Jump to content

Kieme(ITA)

Members
  • Posts

    1,894
  • Joined

  • Last visited

  • Days Won

    37

Posts posted by Kieme(ITA)

  1. They teach mostly of tactic. This is useful for platoon/ company commanders and sergeants. Type of vehicles not to matter. US instructors also say Ukrainian soldiers give them value experience of fighting in conditions of intensive enemy artillery work and heavy EW opposition. 

    The type of vehicle matters a lot in my opinion.

    As usual I hope that someone we all know about hops in the thread and clarifies this, but I belive the type of vehicle changes what a platoon of mechanized infantry can and cannot do. The BMP-1 or 2 has a given amount of internal space, a given position of soldiers carried inside, a specific weaponry. Different assets mean different conditions of the fight.

    You can learn how to fire a generic rifle, but training with one, specific rifle is another thing.

  2. I am sure some of the former US Army members will add their personal experience as Always, but I can tell you that the size of a man doesn't really matter when Thermal optics are factored in. The reason why some vehicles in game have an excellent spotting ability is the fact that they are equipped with Thermal imaging sights, often mounted on a 360° CITV and with several magnification levels.

    As a comparison I can give you a nice test to try out: make a test in game and use a vehicle such as the MTLB (standard version), you'll see how difficult it is for it to spot anything, even very close by infantry. Because if you look at the real vehicle you'll see how limited is its vision equipment.

     

    As regarding your past spotting examples, you should consider several other factors such as troops experience because it has a very strong influence on any situation... what was the experience level of those crew? Did they have any obstacle in front of them (even partial)? what weather conditions? What distance? 

  3. You have a blinkered view of modding.

     

    The reason for a lack of more indepth modding tools and access to code and configuration is simple, it would put battlefront out of business.

    People would just crack out mods left right and centre about various conflicts, adding new units, theatres, etc and whatever which would probably cover a lot of bases and planned products in the battlefront business plan, but for free distribution.

     

     

    Good luck programming the interaction of a new 3d model wtih everything else in game, from the UI to other models, to the terrain, the projectiles etc....

    The programmed part of this game is much more complex than what a modder could do.

     

×
×
  • Create New...