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patrik pass

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  1. Like
    patrik pass got a reaction from Ultradave in FR HOME mission from Red Thunder (help with tactics)   
    Thank you for the tip Ultradave. I did manage major victory for partisans, now trying to hold village from german perspective.
  2. Like
    patrik pass got a reaction from Howler in Thread about confirmed patch issues   
    Hello,
    is strange a.i. behavior after last patch for game engine 4 (V12_black sea) manifested in running of few squad members around buildings, or positioning half of the squad on wrong (enemy) side of walls and buildings well documented now, or should i make videos and fill report for support? Im new to the forums and dont want to duplicate info about something which is wll known to others.
    My personal and technicaly un-educated quess is that new a.i. behavior trying to use corner peek mechanics is not able to properly react on some type of architecture or its combinations (buildings with adjacent walls etc) and properly positioning itself relative to enemy. This is mabye magified with grid style map and new more spreading unit mechanic.
    Manipulating with units is now more unpredictable and in cqb often ends with unnecessary losses. And because Combat Mission is based on micromanaging units, unexpected unit behavior is from gameplay perspective counterproductive and gamebreaking element. This is of course just my opinion.
  3. Like
    patrik pass got a reaction from Bulletpoint in Thread about confirmed patch issues   
    Hello,
    is strange a.i. behavior after last patch for game engine 4 (V12_black sea) manifested in running of few squad members around buildings, or positioning half of the squad on wrong (enemy) side of walls and buildings well documented now, or should i make videos and fill report for support? Im new to the forums and dont want to duplicate info about something which is wll known to others.
    My personal and technicaly un-educated quess is that new a.i. behavior trying to use corner peek mechanics is not able to properly react on some type of architecture or its combinations (buildings with adjacent walls etc) and properly positioning itself relative to enemy. This is mabye magified with grid style map and new more spreading unit mechanic.
    Manipulating with units is now more unpredictable and in cqb often ends with unnecessary losses. And because Combat Mission is based on micromanaging units, unexpected unit behavior is from gameplay perspective counterproductive and gamebreaking element. This is of course just my opinion.
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