systems fare better than others in such stressful conditions. To improve the framerates, unit count in these missions might be reduced, but this will be obviously undesirable for those who don't have problems. New patch contains further AI delays and algorithms tuning (along with other fixes and new content), which may improve framerates as well, but your mileage may vary. If you have low framerates in big battles, try turning performance-hungry graphics features first (for example, dithered shadows). If this doesn't help, but your fps go sky-high when you pause the game, it means that the cpu is the bottleneck. I would play such engagement using 0.5 time speed (selected at the top of the screen) until unit count drop. Reply by Knaust1: well said...but then you have to change system requirements in the game specs Well...if rigs meet system requirements specified in the advertisement and still there is a cpu bottleneck, what would you say about that? Yes..we are in the same forum
  16. well said...but then you have to change system requirements in the game specs
  17. nope...at the end of mission 3 the game becomes unplayable...sloppy fps...sorry....it was my hope...you're right
  18. HP Pavilion dv7-1020 CPU Intel Core Duo P7350@2,00Ghz RAM 4Gb SODIMM DDR-2 800 MHz (2 slots) NVDIA GeForce 9600GT 512 Mb up to 1700Mb shared Display 1440x900 60Hz OS Vista 32b German Campaign up to Mission 3 Please verify on your computer oif there are operating other programs...before I start TOW my CPU is some 4% busy
  19. Well...no problem here with fps...1, 2, 3 German missions
  20. Well...I just finished to play German mission1...I got a Pyrrhic victory, but the game finished with all remaining Russian units fleeing fom village...no problem...I dodn't bother to clean the village...they simply fled away TOW2 Kursk unpatched
  21. thx...it works...btw I had already thought to that possibility this morning
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