1: Artillary shell blasts, IE 155mm, at 30m from a soldier, and, he is still standing. Wow! What a tough soldier.
I agree. On the other hand with the laser guided AI arty all your troops will be dead on the map.
2: Mortar blasts 4m from an antitank crew, and nothing happens to them.
Bit odd indeed.
3: What, no 88mm AA gun? The dreaded 88 does not exist? Cannot find it in inventory.
The 88 what you want is an AA gun. Main reason why I think its not in the game because that gun is hard to control with the AI or even human player. Not only does it need to be disembark from the trailer but also from its own carriage. The PAK version of the 88 is included in the game however (PAK 43)
4: Take Kovel for instance. What, no minefields?
No camaflouge for the anti-tank guns? In Citadelle, just look for the sandbags!
Same as the 88. Its too hard to code atm I think.
5: In Citadelle, gave tank order to withdraw. Gets hit with shell. Tank stops for few secs,
then starts moving again. Why is that? To give the anti-tank crew a chance to reload?
Every order giving to any crew the crew needs to think about it. An ace crew will execute the order pretty fast tho. Still in theory I like it but its indeed a bit odd in the game.
6: Artillary, why can I not manage my own mortar
crews?
Because mortar crews are not in the game. However thay may be included in future add-ons. Mortat crews have a reserved slot in the editor.