Thanks Uwe.
Logically speaking, the protection would have to run each time the game is invoked. The difference is that it's now checking against your local machine vs. going out to the net to get the license data again, each time.
So, my question remains, is there a "resident" program that is always running (e.g., a windows service) and if so, can we terminate this while not running the game?
I like to run a tight ship with as few extraneous processes as possible, but it's not a big deal if this isn't doable.
Thanks guys.