Jump to content

SoaN

Members
  • Posts

    74
  • Joined

  • Last visited

    Never

Everything posted by SoaN

  1. As soon as there will be more info I will inform, I promise.
  2. About other coming stuff you can read at "Dev blogs" topic. These models aren’t the only thing that dev team is working on.
  3. Yep. By the way, did you look closer at the tracks on other screnshots?? Now thy will not disappear...
  4. Welcome! Link: http://ww2.games.1c.ru/image.php?id=1543 Isn't she pretty? When I saw her I couldn’t stop looking
  5. SoaN

    Dev blogs

    Farther there will be addons, not only new campaigns.
  6. SoaN

    Dev blogs

    I will translate it later
  7. SoaN

    Dev blogs

    Also, if you will look closer at the screenshots placed in Olegs diary you will see some new modeled technics and it’s new features. http://ww2.games.1c.ru/img/info/1408.jpg http://ww2.games.1c.ru/img/info/1409.jpg http://ww2.games.1c.ru/img/info/1410.jpg http://ww2.games.1c.ru/img/info/1411.jpg http://ww2.games.1c.ru/img/info/1412.jpg
  8. SoaN

    patch?

    We are currently working on MP patch right now. So yes, you can tell there is one coming.
  9. Please, if it is possible, post a save file.
  10. SoaN

    Dev blogs

    Another dev blog, hope it'll be interesting for you
  11. He is a radist but we don't have right "Job" for radists. That’s why he is marked like a machine gunner.
  12. You can always use online translator like this one for example: http://www.online-translator.com/srvurl.asp?lang=en But I think its English is worse then mine )
  13. If you are interested, new mod for TOW from fans is coming soon… It will include landlease and captured technics. Also it is planned to add few new infantry specialized divisions like PTR and RP divisions. And few scrins: http://photofile.ru/photo/jana_m/2853168/56856490.jpg http://photofile.ru/photo/jana_m/2853168/56856489.jpg http://photofile.ru/photo/jana_m/2853168/56856491.jpg http://photofile.ru/photo/jana_m/2853168/56856492.jpg http://photofile.ru/photo/jana_m/2853168/56856493.jpg Discussion in 1C forum: http://forums.games.1c.ru/?type=flat&tid=326568&page=1#1892370
  14. SoaN

    Dev blogs

    As I promised I have translated one of the devs blogs. You can see pictures for it and take a look at it in Russian here: http://ww2.games.1c.ru/?action=devdiary&id=174 Dev blogs part 7 – “Applied cartography”
  15. All that I can tell you now is YES. Multiplayer part of the game will be overworked. 2 details that I am able to tell you about it is new maps and opponent searching tool. That all by now that can be told, sorry.
  16. Ok, I think I will translate dev blogs in English. Just be patient. Tomorrow I will post 1 or mb 2 of them (depends how hard it will be for me ). Pls post you wishes which one you would like to see first. As for you question about М. Свирин – (Михаил Свирин) Michail Svirin. He is a historical adviser of dev team. He is a specialist in WW2 history and technics – tanks, artillery and etc. Ruther famous person among Russian historians. He have wrote huge amount of books on WW2 history. His books are considered to be most accurate.
  17. A contest “Wallpapers in military style” took place in Russia from 13 till 29 July. Mb you will be interested to take a look at works that were send to 1C. Here is the link to the page with user made wallpapers: http://ww2.games.1c.ru/?action=konkurs . Of course all wallpapers have Russian logo, but still…
  18. All you have to do is think a little in this mission. I’ve passed it on Veteran without any save\loads. Attack tigers from flank or rear. Aim turret or tracks. At least you will disable them. The hardest part is to destroy Tigers. The last part of mission is rather easy. However, I can understand you posts... Big part of success depends on pure luck.
  19. Hi Oudy! Yes, you can use @check_GHumans twise in IF statement, it will not cause any troubles. First of all, you forgot trigger </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> SetWorkArmy ( ARMY , 1 ) </pre>
  20. Waypoints feature will be shipping with future patch...
  21. The following files are needed to load the modified mission properly. They are created in the directory Missions/SINGLE_MISSIONS/[mission_dir_name] by the mission editor tool: • .\ambient.xml contains a list of ambient sounds (such as dogs barking, leaf rustling, croaks, etc.). • .\mission.xml contains mission options and a list of available units. • .\briefing.xml contains a list of mission tasks, orders and their parameters. • .\trigger.ini contains the mission script • .\texts.utf8 contains text messages of mission tasks and orders • .\*.mat are text files. They describe briefing map material properties and contain links to the corresponding *.tga files. • .\*.tga are mission briefing map pictures. The following files are also needed to load the modified campaign properly (as well as the previous ones for an each campaign’s mission). They are created in the directory Missions/[campaign_dir_name] by the campaign editor tool: • campaign.xml contains a list of missions and determines their order in the campaign. • texts.utf8 contains text messages of the campaign briefing. • .\*.mat are text files. They describe campaign briefing map material properties and contain links to the corresponding *.tga files. • .\*.tga are campaign briefing map pictures. The rest of files and directories (such as quickloadlightmap.bin, history etc) in .\Mission are temporal. There is no need to pack them into an archive and distribute. [ May 22, 2007, 04:16 AM: Message edited by: SoaN ]
  22. As I have sad already in that thread: All penetration values are counted in one system. All penetration angles are 0 degrees when it’s counted.
  23. Well, original crew simply vanished. Unfortunately, the only way to get a crew is the way you did it.
×
×
  • Create New...