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Hev

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Posts posted by Hev

  1. Ive seen syrian atgm units (unkown type sry) target and hit a stryker through its smoke screen. The stryker couldnt see through its own smoke.

    The manual says the stryker may have a thermal sight but wiki says that the rws HAS a day/night camara and thermal imaging.

    So which is it?

    The spotting for the Blue vehicles is awfull considering the kit they should have.

  2. Whats the deal with the us m203 grenadiers? all the time my grenadiers are opening up at ranges in excess of 300 meters.

    ie: In the ATGM scenario, i had loaded my squads with javalins and got them onto the left hill in a defilade. I then manouvered them into a possition to engage the enemy atgms with my own missiles and told them to fire.

    practicly everytime my grenadier will open up on the target, and that can be at 350 meters, is this a targeting bug or what?

  3. Has anyone tried it from the other side?

    Ive tried both loads of times and im starting to notice some behaviour that i would not expect from this type of game.

    When playing from the Blue side, if i leave my bradleys exposed the Kornets engage and hit with no misses and kills first shot.

    When playing from the Red side, i can have up to three misses and ive even had a bradley shrug off a hit!

    To me it seems the game is giving the TacAI for the opp force a hit percentage boost/buff. This isnt what Combat Mission games have been about and im seriously hoping its a bug that gets squashed fast!

  4. On the issue of the guy carrying the CLU dying, i think ive seen a squad member pick up the launcher from a dead team mate.

    I had a squad on a roof during a hectic battle (they were waiting to ambush some tanks), after one launch ive gone back to the squad to hide them and noticed that the launcher guy had been hit. About 10 minutes later ive scaned back over the unit and although the original casualty was still there it seemes another guy had picked up the CLU.

  5. OK, upon further play it seems to me that they missiles hit most of the time (100%).

    However, if you have a failure they seem to come in pairs.

    Ive also had one case (when firing two javalins from two squads at two targets) where the second missile left the tube and locked on to the first of the tanks. (they were about 100 meters apart)

    And in replay to goody, ive had one missile fall short, it was beeing aimed at a building at about 30 meters :D needless to say it hit the floor just as its motor started

  6. Yeah, i get that the MISSILE needs LOS.

    So now the question is can a tank get close enough to a one or two story building to deny the missile (on top down attack mode) LOS?

    Im guessing no with a one story building but a two story could do it providing the missile is still far enough away.

    Hmmmmm, me smells some testing coming on :D

  7. Howdy all, I am curious to see what sort of failure rate people are getting from javalins? ive set up a mission where a sbct company is holding ground against infantry supported by 10 t72s (M's i think)

    In all play throughs so far ive had upto 20 percent failures one way or another.

    These failures have come in one of two types:

    1: The missile leaves the tube and begins its climb but never dives down to hit the target = Miss

    2: The firing unit launches the missile but after it has left the tube visual gets lost = Miss

    Now, i understood that the missile was fire and forget, with its own guidance system so loosing sight of the target AFTER launch shouldnt result in a miss.

    Id love to hear everyone elses findings and if Battlefront could coment im sure we would all appreciate some clarification on this.

    Thanks All

  8. Im running a XFX 8800gtx, qx6600 (the 2.4), 2ghz Corsair 8500c5, Asus p5b Deluxe.

    Im getting between 30fps (looking at the whole map with all friendly forces moving) to 120fps (looking at one unit blazing away at some bads)

    So far i havent noticed any bad textures but i have noticed units dissapear for a second then reapear (only noticed at twice in two battles)

    Im running windows xp 32bit and the 162.18 nvidia drivers.

    Hope it helps

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