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Battlefront is now Slitherine ×

Hev

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Posts posted by Hev

  1. I dont understand steve, are there two requests here? One about formations at the platoon level and one for formations at the squad level.

    Surely we need a switch that can alow the squad to move forward in either line or column formation.

    Column would allow us to move forward exposing fewer team members to initial contact while line would alow us to bring maximum firepower once contact is made.

    I undestand that the squad level formation argument musn't even have come up with CMx1 because that level of detail was abstracted.

    As for the AI choosing these formations for you the TacAI has an advantage over the player because you can set its "alert level" and the ai can decide how to move its boys from that setting. The player doesnt have this particular comand, we order our boys for virtualy every move they make so need that little bit extra control.

    [ January 08, 2008, 07:59 AM: Message edited by: Hev ]

  2. If you actualy watch the action you'll notice your guys generely only get hit when on "spotting" behaviour. This implys that they are sticking thier head up to look around and they get hit!

    In most cases when i squad gets pinned they stop taking cassualties for a time while they stay down.

    It also seems to me that degridation of cover might also be modled 'cos after a time even pinned squads will take casualties.

    For me this is doing a reasonable job of simulating the "cutting edge" of combat, and compared to any other wargame/simulation out there im happy with how the firefights progress.

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