I have problems with very low fps when I try to move the camera. This happens regardless of the number of units on the map.
Processors Map
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Number of processors 1
Number of threads 1
Processor 0
-- Core 0
-- Thread 0
Processors Information
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Processor 1 (ID = 0)
Number of cores 1
Number of threads 1 (max 1)
Name AMD Athlon 64 3000+
Codename Venice
Specification AMD Athlon 64 Processor 3000+
Package Socket 939
CPUID F.F.0
Extended CPUID F.2F
Brand ID 4
Core Stepping DH-E3
Technology 90 nm
Core Speed 1809.3 MHz (9.0 x 201.0 MHz)
HT Link speed 804.1 MHz
Stock frequency 1800 MHz
Instructions sets MMX (+), 3DNow! (+), SSE, SSE2, SSE3, x86-64
L1 Data cache 64 KBytes, 2-way set associative, 64-byte line size
L1 Instruction cache 64 KBytes, 2-way set associative, 64-byte line size
L2 cache 512 KBytes, 16-way set associative, 64-byte line size
FID/VID Control yes
max FID 9.0x
VID range 1.100V - 1.450V
K8 Thermal sensor yes
K8 Revision ID 4.0
Attached device PCI device at bus 0, device 24, function 0
Attached device PCI device at bus 0, device 24, function 1
Attached device PCI device at bus 0, device 24, function 2
Attached device PCI device at bus 0, device 24, function 3
EDIT:
I've found the cause of the problem it was the shadows. When I turned the shadows off ToW ran a lot smoother. In fact I can run the game with the other settings on high as long as the shadows are off. I'm guessing that the shadows are more of a drain on the GPU than the CPU? Is that correct?
[ May 24, 2007, 10:14 PM: Message edited by: Narsil ]