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bodkin

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Posts posted by bodkin

  1. I’m trying to set up a quick battle as a German probe, tiny size on a small to large map. It seems that all the maps but two are named “Allied Probe”, does this matter if you pick those as Axis attacker? I would have thought the AI plan wouldn’t discriminate between what side is being used as the attacker but maybe it changes the setup somehow, can anyone clarify? 
     

    Thanks,

  2. 13 hours ago, RepsolCBR said:

     Even if the scenario desigers are aware of this AI behaviour by now it may still be difficult to force the AI to hold on to a prepared defensive possition (trenches) in a  'realistic way' even in newly produced scenarious.

     

    Problem is if scenario designers start beefing up the experience and motivation of defenders to get them to hold position and then BFC decide to edit the code to get defenders to hold position longer in foxholes/trenches/buildings we could be fighting some very tough dug in defenders.

    I like the new dynamic of troops fleeing from a barrage too many times before men of average quality with shattered morale would hold till the last, it just needs tweaking a little.

  3. I think the new evade AI has made the game easier for scenarios where you have to attack the defending cpu (which is most scenarios). If I know enemy troops are in buildings or foxholes I call in a medium strength artillery barrage and put troops on overwatch of the area. In my experience with 4.0 the defenders will now leave their fortified positions and run out into the streets to be taken out by the artiy or picked off by my troops in overwatch. Before 4.0 you know you'd have to go into the town and weed out the stubborn survivers.

    Not saying this is necessarily a bad thing but it does change a lot of existing scenarios difficulty.

  4. 15 hours ago, SeinfeldRules said:

    Haven't had the time but yes I plan on it. The link works for me, what are you getting when you click it?

     

    I'm pretty sure my ISP is blocking bit.ly so I'll just have to wait for another source :(

    By the way how do you match the file tags with months of the year, I know the terrain is tagged Autumn, Cold, Winter and Snow, but not sure which months the Cold relate to.

  5. What's with the infantry pathfinding around the tightly spaced buildings approaching Stavelot Square? I'm talking about the group of three and four story ones with a walled courtyard in the middle. My troops are given an order to enter a neighbouring building with an obvious door on the outside yet run around the entire block to try and enter from the other side getting wiped out in the process. Are these doors painted on or something?

  6. Sorry a bit off topic but I really like the right click command options in the RTS style camera but want the mouse wheel elevation and the other traditional controls and scrolling of the standard camera. Are there any plans to allow us to customise via text file to combine desired styles? 

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