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alleeannt

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Everything posted by alleeannt

  1. you have to increase the numbers of units you desire to "purchase" in the "unit build data" section you find in the "country data" section, in the "Campaign" menu of the editor. Bye
  2. I fellows! I'm going to definitively finish my mod but i'd like to insert the possibility of an entrance of turkey on axis part. I'm searching for any information about turkish army, particularly in november 1942. TAHNK you!
  3. I'm not convinced about it... 1) The Turkish armed forces received weapons shipments from Great Britain, and U.S. but also from Germany. 2) Also just before the onset of hostilities the Turkish navy underwent a program of expansion and modernization: two submarines and four destroyers were ordered for construction in U.K., two submarines were ordered for construction in Germany. 3) Thanks to British and French shipments one air regiment, along with five independent air wings, was formed in 1941. Shipments of military equipment from Germany replaced the shipments from Allied countries in the same year: in 1943 the Turkish Air Force consisted of 6 regiments, which included allied airplanes (like Hawker Hurricane.IIB and C and Bristol Blenheim.I) and german ones (like Focke Wulf FW 190A-3 and Heinkel He 111F-1... superior and newest!) 4) the anglo-soviet invasion of Iran, on August 1941, was a warning for the Turkish government (soviet troops advanced from Adzerbaigian to Maku e Khoi, few kilometers from Iranian-Turkish border...) 5) As sustained by P.Carell in his "Operation Barbarossa", from the conquer of the Black Sea ports of the west Caucasus (Novorossisk, Tuapse, Soci, Suhum and Batum), there had been the Turkish "axis-conversion". 6) Surely, as reported by W.Churchill in his book "The second world war", on August 1942 (before the first battle of El Alamein) and on January 1943 (after Stalingrad and the second battle of El Alamein) the position of Turkey was different..., but however the "allied-conversion" of Turkish government was prudent (also in 1943!!): Turkey was warried about the imperialistic politic of Russia, but it was surely linked with USA/UK... but that does not mean an "allied-inclination"...
  4. ...after "NACH STALINGRAD!" alleeannt/FMG 2007 presents: URANUS! :eek: The second episode of the saga in the Far East, redrawing the tragical advance of the German Army in the Russian waste southeastern land. Aspects of the map: * beginning on 19 November 1942 (starting of Russian side) * 1-day-long turn * ideal for H2H players, but also nice versus AI(*) * HiFi realizing the map: geographical aspects, natural and artificial defence and obstacles, OOB/BSSA, reinforcements(**) * army-corps units scale (Armeekorps, Panzerkorps, Rifle Corps, Tank Corps, Cavalry Corps) and also some powerful divisions * also presents the real German "Black Sea Fleet" and Russian "Chernomorsky Fleet", and the real Air Fleets of both sides (* some "basical instructions" for AI edited in the AI scripts...) (** real units on real date! ex: the 2nd-SS-Panzerkorps in Charkow on 4 February 1942) contact me on alleeannt@virgilio.it Here is the preview of the map...: :eek: http://img258.imageshack.us/my.php?image=mappagrandedettagliatabcj1.png http://img258.imageshack.us/my.php?image=zoomjpgpu8.jpg [ April 14, 2007, 10:15 AM: Message edited by: alleeannt ]
  5. FGM-alleeannt 2007 presents: Nach Stalingrad! (ver.1.02) Characteristics: - Human vs Human gameplay (not enough AI but playable...) - Regiment-sized units - Historical order of battle - 1-day turns (from September 13rd 1942 to December 31st) HOUSERULE: - Germany may not declare war on 64th army (UK) and 66th army (USA) Improvements/Modifications (by 1.01): - map corrections (Minin river in the south of the city, more buildings and trenches inside the city) - correction about russian artillery reinforcements (fixed the error that replace more times the same artillery unit) - reduced the file size of the "map-pack" - new graphic "choose-side dialog" in the Interface folder Possible corrections (where you can help me): - more accurate strenght of the forces - units I didn't find - and finally (I really wasn't able!) make the russians reinforcements cross the Volga (with an amphibiuos operation, during the game... UTOPIA?) Please send me your opinion and ideas to my address: alleeannt@virgilio.it download here the map: http://www.cmmods.com/
  6. ok! I'm preparing the 1.02 release. I fixed some errors and reduced the file size. It comes in hours... Hi!
  7. Already done! Go to http://www.cmmods.com/web/CMMods.nsf?OpenDatabase&login and download the last version of the map (ver.1.01). I made some other corrections...
  8. Gimme your impressions about the map. Was a hard work to make it real. Have phun!!!!
  9. FGM-alleeannt 2007 presents: Nach Stalingrad! (ver.1.01) Characteristics: - Human vs Human gameplay (not enough AI) - Regiment-sized units - Historical order of battle - 1-day turns HOUSERULE: - Germany may not declare war on 64th army (UK) and 66th army (USA) Possible corrections (where you can help me): - more accurate strenght of the forces - units I didn't find - and finally (I really wasn't able!) make the russians reinforcements cross the Volga (with an amphibiuos operation, during the game... UTOPIA?) Please send me your opinion and ideas to my address: alleeannt@virgilio.it you can find it here: http://www.cmmods.com/web/
  10. This is my first map/mod for SC2 Blitzkrieg. FGM-alleeannt 2007 presents: Nach Stalingrad! (ver.1.01) Characteristics: - Human vs Human gameplay (not enough AI) - Regiment-sized units - Historical order of battle - 1-day turns I'm trying to put some corrections to the map (where you can help me): - more accurate strenght of the forces - units I didn't find - and finally (I really wasn't able!) make the russians reinforcements cross the Volga (with an amphibiuos operation, during the game... UTOPIA?) Please send me your opinion and ideas to my address: alleeannt@virgilio.it you can find the new map here: http://www.cmmods.com/web/
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