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Kieme(ITA)

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Everything posted by Kieme(ITA)

  1. It takes at least 4 people to make a Juju, but we try:
  2. Fantastic work, I was really looking for a mod like this, in order to improve some UI artworks, Juju skipped CMBS and we can all feel it. I have only recently picked up some modding after a long pause due to personal problems. Thanks for your words, I did a few weapons silhouettes but they can't match the quality of yours, that I will be using for sure, downloading now. Just gave the mod a quick look and it's fantastic indeed. I swapped 90% of the equipment icons I did with yours, which are much clearer (one for all: the demo charge for example). The binoculars one is extremely good looking. The idea of mixing various mods is excellent, I would also recomment Mord's and Vin's:
  3. It's meant to be. In one of my mods I managed to cut by 50% the probability that a soldier has them on.
  4. I have no idea of BFC plans, but they did explain what's their position in this matter. If I can summrize it: BFC is willing to add the new families of russian vehicles (Armata, Kurganets, Boomerang) if some conditions are met: 1) the vehicles must enter service in a decent number, this means that new vehicles must be produced and, toghether with the actual ones, get over the ongoing phase (first production batch undergoing field tests) and become fully operative within an existing or new russian army unit, fully integrated and in service with the russian army (at least one). 2) there must be enough information on the vehicles in order to a) make a decent 3d model out of them (I belive this one is not a problem anymore) and b ) make a decent approximation of what they are capable of (movement, speed, armor, APS, weapons). Now, if points 1 and 2 are met then BFC would most probably model the new vehicles. My personal estimation is that this kind of content would be suited for a battle/vehicle pack more than a module. When? We can rule out 2016 for sure, because nothing is likely to come for CMBS this year. There are high possibilities that an (officially confirmed) module will come for CMBS, that will cover VDV and Marine units; this module might come out in 2017. After that there is plenty of room for 2 more modules, and after those (or in between those) these new vehicles might be added to the game. Given everything I'd say that the "game development" of such new vehicles should start in 2017 for a release in 2018 or 2019. Therefore we might say the russians have a couple of full years to convince Steve the new vehicles are CM material.
  5. I guess the game doesn't, akd, seems to me only airburst HE is used (by BMP-3).
  6. I have no saves, but any test involving the BMP-3 will show that any ERA defeats the AT-10. I'll provide some saves and point out a potential bug.
  7. After a different test I can tell the T-64BV ERA is capable of neutralizing the AT-10 ATGM launched by a BMP-3M. Seems to me the game represents the 9M117 missile, without the tandem warhead.
  8. Nice Bud, could you tell me what's the period of publication of those comics? Which years mor or less?
  9. Would you consider rising the prices of future CM-related products as a source of additional revenue, and advertise this raise as a form of support (bypassing kickstarter)? The above would shift the quality/quantity-to-price ratio at first, but that ratio could be restored as it is now thanks to the additonal Investments (maybe?). I know I would accept this, if clarified.
  10. Nice application, well done! The debate on 30 vs 60 we can call it off I agree, but the debate of the difference between 15 and 30 stands, there is an evident problem at 15.
  11. Thanks Bud, it's a very fun and entertaining reading. all your images remind me of when I was a kid and during the summer time I read comic books from an old publisher (during the '90s), some examples:
  12. Thanks for sharing, russian videos are somewhat harder to find for those who don't speak russian and can't input the right words in search engines. I saw part of this video before but without the subtitles which really tell a lot. What I find surprising is that the video praises a lot some details that we are all aknowledged with western tank design, and by several decades now... some examples: -crew confort - while I recognize this is something new for russian tank design, the very much praised (in this video) driver's seat position is something already seen on western tanks. -driver steering handles - the russians in the video are positively shocked by the absence of the old style 2-lever controls for the driver... the steering handles were new 30 years ago within western tank design... -360° turning radious on place - again, this is shown as a great achievement, but I was a child when I looked at videos of Leopard 2 doing the same. -commander controls replicating gunner's - this has been a common standard on western tank design for decades... -fin-stabilized shells - maybe in this case it was just the journalist surprise
  13. I have the same feeling. If we can give an example there's a pretty simple test. Take a medium sized map or scenario, place a tank on the map border, and look at it giving your back to the map centre, so the tank will have the horizon and few meters of map only behind it. Now, move that tank, and follow it with your camera at ground level, the camera will run smooth and you'll see the tank smoothly move. If you do the same with the map on the background, giving your back to the horizon, the tank (the camera) won't have the same flawless movement, you can really feel the difference.
  14. If you do some tests you'll see that T-64 Bulat reactive armor stops the BMP-3 ATGM.
  15. Consider that the ATGM BMP-3 use are ineffective against the Bulat reactive armor... Besides, I have seen on several occasions the use of 30mm against Bulats, followed by a salvo of two missiles, more than enough to cripple and destroy the tank. I have serious doubds a 100mm "contact fuse" ammunition of any kind would be effective against a modern or modernized MBT. The 100mm used by the BMP-3 has little effectiveness with kinetic energy weapons.
  16. I also hope that the FPS performance will be increased, as I belive there is a lot of potential improvement and it would make even more enjoyable the game.
  17. I have seen airburst BMP-3 HE exploding just outside of the buildings. They are air-burst ammo so that's their behaviour. Luckily they will sooner or later destroy the wall and the successive bursts will be much more effective against anything still present.
  18. You can use cover arcs (armor) to avoid the missiles being used for other targets.
  19. Yeah, comes down to the mere psychological effect of "the big title" compared to few plus their modules.
  20. Maybe melm refers to the background document detailing the fictional military operation behind CMBS.
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