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Alan G.

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About Alan G.

  • Birthday 03/23/1959

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    giasson1023

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  • Location
    Rockland, Me
  • Interests
    The usual stuff
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    Buyer

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  1. For me "Sabers at Dawn" has me sitting to all hours trying the crack. Those missile launchers and MG's in the trenches stop me dead in my tracks. Pesky buggers those. Don't even get me started on whats waiting in the buildings. The BMP-1's become a real pain too. A good match for the scimitars. An excellent scenario by Paper Tiger (If my memory serves me correctly)
  2. Hehe, MikeyD, that has happened to me many a time. It is one of the reasons I made the suggestion. Anyway, it's the way I play, and being able to keep from slipping out of lock would enhance the "down in the dirt feeling" in my opinion. It is just a suggestion. Thank you all for the responses.
  3. I sorry, I'm not much of a forum poster so my point doesn't seen to be coming across. Yes, that will make you jump to the next unit when you are locked and centered on a unit. But if you move the mouse too far and hit the edge of the screen, the lock is lost, and hitting + or - just makes you look at the next unit and not jump to it. What I'd like to be able to do is hit a key combination and be able to keep the unit centered and locked no matter what I do with the mouse so if I mistakenly move the mouse too far down to say the control panel and over shoot and hit the edge of the screen, the view does not move backwards, it just moves say upward as if I were looking toward the sky, or if the mouse goes to far left or right it would only pan left or right, not slide horizontally. That way the immersion factor is not broken by mistakenly moving the mouse too far and having to reset the POV with TAB again.
  4. Yes I know I can do that. My request is to not have to do that every time the POV jumps off the unit. Have it permanently "Lock" on the unit of my choosing.
  5. Hi everyone. I have a small feature I'd like to see in CMSF. Let me preface this with a small explanation of how I play. Usually when I'm immersed in a game of CM I play WEGO and I'm "down in the dirt" with my units "Locked" in view, jumping from unit to unit. I hardly ever jump up into god's territory and survey the battlefield. My only frustration with this style of play is when using the mouse to pan around, my view sometimes goes shooting off the unit and I lose the "lock" on the unit (I know I can probably use the keyboard to pan but I'm a mouse user). I'd like to be able to toggle the unit lock function so that is stays locked on the units until I toggle it off so my point of view won't go flying off willy nilly and have to re-lock the unit again. Thanks BF for such a great game.
  6. Yes, that happens to my MMGs too. I test to see if it's fixed by running the second mission in the Tutorial Campaign. As soon the they deploy the MMGs disappear to and off map location usually below the playing surface.
  7. I'm having the same freeze problem as my post above notes. Well I may have stumbled on to something. In the past I've had problems with texture filtering in some games. So I turned off the Trilinear optimization and SO FAR I can play the game for more than 1-2 minutes (No Crash). UPDATE: I let the Ambush tutorial play out (I had never made it to the end). Then went and turned the Trilinear Optimizations on again. So far It has not frozen. Hope this helps [ July 28, 2007, 07:33 AM: Message edited by: Alan G. ]
  8. Same Problem Here: -Teleportation -Voices overlapping massively -Hang up after that My Specs: AMD Athlon 64X2 Dual Core 4600+ 1Gig Ram Running XP 32bit Up to date Patchwise. Video: Nvidia 7600GS 256meg ram Drivers: 6.14.11.6218
  9. Stuck @ work too. Asking if anyone can at their convenience email me the manual. I gotta make theis afternoon go by a little quicker.
  10. Noooo, not yet I've got another 5 hours of work to go.
  11. Hi all, I just re-registered after a long absence, I've played wargames since the Avalon Hill/SPI days past. Been playing computer games ever since I could figure out how to load them into my C64. Now a days I play the Battlefront stable of games, primarily the CM games and the armor sim Steel Beasts Pro-PE. I'm really looking forward to Shock Force. I'm sure it will have a long and happy life on my hard drive.
  12. So I'm a lurker. I was not defending the review. I did not agree with Michael's assesment of helos. </font>
  13. So I'm a lurker. I was not defending the review. I did not agree with Michael's assesment of helos.
  14. I disagree with you on the helo issue. The AH-64 and the Marine attack Helos are definatly not transports. I would say that they would play a major roll in a fight. </font>
  15. I disagree with you on the helo issue. The AH-64 and the Marine attack Helos are definatly not transports. I would say that they would play a major roll in a fight.
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