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BDHX

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    Moscow
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  1. BDHX

    ToW v2

    Hi all. It's not ToW 2. It's a second Russian release of ToW (patch 1.2.0.4X and Battle for Moscow campaign incl.). FYI: first Russian release was v.1.0.0.X. [ May 21, 2007, 04:27 AM: Message edited by: BDHX ]
  2. Calculation algorithm Aiming at target’s outlines standing out of an obstacle is quite a labor-intensive. Our FPS makes it unviable. That’s why the game uses a simplified aiming pattern. You aim at certain points that may be blocked by real obstacles. It makes a target which should be visible to the player vanish. Visibility is calculated by ray tracing. Visibility algorithm errors are caused by ray tracing to preset points that may be either blocked by obstacles or, alternatively, visible, although this is not the case with the player (i.e. the player sees the target not being blocked by obstacles). However, weapon guidance algorithm (a different one) in 50% of cases produces a ‘line of fire not available’ message due to realistic gun elevation angles. Besides there is a 30% chance of failure due to uneven terrain and some 15-20% cases failure is caused by aiming at preset points. The initial design of the game targeted developing a model being as close to reality as possible, with no additional artificial indicators (like drawing LOF). Basically, the idea is still good and interesting and it is a shame not everybody would like to get used to it. Currently our team is working over a patch to make LOF visible. This is likely to resolve most problems and rule out misunderstanding of the system.
  3. billybob, just play russian campaign and you will see that german armor and german guns are in it's lawfull place. yes, on german tanks 8)
  4. there's no flamethrowers. this tutorial will be fixed.
  5. Blade Runner, 1) every unit must have some time to onsider the orders. 2) use Attack move or Sturm command - your soldiers will run, periodically stopping to shoot at the enemy. 3) what kind of difficulties? please be more specific.
  6. >> I'd drop and move on, but I'm neurotically completist. don't warry, 1C will fix this tutorial mission so it will be more user-friendly.
  7. competed missions and campaign will not appear in the solo battles list.
  8. At the start of a combat members of a tank crew take their seats automatically, a soldier with the best Driver skill becomes the driver, soldier with the best Gunnery skill becomes Gunner, if a soldier with the best Driver skills takes a seat of a gunner, his Driver skills don’t have any effect and don’t develop. Therefore it is important to place each crew member to his place. In this mission the skills of Wittman and his crew members are generated randomly. In your case the skill generation resulted in high Driver skill of Wittman than the Driver skill of the crew driver (sorry for overdriving...) therefore Wittman found himself on the drive’s seat. Here are the skills, which appoint a soldier to a particular position in a tank: Gunner – Gunnery Driver - Driver Machinegunner - Marksmanship Commander - Leadership Loader – skills are not evaluated It is advisable to develop the Intelligence skill of every soldier at least to 50% as this skill helps them move and act more effectively.
  9. to attach a gun to any truck you must man this gun with two soldiers, iirc.
  10. >>Will the infantry be able to climb over those walls no.
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