Jump to content

Muppetry

Members
  • Posts

    7
  • Joined

  • Last visited

    Never

About Muppetry

  • Birthday 10/31/1982

Muppetry's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. Cheers for the reply - I took losses on Part 1, so that may be why I got Part 2 with a total victory. WRT the ambush, my main problem was that there's a BMP sat right out in the open by NAI C110- surely this and other nearby units would have been spotted and dealt with long before the American forces closed in to the range where it was effective?
  2. More sensible QB force selection. I kind of like the idea of random forcs, but not when my Special Forces end up with 4 spotters, 4 UAZs and 1 artillery unit.
  3. I've been really impressed by the campaign so far, but this level is a massive disappointment. Firstly, even though I got a Total Victory on part 1, the briefing implies it was a loss and my scout team was wiped out. Secondly, WTF is with the starting positions? Would US forces really advance so close to Syrian defenses in the desert without noticing them? Immediately coming under fire from ATGMs 300m away on such a constrained map feels incredibly cheap.
  4. Almost got a total victory with 5 dead, but then unwisely advanced 3rd Platoon across the open ground and they got hit by RPGs and slaughtered. Turned out I didn't need them to advance anyway as there was almost no one left to kill at the Special Forces HQ. Miscellaneous things I found useful - 1) Don't kill the suicide bomber unless you have to or he's near other enemy units.(very gamey, but 1 shot, 5 kills is damn satisfying.) 2) Putting your sniper team on the 2 buildings outside the main gate can spot quite a few of the enemy squads lying in ambush. 3) Prioritise killing the regulars and special forces. Very few of the insurgents can kill vehicles. 4) Once the area's clear, setting up a platoon + snipers on the roof of the Airforce HQ reaps dividends in the form of massed enemy corpses. 5) Use the Javelin to kill dangerous enemy squads from long range.
  5. I've seen a Syrian unit rout once, after bringing down a building and shooting a couple of Javelins into them, but they just seemed to sit there as if permanently pinned rather than fleeing as units in CMx1 would.
  6. You can also kill any squad in the open with 2 Javelin hits at most.
  7. According to page 119 of the manual it should be possible to use the acquire command when deploying forces in the Scenario editor - however, I've just tried it with a Stryker squad and the option didn't appear. This is on the 1.01 version from Gamersgate. [ July 29, 2007, 05:41 AM: Message edited by: Muppetry ]
×
×
  • Create New...