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MyCoCo

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About MyCoCo

  • Birthday 11/24/1984

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  1. Well to be fair, most of the people aren't really explaining their disagreements either, most of the unhappy posts I have seen (not all) have just comprised of "This game is crap" "This game is not CM waaah" etc. If you don't like it, fine, but whining without constructive criticism is tiresome and really not needed.
  2. In the misson description it mentions something about the Germans having minimal cavalry forces deployed in the area (minimal forces in general iirc), so I think the lack of anything above Panzer II's is explained by that. As far as T-34s are concerned, none ever showed up for me, only T-60s, just make sure you save your APCR magazines for them. If you do run out though, more Panzer II Fs and 250's show up with Pak36s so don't worry.
  3. No problems nx. I am pretty sure reinforcements do get added to your reserves roster if they survive the mission, or sometimes they do. I just finished a mission earlier, starting with one Tiger and ending up with another two in the roster after they showed up during the mission. On the other hand I have had reinforcements survive but never seen them again (ATGs and truck drivers).
  4. At the beginning of every mission you are allocated a set amount of points to spend (think of it as the amount of resources available to you) The units on the right are your active units that will be taken into the next battle, however, you can exchange units with those in reserves on the left, by selecting said unit and pressing the buttons which become highlighted underneath the list (Reserves --------> Active) or something similar to that. Each unit is assigned a points value, for example a squad of infantry only costs 50 points where as a medium tank might cost 300-400 points and so on, you are allowed to make up your own composition out of your reserves by exchanging them with active units as long as the points value limit for the mission is not broken. There are some restrictions, some units may be blocked (on either side) and cannot be brought to active status or put back into reserves for that particular mission. New equipment will be issued to you as a campaign progresses but your actual infantry and crew members persist as long as they are not killed and can be moved into new vehicles as you see fit. Captured equipment as far as I know is lost after the battle, assumed that it is taken off for evaluation and standard equipment is resupplied for ease of service and logistics
  5. Yeah you can somewhat, just press Shift+P (Z hides unit icons, C hides view angles and V hides movement markers). Only thing you can't hide is the 'Game Paused', which is a bit annoying but workable.
  6. An infantryman waits patiently with rifle for emerging crew from this T-34 his squadmate just knocked out, he will be waiting a long time however. German tank hunters move from cover to cover in the outskirts of Prokhorovka, leaving silent hulks in their wake. A 190 bounces a couple of Sturmoviks (watching this, unsurprisingly, instantly reminded me of the Sturmovik series). A stroll through the graveyard.
  7. AFVs can reverse, use the retreat command and select the point to reverse to, make sure you order them to hold fire also though otherwise they will keep pausing to return fire. There should be a sticky made about the most frequently asked questions/misunderstandings imo, would help a lot of people.
  8. Armoured infantry advancing across frozen Russian plains. One for the relic hunters, maybe? Operation Zitadelle. A StuG waits in ambush for a T-34 mod. 43 (can see the very top of the turret juuust cresting the slope).
  9. Gonna be a fair few pics here, would have posted more over the last few days but I have been engrossed in the game heh, apart from one mission. Forced me to take a break, my fault though I think, first half went well but lots of second waves came and I refused to give up ground I had taken to a more defendable position. I payed the price, 50% casualties by the end of the mission. Anyway, on to the pics German troops storm a trench through heavy scrub, hurling grenades to dislodge the defenders. A BT-7 tries to counter-attack but the German troops take up anti-tank arms from the defeated Russians in the trenches. Proof that infantry aren't as weak and useless as some would have you believe.
  10. I am pretty sure we are . I have not once had any of my units do something I did not want them to, and if they have, it has been because I have forgotten to give them the order to hold position/hold fire (I do agree that infantry should be able to be ordered to keep their heads down though both in trenches and in the field.). As far as cover goes, I am not having trouble finding it, I think (though I can't be sure) bushes do block line of sight to some extent. I have had tanks not being able to fire at tracks or hulls due to those areas being behind scrub, so that only the turret is visible. Infantry also seems to be concealed by bushes, even if they are firing they seem to take less casualties than being out in the open. It also really pays to move stuff about under complete LOS blockage, rather than taking the quick route from spot to spot. If units are engaged in a heavy firefight you cannot expect to move some allies up straight past them heading into the fire and expect their buddies supporting fire to keep them out of harms way. There are some flaws in the game to be sure, some things need to be added, the ability to ambush (unless doing so anti-tank guns ARE going to get knocked out unless engaging at long distances or where it makes it hard to score a hit with shell trajectory. I cannot imagine it being hard to hit an atg with a HE shell first or second time if the gunner is at all decent at ranges under 300 or 400 metres.) the ability to hold orientation and so on and so forth, lots more of which is requested in the patch threads. In any case, you either like this game or you don't, which is fair enough. I am not seeing a lot of the gripes people are having though. (Bloody editing, only spot my spelling mistakes after I have posted. ) [ April 22, 2007, 01:44 PM: Message edited by: MyCoCo ]
  11. These are really nice shots flint, really envious of your skybox and weather in general I have only had pretty dull weather so far. Do you have the grass settings to 'Very thick'? Looks really nice, lush. As a side note, you said you take shots unpaused? Do you get some stuttering and a brief freeze afterwards? I have to take all my shots paused so something doesn't go awry when I am doing it as it goes as it just locks up until the shot is taken, so I end up having to crop the 'game paused' out. Unless there is a way to turn that off?
  12. I just think you have to be more careful with infantry, or everything for that matter. I am not sure why everyone says they are the win button in these games, well deployed ATGs/sneaky infantry with anti-tank equip equally put the hurt on them provided it isn't outdated equipment. Last mission I played I think I only lost about 14-15 Infantry out of more than 100 personnel, you just need to make sure they move from cover to cover, out of line of sight and then move them into firing positions to cover the rest coming up from behind (I found ordering holding fire on the move was a good idea also unless assaulting a position, seemed to keep them under stealth). If you move them across the open or have them start firing out of cover they really are going to drop like flies.
  13. Thought I would put up a couple of pics from the end of the German 3rd mission, most of my men stayed behind in the trenches to give covering fire but I took a few brave fellows from my veteran squads with IVCs to clear the last Russians dug in around the train station. Felt like a fittingly dramatic end to a fun mission. Unteroffizier Winkle leads those of his squad who aren't too wounded to bear arms effectively into the train station with Panzer IVC support, don't lose your head now lads. Gave most of the squad that was involved in the assault Iron Cross 2nd class after this (10 or so men from two squads combined, rest had to stay back, no point risking wounded soldiers.) They got a nasty surprise of 5 or 6 Russian soldiers dug in a a courtyard behind the station, but they still stormed it under fire and managed to get a few grenades over the bushes, brave lads. Victor and the vanquished [ April 22, 2007, 07:40 AM: Message edited by: MyCoCo ]
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