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alleeannt

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About alleeannt

  • Rank
    Junior Member
  • Birthday 02/06/1977

Converted

  • Location
    italy
  • Interests
    WWII
  1. you have to increase the numbers of units you desire to "purchase" in the "unit build data" section you find in the "country data" section, in the "Campaign" menu of the editor. Bye
  2. I fellows! I'm going to definitively finish my mod but i'd like to insert the possibility of an entrance of turkey on axis part. I'm searching for any information about turkish army, particularly in november 1942. TAHNK you!
  3. I'm not convinced about it... 1) The Turkish armed forces received weapons shipments from Great Britain, and U.S. but also from Germany. 2) Also just before the onset of hostilities the Turkish navy underwent a program of expansion and modernization: two submarines and four destroyers were ordered for construction in U.K., two submarines were ordered for construction in Germany. 3) Thanks to British and French shipments one air regiment, along with five independent air wings, was formed in 1941. Shipments of military equipment from Germany replaced the shipments from Allied countries in
  4. ...after "NACH STALINGRAD!" alleeannt/FMG 2007 presents: URANUS! :eek: The second episode of the saga in the Far East, redrawing the tragical advance of the German Army in the Russian waste southeastern land. Aspects of the map: * beginning on 19 November 1942 (starting of Russian side) * 1-day-long turn * ideal for H2H players, but also nice versus AI(*) * HiFi realizing the map: geographical aspects, natural and artificial defence and obstacles, OOB/BSSA, reinforcements(**) * army-corps units scale (Armeekorps, Panzerkorps, Rifle Corps, Tank Corps, Cavalry Corps) a
  5. FGM-alleeannt 2007 presents: Nach Stalingrad! (ver.1.02) Characteristics: - Human vs Human gameplay (not enough AI but playable...) - Regiment-sized units - Historical order of battle - 1-day turns (from September 13rd 1942 to December 31st) HOUSERULE: - Germany may not declare war on 64th army (UK) and 66th army (USA) Improvements/Modifications (by 1.01): - map corrections (Minin river in the south of the city, more buildings and trenches inside the city) - correction about russian artillery reinforcements (fixed the error that replace more times the same artillery unit) - red
  6. ok! I'm preparing the 1.02 release. I fixed some errors and reduced the file size. It comes in hours... Hi!
  7. Already done! Go to http://www.cmmods.com/web/CMMods.nsf?OpenDatabase&login and download the last version of the map (ver.1.01). I made some other corrections...
  8. Gimme your impressions about the map. Was a hard work to make it real. Have phun!!!!
  9. FGM-alleeannt 2007 presents: Nach Stalingrad! (ver.1.01) Characteristics: - Human vs Human gameplay (not enough AI) - Regiment-sized units - Historical order of battle - 1-day turns HOUSERULE: - Germany may not declare war on 64th army (UK) and 66th army (USA) Possible corrections (where you can help me): - more accurate strenght of the forces - units I didn't find - and finally (I really wasn't able!) make the russians reinforcements cross the Volga (with an amphibiuos operation, during the game... UTOPIA?) Please send me your opinion and ideas to my address: alleeannt@virgili
  10. This is my first map/mod for SC2 Blitzkrieg. FGM-alleeannt 2007 presents: Nach Stalingrad! (ver.1.01) Characteristics: - Human vs Human gameplay (not enough AI) - Regiment-sized units - Historical order of battle - 1-day turns I'm trying to put some corrections to the map (where you can help me): - more accurate strenght of the forces - units I didn't find - and finally (I really wasn't able!) make the russians reinforcements cross the Volga (with an amphibiuos operation, during the game... UTOPIA?) Please send me your opinion and ideas to my address: alleeannt@virgilio.it
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