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fireship4

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Everything posted by fireship4

  1. Well I tried the mission again with the current Steam patch, and the spotting is still pretty dire, for what to my eyes should be easy spots (BMPs amongst sparse trees or partially hull down, 1000-300m). I could be a peculiarity with the mission/map, there is a downhill slope and the trees make it harder to see until you get to the lower ground again, however that should work both ways. It could be one of those weird visual things in CM where a field of wheat that looks low is actually high enough to block your view, but again that should work both ways. Something was going that I don't have a good handle on, as at some points there was a marker for a long while without a confirmation, and on moving my guys would suddenly get a spot on another vehicle. Two tanks lost their main guns too, one via hits to the mantlet and both with 30mm fire it seemed to me, possibly to the tube also but the mantlet is where I spotted decals.
  2. OK, didn't realise you were acting in an official capacity. I will finally be able to use Steam again later this month so can try something other than 1.04. Until then I gave the mission (the first in the Shield of Kiev Campaign) another quick spin. The tank platoon consists of BM Oplot (APS) x4, two of which are green, two of which are regular. They are up against something like 5 BMPs, some in hull down positions amongst sparse trees. I guess I was just expecting them to spot faster at 300 meters with thermals. It wasn't as bad as last time I played (ragequit with tanks having lost multiple main guns and several vehicles immobilised by farmers fields), but im not sure it's right either.
  3. If spotting hasn't changed since 1.04 then I will assume the bug (if it is a bug) is still there, as it seemed to be garbage when I last used the Oplot, not to mention losing their main gun at the first sniff of enemy fire. I'd guess there is some invisible geometry responsible, making the gun larger than it is or something. It seems to be an engine thing at the moment, I remember from the Red Thunder demo mission "Monster Mash", the Panthers would loose their main guns at the drop of a hat. I mean if there is a reason for it, fine, but it seems to affect some tanks and not others.
  4. Did you use the Oplots with the commanders turned in or turned out? I noticed problems on the Shield of Kiev (IIRC) where they seemed terrible at spotting while turned in. I'm still on Black Sea 1.04 so I can't test the current version.
  5. Dear oh dear, yes I didn't see them as I have an ad-blocker, so yes I have added that to the warning, I did read the same actually when I found the link. The film is there however, I checked the first minute or so.
  6. Contact, the best war movie I have ever seen. Set in Ireland during the troubles. Hosted below on a Russian site (fair warning, it apparently hosts mainly porn, which may show up in thumbnails etc. if you don't have an ad-blocker), barely a clip to be found elsewhere, and unavailable on Amazon at the moment. https://biqle.com/watch/394384024_456239023
  7. Well two companies forward (the third saved for a second echelon), moving slowly with AFV support, sometimes with tanks upfront. Mostly as the Russians & Ukrainians at the moment. I didn't say I did it well... I do it more out of interest in how the attacks are supposed to work. I normally ragequit once artillery falls on my head.
  8. Interested in playing against an opponent with BS 1.04. I am happy to play any side, attack or defense, platoon to battalion sized forces per side. Realistic formations are preferred, with appropriate point bonuses for the attacking side, extra ammunition on a vehicle of some sort, and rare use of air assets. I am used to playing battalion sized battles in real-time, however I am open to live turn based games (I think PBEM would be too slow for me). I prefer longer battles or a few short ones in a row, it does not have to be too regular or regimented. If I had to guess I would say after all these years I am somewhat middling in skill. I prefer simple battles for the moment, moving across rough country or villages: a complex city based map or city based river crossing would be a bit much to start with I think. Larger maps are preferred but the newer (normally user created) really huge ones don't load for me (think Donetsk Airport etc.) and am open to smaller maps if you prefer.
  9. 41. The assault command should have troops go to ground every few seconds to draw less fire, as longs as this is in line with doctrine. 42. Infantry movement speed seems too slow, or at least without enough difference between slow and fast.
  10. As an aside, the A-10 should be able to defeat the Shilka. If I remember from early LOMAC days, the procedure was to fire the GAU-8 at 1.2Km or something and break off before reaching 1Km, in theory staying out of range. I wonder if a real life Shilka commander might try and scare off an A-10 with innacurate/ineffective fire outside of this range if they thought they were about to be attacked though. I myself would probably jump out.
  11. Presumably this doesn't mean users with 1.04 who haven't bought an engine upgrade can use the patch? This might want to be made more clear if you need to have game engine 4 installed.
  12. Narrowing down the internet when you know the people you are looking for and where they post (this website/forum/thread as an example) can be done in myriad ways. They want your IP address first, this is available to Battlefront, and compromising their logs may show it. It is probably easier to find the user elsewhere on the web, via similar names and other information. But you could make posts here with invisible pictures that you host on a server you control and see who downloads them, or have a Twitter account which does something similar. In this case even opening the page (if your browser loads images automatically) will put you on the list. Tying an IP address to a location can again be done in many ways, now that Google establishes this (via e.g. phones with known locations connecting to open wi-fi networks etc.) whether you want them to or not, and records it, you could access their Google account logs & Google Maps data.
  13. I would advise anyone in Ukraine at the moment refrain from clicking on links that are posted on here. As paranoid as that sounds, it could be used to establish your location without the correct protections.
  14. You missed one: 2014 - Russia did invade Ukraine.
  15. I read that Soviet tanks would bombard with HE at long/max range (I'm thinking 5km or so) as they advanced on a target before switching to other ammunition. I suppose that would be possible using area fire.
  16. Isn't it "APCBC"? I think it was indeed composite though. (tungsten carbide). It was like the 39 (APCBC-HE-T) but the penetrator was smaller and without a bursting charge. https://translate.google.com/translate?hl=&sl=de&tl=en&u=https%3A%2F%2Fde.wikipedia.org%2Fwiki%2FPanzergranate_40
  17. OK, a list, which progressively strays from the timeline. First we have a playlist of the soundtrack to "Operation Flashpoint": ...only missing the USSR national anthem which played during install: The theme to Airwolf, 1984 so close enough: The OST to ThunderHawk... 1993 but it rocks in that cold war baby, gulf war teen way. Like the first Offspring album. Track 4 was used for the intro and is a straight banger: A choice from one of my favourite indie bands Harvey Danger. Hey it mentions tanks rolling into Warsaw... Finally, back again all the way to 1939:
  18. Cool map. I also spotted sarin and Vx on there. Madness. I know many films and books have been made on the subject but I feel it may be some time (perhaps only after we have fully emerged from it) before we come to grips with the nuclear holocaust that could have been. Cool. More stories like that if you can.
  19. I guess it depends if it is creating an image, or superimposing detected movement onto a range scope (ie top-down). If it is showing the operator an image, they will be able to use it to spot stationary targets through obscurants and at night. It could even do 3D mapping etc. Seems a waste to just use doppler. For example: https://www.thalesgroup.com/en/countries/europe/united-kingdom/markets-we-operate/defence/air-systems-uk/isr-air/imaster
  20. Perhaps stationary targets might be detectable if they have different reflectivity to the radar beam. If they are distinguishable from the background in any way that can be visualised by the operator or distinguished by the device they could be detectable. This would be easier in open ground or with tanks in cover. A good analogy would be that (as I understand it) IR systems like the Javelin lock via visual differences in the image. Similar systems can map large areas over time (not using doppler shift) and show changes over time (eg vehicle tracks).
  21. Spin obturation ring slip obturation ring/slip obturator. I wrote the wrong word, you're right.
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