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Panzermeyer66

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Everything posted by Panzermeyer66

  1. Hi Narsil, Yes i've read Hill 112 by Maj How as well and it is a great book on the subject. I am in process of gathering info on all aspects of this battle to possibly write my own book on it in a couple of years time. I am still serving in the military at the moment but i finish my time next year and am moving to Australia so i am trying to gather as much info as possible before i end up down under. Never written a book before but i guess all authors have to start somewhere!! I am trying to get in touch with some of the few veterans of the battle from both sides to get their stories, but their numbers are sadly dwindling fast. It is for them that i want to write the book. Lest we forget. Another good book on the battle is "Normandy: Hill 112 - The Battle of the Odon " by Tim Saunders in the Battleground series. It is heavily illustrated and is great for battlefield tours. Not heard of the PS game, my daughter has a PS but i dont really play it however good to know that quality tank/war games show up on that platform too. All the best "He who controls Hill 112, controls Normandy!" Field Marshal Erwin Rommel - June 1944
  2. I too would really like to see a "FULL" Map editor capable of using DTED and contour data and able to place roads, rivers etc available at some stage. I am interested in designing mission/missions based on Operation Jupiter and the fighting around Hill 112 in Normandy in July 44. There is a serious disproportion of British missions in the Allied campaign when you consider the ferocity of the fighting around Caen after D-Day. I hope more mission designers will come up with Brit/Canadian missions for this period. Caen: Anvil Of Victory
  3. Hey there mglass! I'm in Plymouth too, who knows maybe we're neighbours?? Happy gaming, Stu in Beacon Park
  4. Roger that, me too in Plymouth, Devon UK. The circle is now complete!! "I have something to say! Its better to burn out than to fade away!" The Kurgan
  5. I thought i wouldnt be the only one!! Likewise i lost about 10-12 guys through this daft behaviour. I expect it will crop up again in similar situations on other campaigns/missions. It definitely needs sorting if grenades are to be a useful and realistic weapon in the game. Also if 1C ever sort out the occupying of buildings it will become even more important as the ability to "post" grenades in house to house fighting is a major feature of this type of combat in the real world (Believe me, i know from personal experience!) Maybe they could implement/enable some sort of Aiming Arc from the thrower to the target area to enable you to see the projected path of the grenade. Thus avoiding all those nasty splinters and all that screaming!! Come on 1C sort it out! :confused:
  6. Hi there, i'm a Newb to the forum but have been watching it closely for a few weeks now and this is my first post. Has anyone else noticed the tendency of infantry to throw grenades directly against walls, trees or buildings only to have them not surprisingly bounce back or drop at their feet and blow them (and anyone else unfortunate enough to be close by!!) into chunks? I particularly noted this behaviour during Mortain in the Allied Campaign when clearing the last farm complex (the one protected by the WirbelWind Flakwagon) It happened about 6 times and i ended up having to try placing the grenadiers in very exposed positions for them to have a fighting chance of getting the grenades over the farm walls. Even then, several times the grenadier would throw one grenade from the standing position which occasionally cleared the wall. Unfortunately he would then lie down (without being ordered to?) throw a second grenade which would bounce back off the wall and kill him!! Now i understand that the soldiers marksmanship attribute might have to be at a certain level to enable him to throw a grenade through an open window at 30 metres but surely even the least trained least experienced most unintelligent soldier can be trusted to lob a grenade over a wall that he is standing against without killing himself in the process? Any thoughts? Anyone seen the same thing? I think some aspect of the AI grenade throwing routine may need tweaking as this does seem to happen a lot in my experience. By all means try and replicate this activity and see what happens. I am using the Area Fire command to target where i want the grenades to go as the AI will not throw at a target they cant see using the regular Target command. By the way just want to say i think ToW is an excellent game but is seriously in need of the upcoming patch and also of serious attention from the modding community. I've been watching and waiting for this game from the very start of its conception and have thoroughly enjoyed playing it for the last month or so. By the way haven't received DVD yet in Plymouth, UK. Just for info for other Brits.
  7. Thanks to all at BFC especially Matt and Moon. Ref the delays etc... as Generalfeldmarschall Helmuth von Moltke said "No plan survives contact with the enemy!" (Probably worth remembering when playing ToW as well?? Panzermeyer
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